Re: Exporting help (MshEx)
Posted: Sun Feb 01, 2009 3:24 pm
Oh. Alright, so I gave it a simple texture and tried to export. And I think it worked! Nothing seemed out-of-place with MshEx, and it even showed up on the MSH Viewer! Wow!
But the only problem with the simple cube is that it doesn't show up when you place it in ZE, and this error pops up while munging it:
Strange, cause I copied over nab2_bldg_brick02.tga straight from the Naboo assets. And I'm reasonably sure my Naboo assets aren't corrupted.
EDIT - Hmm, maybe they are corrupt. Remaking the texture with RLE off fixed the problem. Well, so the thing is not how I exported doorwall but how I put it together. The problem may have been merging the three seperate parts into a polymesh, that did confuse me somewhat.
But the only problem with the simple cube is that it doesn't show up when you place it in ZE, and this error pops up while munging it:
Hidden/Spoiler:
Strange, cause I copied over nab2_bldg_brick02.tga straight from the Naboo assets. And I'm reasonably sure my Naboo assets aren't corrupted.
EDIT - Hmm, maybe they are corrupt. Remaking the texture with RLE off fixed the problem. Well, so the thing is not how I exported doorwall but how I put it together. The problem may have been merging the three seperate parts into a polymesh, that did confuse me somewhat.