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Modding Shipped maps

Posted: Tue Dec 05, 2006 9:17 pm
by lemon123
I really need help. I am trying to make a Clone Wars for Hoth conquest level. I am successfully able to make a copy of the map and edit the troops. However, I cannot make changes to the map in zeroeditor, which means I can't add the vehicles that I want.
I know how to make a new map entirely, but I can't edit this copy of Hoth. Does anyone know how? I've seen that other people have remade levels, such as Geonosis for the rebels and empire, or Endor for republic and droids.
Thanks for your help.

RE: Modding Shipped maps

Posted: Tue Dec 05, 2006 9:36 pm
by Xavious
You probably have to change layers. Switch to conquest and then add vehicle spawns.

Posted: Wed Dec 06, 2006 11:41 am
by lemon123
The problem is, I open the copied maps in zero editor. I'll change the vehicles that spawn at the original command posts, and add their coding in the lua. However, nothing will show up in game except for the original vehicles. I can't change anything about the old maps, only the troops.

Posted: Wed Dec 06, 2006 12:07 pm
by wazmol
i would also like to get the answer for this this has happened to me aswell and its very enoying. even if you put a new building in it doesnt show up ingame.

o and Lemon123 Welcome To GameToast!

Posted: Wed Dec 06, 2006 2:33 pm
by Teancum
Are you creating a new addon map or trying to overwrite the old values?

Posted: Wed Dec 06, 2006 10:43 pm
by lemon123
Its an entirely new folder under a new name, HCW. The code is also changed, too, because I'm able to add new sides. However, when I edit the copy of hoth in zeroeditor, none of my changes show up, even thow the map in zeroeditor is under the HCW name, not the Hoth name. Whats the deal?

Posted: Wed Dec 06, 2006 11:08 pm
by PvtParts
I had this problem before.

I ended up ditching the map (I was trying to bring the BF2 geonosis into my series as an arc trooper map taking place during end of battle of geo), but I will probably revisit.

Basically, I could edit the sides to my liking, well, I should say I could edit the map to the extent of the lua. None of the world changes worked. I'm a bit confused as to why this happened.

Perhaps the developers put something to restrain editing of the maps.

I can't help now. But if I ever find the solution I'll let you know.

Posted: Thu Dec 07, 2006 12:39 am
by Syth
ha, i modded a couple of the shipped maps.

the easy way to do this is go to the assets/worlds and copy the world you want to edit into your worlds folder.

so youd copy/paste "HOT" into your worlds folder of you project. Then edit the map or what ever and in VisualMunge scroll down to HOT and munge it.

After this you dont really need the other world, HCW, any more. HOT becomes your project.

EDIT: youll have to rename the scripts too becuase the HOT world uses diferent scripts. just go to BFIIModTools/assets/scripts and copy the HOT folder into your BF2_ModTools\data_XXX\Common\scripts folder.

Posted: Sat Dec 09, 2006 4:17 am
by lemon123
But if I keep it named HOT, wont it be confused with the real shipper hoth?