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Show resized obj in ZE? [Solved]
Posted: Wed Feb 10, 2010 2:31 pm
by Darth_Spiderpig
Okay, here's the plan:
I have a object resized using msh.option command -scale 0.5
I want the obj in ZE also be half size, for better placing, but when I add
GeometryScale = "0.5"
nothing changes in ZE.
So, what is wrong here?
Re: Show resized obj in ZE?
Posted: Wed Feb 10, 2010 2:40 pm
by Maveritchell
Your .odf is wrong. Post it.
Re: Show resized obj in ZE?
Posted: Wed Feb 10, 2010 2:42 pm
by Darth_Spiderpig
Here you go
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "hangar_shield.msh"
[Properties]
GeometryName = "hangar_shield"
GeometrySize = "0.5"
VehicleCollision = "CLEAR"
//SoldierCollision = "CLEAR"
UseVCollForFlyers = 1
SoundProperty = "shield_amb"
Re: Show resized obj in ZE?
Posted: Wed Feb 10, 2010 2:57 pm
by Executer94
GeometrySize = "0.5" must be under [GameObjectClass] not under [Properties]

Re: Show resized obj in ZE?
Posted: Wed Feb 10, 2010 3:11 pm
by Darth_Spiderpig
D'OH!
Thanks Executer, I will try.

Re: Show resized obj in ZE?
Posted: Wed Feb 10, 2010 3:22 pm
by Maveritchell
"GeometrySize" isn't a real property.
Re: Show resized obj in ZE?
Posted: Wed Feb 10, 2010 3:24 pm
by Darth_Spiderpig
So, what do I need to fill in then?
EDIT:
Dang, got it.
GeometryScale is needed, right?
Re: Show resized obj in ZE?
Posted: Wed Feb 10, 2010 3:26 pm
by Executer94
GeometryScale = 0.5
Re: Show resized obj in ZE?
Posted: Wed Feb 10, 2010 3:28 pm
by Darth_Spiderpig
Yeah, got it working.
Thanks guys.
