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Re: Christophsis Battle (Crystal City)

Posted: Thu Mar 05, 2009 1:44 pm
by Delta-1035
no problem :wink:

Re: Christophsis Battle (Crystal City)

Posted: Thu Mar 05, 2009 6:57 pm
by Cubsrule
Looks great! :thumbs:

Re: Christophsis Battle (Crystal City)

Posted: Fri Mar 06, 2009 7:51 pm
by ForceMaster
Ok, I've changed some things on the map, I've included more buildings, I used the texture Delta1035 (thanks Delta1035) for the AAT, I included a small table with a hologram, corrected distance vision and color and transparency of the crystals.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Still much to be done, I hope to have it ready soon.

Re: Christophsis Battle (Crystal City)

Posted: Fri Mar 06, 2009 9:05 pm
by Delta 47
Those are some sweet screen-shots! Still I think the color for the buildings/props are a little bit to bright. Maybe some kinds of marks or something will make them look more like the setting. After all a battle is taking place and they should look a little more battle-scared.

Re: Christophsis Battle (Crystal City)

Posted: Fri Mar 06, 2009 9:10 pm
by Master_Ben
Looks good some more. :wink:

Re: Christophsis Battle (Crystal City)

Posted: Fri Mar 06, 2009 10:21 pm
by Nova Hawk
Wow, awesome! But is Commander Cody Phase I gonna be included?

Re: Christophsis Battle (Crystal City)

Posted: Fri Mar 06, 2009 10:45 pm
by H_BOMB
Wow, this is really looking like a great map. You might want to change the terrain outside of the streets to be a little darker. I dunno, something just looks awkward about it, too bright maybe.

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 10:10 am
by ForceMaster
H_BOMB wrote:Wow, this is really looking like a great map. You might want to change the terrain outside of the streets to be a little darker. I dunno, something just looks awkward about it, too bright maybe.
Yes, I want to change that, the ground has some elevations in ZeroEditor can see the shadows of the land but not in the game, you know how to do it?

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 10:19 am
by Delta-1035
this map looks really amazing.

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 10:20 am
by ForceMaster
Nova Hawk wrote:Wow, awesome! But is Commander Cody Phase I gonna be included?
Yes, but the commander cody that was published like this:
Image

I need to have armor and helmet episode II clone
like this:
Image

someone has it so?

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 10:21 am
by ForceMaster
Delta-1035 wrote:this map looks really amazing.
Hi Delta! I send a menssage to you... captain rex...

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 10:21 am
by Master_Ben
The crystals look a bit filled, with no variation, ye know? I think it might look better that way. With variation, I mean.

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 10:43 am
by Delta-1035
i think it looks ok...
ForceMaster wrote:Hi Delta! I send a menssage to you... captain rex...
i know, i have just to talk with MandeRek frist, but i think you'll have it in 1-2 days max :wink:

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 10:51 am
by ForceMaster
Delta-1035 wrote:i think it looks ok...
ForceMaster wrote:Hi Delta! I send a menssage to you... captain rex...
i know, i have just to talk with MandeRek frist, but i think you'll have it in 1-2 days max :wink:
:bowdown: thanks man!

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 11:09 am
by The_Emperor
:o nice! Really captures the scenery as it was shown in the movie quite well. I'm impressed.

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 11:10 am
by Delta-1035
ForceMaster wrote: :bowdown: thanks man!
no problem,
would you want also the arc trooper model with jetpack?

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 11:34 am
by ForceMaster
Delta-1035 wrote:
ForceMaster wrote: :bowdown: thanks man!
no problem,
would you want also the arc trooper model with jetpack?
Yes man! Rex have a jetpack in the movie. :D

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 12:21 pm
by DarthD.U.C.K.
ForceMaster wrote:like this:
Image

someone has it so?
the unit_template_beta (playermodeltemplates) contains a enveloped ep2-clone you can just add the visorguard and he will be exportingready

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 12:26 pm
by ForceMaster
DarthD.U.C.K. wrote:
ForceMaster wrote:like this:
Image

someone has it so?
the unit_template_beta (playermodeltemplates) contains a enveloped ep2-clone you can just add the visorguard and he will be exportingready
thanks DarthD.U.C.K, bud I can't export models, i use MeshEx, can't export animations with ModTool.
see here:http://www.gametoast.com/forums/viewtop ... 36&t=16095

Re: Christophsis Battle (Crystal City)

Posted: Sat Mar 07, 2009 12:39 pm
by DarthD.U.C.K.
you can make the visorguard and i can put it on the trooper (remapped if you want) and export it for you