Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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YouJediJunkie
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Re: Model showcase thread Part II

Post by YouJediJunkie »

LoL!

Crates and an unfinished ship. :wink:
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Re: Model showcase thread Part II

Post by wazmol »

looks good the barrel looks pretty nice. (its not often that you see someones UVmap)

Great Job and Welcome to GameToast xD
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Re: Model showcase thread Part II

Post by MandeRek »

Yeah, welcome jedi.junk! XD
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Re: Model showcase thread Part II

Post by Commander_Cody771 »

Nice models and welcome!
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Re: Model showcase thread Part II

Post by YouJediJunkie »

THX alot! :mrgreen:
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Re: Model showcase thread Part II

Post by superstriker250 »

ooo pretty colo.....black and white
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Re: Model showcase thread Part II

Post by woner11 »

superstriker250 wrote:ooo pretty colo.....black and white
Um because its not textured. You normally do that after you model.

Nice model Caleb it looks pretty good! :thumbs:
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YouJediJunkie
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Re: Model showcase thread Part II

Post by YouJediJunkie »

This is a barrel I am doing for fun. Planning to give it a 2048x2048 texture... :mrgreen:

http://img149.imageshack.us/img149/6886 ... lelqx6.png
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Re: Model showcase thread Part II

Post by wazmol »

JediJunkie that isnt showing up, i have tried all day. link must be dead.

@ Caleb: thats amazing. would be an awesome prop!

Great work!

Heres 2 of my little few minute models (pretty easy, Uvs are okay aswell):

Grenade Launcher Attachment
gren_laun.png
and

My New minigun. with Syths anims.
New ChainGun.png
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Re: Model showcase thread Part II

Post by Death_Commando »

Woah awsome models,waz
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Re: Model showcase thread Part II

Post by jedi_pilot »

Very nice models :D . I really like that grenade attachment to the E-5 :P .
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

First Model:Image
I intended it to be a rocket launcher of some sort. I know it's untextured, and it probably never will be 'cuz i don't quite understand Lord Bandu's Texturing tut.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

looks good for a first model, but it has far to much unecassery polys
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

DarthD.U.C.K. wrote:looks good for a first model, but it has far to much unecassery polys
ummmm... huh?
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Re: Model showcase thread Part II

Post by Taivyx »

Fluffy_the_ic wrote:
DarthD.U.C.K. wrote:looks good for a first model, but it has far to much unecassery polys
ummmm... huh?
He means that there are too many faces on the model, the body doesn't need to be that round, just round enough.
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Taivyx wrote:
Fluffy_the_ic wrote:
DarthD.U.C.K. wrote:looks good for a first model, but it has far to much unecassery polys
ummmm... huh?
He means that there are too many faces on the model, the body doesn't need to be that round, just round enough.
I could PM it to you and you fix it, if you want. I don't really like this model. I'm just gonna practice on my gamecube model. But I seriously need help texturing, and Lord Bandu's tut wasn't detailed enough for me.
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Re: Model showcase thread Part II

Post by Commander_Cody771 »

It's pretty good for a first model. :thumbs:
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Commander_Cody771 wrote:It's pretty good for a first model. :thumbs:
Thanks. I'm gonna post my next model tomorrow: my turret.
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Re: Model showcase thread Part II

Post by DeathRow »

Sounds good, well done on your first model.
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Re: Model showcase thread Part II

Post by MandeRek »

Fluffy_the_ic wrote:First Model:Image
I intended it to be a rocket launcher of some sort. I know it's untextured, and it probably never will be 'cuz i don't quite understand Lord Bandu's Texturing tut.
Texturing in XSI 6:

1. Go to the modtools 'screen' (so not XSI default: just modtools)
2. Select your object
3. Select 'Texture'> Unique UV's
4. Close the popup
5. Click Texture>Image
6. Click new>new from file
7. Select your texture.

I'm at school atm, could be a little different but this is it; very simple!
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