bulldog target problem!! [SOLVED]

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Deviss
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bulldog target problem!! [SOLVED]

Post by Deviss »

hello, i want the bulldog RLR have the same target objetive than the inf rocket launcher, in few words, the bulldog projectile follow his target the same the inf rocket launcker follow for example a vehicle, anyone know the anyways??

very thanks :D
Last edited by Deviss on Tue Nov 18, 2008 2:37 pm, edited 1 time in total.
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vampire_lord
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Re: bulldog target problem!!

Post by vampire_lord »

Check the common ordnance's turning factor and speed, if you want bulldogs to lock on vehicles that's on the main weapon's ODF.

BTW, I warn you, quick turning bulldogs are cheap.
Deviss
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Re: bulldog target problem!!

Post by Deviss »

vampire_lord wrote:Check the common ordnance's turning factor and speed, if you want bulldogs to lock on vehicles that's on the main weapon's ODF.

BTW, I warn you, quick turning bulldogs are cheap.
bulldog_odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "launcher"

[Properties]
AnimationBank = "pistol"

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "0"
AITargetBuilding = "0"

MinRange = "15"
OptimalRange = "75"
MaxRange = "300"

LockOnRange = "250.0"
LockOnAngle = "6.0"
LockOffAngle = "10.0"
LockTime = "1.0"

ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"

YawSpread = "0.2"
PitchSpread = "0.2"

SpreadPerShot = "1.5"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "10"
ReloadTime = "1.0"
ShotDelay = "0.3"
TriggerSingle = "1"
MaxPressedTime = "0.0"

DisplayRefire = "0"

AIBubbleSizeMultiplier = "0.85"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

FirePointName = "hp_fire"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

ChargeRateLight = "0.0"
MaxChargeStrengthLight = "0.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "0.0"
MaxChargeStrengthHeavy = "0.0"
ChargeDelayHeavy = "0.0"

RecoilLengthHeavy = "1.5"
RecoilStrengthHeavy = "1"
RecoilDecayHeavy = "0.75"
bulldog_odf_ord
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "missile"

[Properties]
ImpactEffectWater = "com_sfx_watersplash_sm"

LightColor = "252 206 67 150"
LightRadius = "5.0"

LifeSpan = "6.0"

MinSpeed = "20.0"
Acceleration = "60.0"
Velocity = "80.0"
Gravity = "0.0"
Rebound = "0.0"
TurnRate = "0.15"

WaverRate = "0.0"
WaverTurn = "0.0"

MaxDamage = "100.0"
DamageTransitionDelay = "0.0" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.5" //How long in seconds the damage change lasts.
DamageFinalDamage = "250.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.

VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "1.0"

OrdnanceSound = "cis_weap_inf_bulldog_ordnance"
CollisionSound = "imp_weap_ord_exp_lg"


BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on
but i can't get result yet, could you say me what changes i must do?? :D
bokkenblader56
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Re: bulldog target problem!!

Post by bokkenblader56 »

Increase the TurnRate, I think...
Caleb1117
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Re: bulldog target problem!!

Post by Caleb1117 »

bulldog_odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "launcher"

[Properties]
AnimationBank = "pistol"

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "0"
AITargetBuilding = "0"

MinRange = "15"
OptimalRange = "75"
MaxRange = "300"

LockOnRange = "250.0"
LockOnAngle = "6.0"
LockOffAngle = "10.0"
LockTime = "1.0"

ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"

YawSpread = "0.2"
PitchSpread = "0.2"

SpreadPerShot = "1.5"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "10"
ReloadTime = "1.0"
ShotDelay = "0.3"
TriggerSingle = "1"
MaxPressedTime = "0.0"

DisplayRefire = "0"

AIBubbleSizeMultiplier = "0.85"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

FirePointName = "hp_fire"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

ChargeRateLight = "0.0"
MaxChargeStrengthLight = "0.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "0.0"
MaxChargeStrengthHeavy = "0.0"
ChargeDelayHeavy = "0.0"

RecoilLengthHeavy = "1.5"
RecoilStrengthHeavy = "1"
RecoilDecayHeavy = "0.75"


Change the highlighted functions to 1.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
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Re: bulldog target problem!!

Post by Deviss »

bokkenblader56 wrote:Increase the TurnRate, I think...
wow this work fine, thanks you very much sir :D , problem solved
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