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Double weapons. Possible?

Posted: Wed Apr 26, 2006 2:16 pm
by Guest
So, Ayala Secura (and some jedis) have 2 lightsabers - two wearons.

Is it possible - 2 pistols?

RE: Double wearons. Possible?

Posted: Wed Apr 26, 2006 2:26 pm
by OGEB1103
1. Melee weapons are different from pistols
2. The pistol model and person model would have to have correct hardpoints for it to be held
3. It would require new animations for holding 2 pistols
4. It would need someway for the ord to come out of 2 firepoints at the same time or whatever way you wanted it to work.

RE: Double wearons. Possible?

Posted: Wed Apr 26, 2006 2:37 pm
by Guest
OGEB1103

thanks for information.

RE: Double wearons. Possible?

Posted: Wed Apr 26, 2006 2:46 pm
by OGEB1103
No problem, as you might have guessed i have given this some thought too. :P

RE: Double wearons. Possible?

Posted: Wed Apr 26, 2006 3:45 pm
by Schizo
I've tried several experiments trying this out, and none of them have been successful. I've went from basing the ODF files off of the dual saber ODF, replace it with pistols, down to just giving the unit a second "dummy" model in his other hand that wouldn't fire. Sad to say, nothing worked. Amazingly enough though, I didn't really experience any crashes while testing it out... normally you would think something like that would crash the game, but no such thing. Either the unit spawns with only one pistol, or doesn't show up at all. :?

RE: Double wearons. Possible?

Posted: Wed Apr 26, 2006 4:20 pm
by Teancum
The biggest problem lies in the fact that we have no animations for two pistols

RE: Double wearons. Possible?

Posted: Wed Apr 26, 2006 4:55 pm
by PvtParts
exactly. instead of editing existing scripts it would be much easier to, once with animations/models/hps etc, simply make a new weapon that fires alternativly or simultaneously. pretty easy if you think about it.

A short, less 'pretty' thing would to simply copy the pistol odf, rename it something new, set it to offhandweapon, and give it to your player.

he would have to weapons, primary fire shoots one, secondary shoots the other. but unless you could edit where on the screen the secondary weapon resides it would be useless.

RE: Double wearons. Possible?

Posted: Wed Apr 26, 2006 6:43 pm
by mnl1121
you need animations to have 2 pistols right?

well why doesn't anyone make an animation. Theres docs on making animations so why not someone actually doing it.
Its just a thought but wouldn't the animation be pretty easy? the animation would be practically just the arm recoiling from the shot.

i don't know but it would be awsome if someone did that.

RE: Double wearons. Possible?

Posted: Wed Apr 26, 2006 7:18 pm
by Teancum
Because nobody knows how. THat is, nobody has tried making anims.

RE: Double wearons. Possible?

Posted: Wed Apr 26, 2006 7:29 pm
by PvtParts
Hope someone does so we can give cody (or is it bly) his dual dc-whatevas.

RE: Double wearons. Possible?

Posted: Wed Apr 26, 2006 9:53 pm
by Teancum
Yeah, I doubt it. Even in a huge community like Jedi Academy had there were only like two people that did anims. They're no fun when you can't motion capture.

Posted: Wed Apr 26, 2006 10:06 pm
by -_-
I've went thru all the animation files that came with the mod tools, there werent any dualing animations in them, so we cant do much.

Posted: Wed Apr 26, 2006 10:10 pm
by PvtParts
what if you simply mirrored everything.... the model would be backwards but hey...

Re: RE: Double wearons. Possible?

Posted: Wed Apr 26, 2006 11:47 pm
by Penguin
Teancum wrote:Yeah, I doubt it. Even in a huge community like Jedi Academy had there were only like two people that did anims. They're no fun when you can't motion capture.
but still, they had duel weapons, i had a mod that allowed you to duel wield two P90s, lol

Posted: Thu Apr 27, 2006 12:45 am
by Vyse
-_- wrote:I've went thru all the animation files that came with the mod tools, there werent any dualing animations in them, so we cant do much.
Seriously? Does this mean PAN actually didn't give something on purpose? Maybe they forgot or maybe the animations were copyrighted or something? :shock:

Posted: Thu Apr 27, 2006 1:19 am
by -_-
Vyse wrote:
-_- wrote:I've went thru all the animation files that came with the mod tools, there werent any dualing animations in them, so we cant do much.
Seriously? Does this mean PAN actually didn't give something on purpose? Maybe they forgot or maybe the animations were copyrighted or something? :shock:
I checked three times, all the common ones, rifle, none, pistol, none, bazooka none. Even checked Fett's animations. NONE.. now I wonder if that was even in dev shot of Jango in that manual >.>

Posted: Thu Apr 27, 2006 9:07 am
by [RDH]Zerted
Why would they create twice as many animations as they needed? They didn't even model different guns for different weapons.

Posted: Thu Apr 27, 2006 11:05 am
by Epena
If only PAN were still here to tell us why.

Posted: Thu Apr 27, 2006 11:11 am
by Vyse
-_- wrote: I checked three times, all the common ones, rifle, none, pistol, none, bazooka none. Even checked Fett's animations. NONE.. now I wonder if that was even in dev shot of Jango in that manual >.>
I wouldn't be suprised if the stole it from SW Bounty Hunter! I really don't think they should of put that pic in the manual, it just goes to show more of the cut or drop work that PAN/Lucasarts is known for cutting out of there games due to trying to get it done to fast and not being concerned about quality.

Posted: Thu Apr 27, 2006 11:35 am
by busterkinkade
Vyse wrote: I wouldn't be suprised if the stole it from SW Bounty Hunter! I really don't think they should of put that pic in the manual, it just goes to show more of the cut or drop work that PAN/Lucasarts is known for cutting out of there games due to trying to get it done to fast and not being concerned about quality.
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