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Just started moding and ran into some trouble... [Solved]

Posted: Tue Aug 04, 2009 11:17 pm
by BgRdDragon
:? ok today i decided to try an make my first map i downloaded some of the tutorials on gametoast and filefront also downloaded the modtools.

then i created the map code name as Arc0 after that i pressed "Edit mod" and it told me "Star wars battlefront 2" must be installed on your computer to run Zero editor" :oops: and i rlly dont know what i did wrong.

Re: Just started moding and ran into some trouble...

Posted: Tue Aug 04, 2009 11:53 pm
by Xavious
Did you read and follow the Getting Started doc included with the mod tools?

Re: Just started moding and ran into some trouble...

Posted: Wed Aug 05, 2009 11:25 am
by BgRdDragon
:cpu: i was using bf1 tools... not bf2

Re: Just started moding and ran into some trouble...

Posted: Wed Aug 05, 2009 11:56 am
by General_Nate
:funny2: I had that same problem when I started!

Re: Just started moding and ran into some trouble...

Posted: Wed Aug 05, 2009 1:17 pm
by YTGTangerine
BgRdDragon wrote::cpu: i was using bf1 tools... not bf2
D'oh!! :lol:

Re: Just started moding and ran into some trouble...

Posted: Wed Aug 05, 2009 1:22 pm
by Labj
There is a doc, i think its the readme, there says what you have to do :yes:

Re: Just started moding and ran into some trouble...

Posted: Wed Aug 05, 2009 1:24 pm
by Par3210
the Getting Started.doc in the pack, yes.
C or D:\BF2_ModTools\documentation.
:wink:

Re: Just started moding and ran into some trouble...

Posted: Wed Aug 05, 2009 1:28 pm
by Labj
Hidden/Spoiler:
Actually:

README
------------
Requirements
------------
Zeroeditor must be run from a machine that has Star Wars Battlefront installed. Zeroeditor has the same hardware and software requirements as Star Wars Battlefront.

Mods require Star Wars Battlefront PC patch 1.11 to run add on levels but support for Mod Ids greater than 4 characters requires patch 1.2

BFBuilder.hta is an html application and runs like an executable. This file must reside in the BFBuilder directory to run. BFBuilder requires Internet Explorer 5.0 or greater to function.

The default install folder for this toolkit is C:\LucasArts\BFBuilder and changing this path may disrupt the functionality.

Zeroeditor creates an index of everything within the Data<modid> folder for a world when it is launched, for this reason if there are many assets stored in the world folder it will take longer to start up. Assets located in the world folder are processed during the munge process whether they are used in the final LVL files or not so it is a good idea to remove any unused assets before munging for optimal results.

Re: Just started moding and ran into some trouble...

Posted: Wed Aug 05, 2009 1:37 pm
by Par3210
yes but he wanted to run the SWBF2 mod tools not the SWBF1 ones..

Re: Just started moding and ran into some trouble...

Posted: Wed Aug 05, 2009 1:38 pm
by Labj
Par3210 wrote:yes but he wanted to run the SWBF2 mod tools not the SWBF1 ones..
Yes but he said that he is runing BF1 tools, so probably this was solved hours ago :roll:

Re: Just started moding and ran into some trouble... [Solved]

Posted: Thu Aug 13, 2009 4:56 pm
by a_helpless_fly
I have the same error, how do you get the SWBF2 mod tools, and how can you tell if you have the BF1 or BF2 mod tools?

Re: Just started moding and ran into some trouble... [Solved]

Posted: Thu Aug 13, 2009 5:00 pm
by mswf
What do you mean? Do you mean the modtools which allow you to map/mod etc. or do you mean the ModTools.exe which allows you to generate an error log? Either way, you should check out the FAQ (<- Click!)

Re: Just started moding and ran into some trouble... [Solved]

Posted: Thu Aug 13, 2009 5:19 pm
by a_helpless_fly
I mean that I run the BFBuilder and create a new map, but when I try and edit, it opens Zero-editor and says "BF must be installed". I see that the other person solved it by going to SWBF2_mod tools. How do I do this?

Re: Just started moding and ran into some trouble... [Solved]

Posted: Thu Aug 13, 2009 5:23 pm
by AceMastermind
BFBuilder is for the SWBF1 modding tools, you need the BF2_modtools if you want to mod SWBF2, the FAQ sticky has a link to everything you need.

Re: Just started moding and ran into some trouble... [Solved]

Posted: Thu Aug 13, 2009 10:47 pm
by a_helpless_fly
Thank you very much! You are very helpful.

I got it to work, but the computer I was using was Vista and when I launched zeroeditor, you could only see a blue map. I tried it on another computer, XP/2000 and it closes when I start zero editor. Does anyone know if this is a common problem?

Re: Just started moding and ran into some trouble... [Solved]

Posted: Thu Aug 13, 2009 11:00 pm
by myers73
the reason that all you see is blue is because the camera statrs on the same plain as the flat map. use the arrow keys, 'w' key, 's' keys, and the number pad to move the camera. it will soon make more since.

Re: Just started moding and ran into some trouble... [Solved]

Posted: Thu Aug 13, 2009 11:09 pm
by a_helpless_fly
What about it closing after you start Zero Editor in Windows XP 2000? Anyone know how to fix that? Thanks in advance for anyone's consideration and help.