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Side Bug [Solved]

Posted: Wed Jun 02, 2010 3:59 am
by Bob
I need some help...
in my mod I can spawn only as rep/imp, not as cis/all...
what could be wrong?

Re: Side Bug

Posted: Wed Jun 02, 2010 6:35 am
by CressAlbane
Check all you sides, LUA's, and REQ's for typos.
Error log, please.

Also, did you load the campaign rules?

Re: Side Bug

Posted: Wed Jun 02, 2010 7:25 am
by Bob
my LUAs, REQs are not changed and all at their location and I didnt load campainrules...

the log (without full memorypools and unknown modifier stuff)

Code: Select all

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 96
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist

Re: Side Bug

Posted: Wed Jun 02, 2010 8:41 am
by myers73
make sure that your CPs are setup correctly.

Re: Side Bug

Posted: Wed Jun 02, 2010 8:54 am
by DarthD.U.C.K.
what did you change?

Re: Side Bug

Posted: Wed Jun 02, 2010 9:08 am
by Bob
I only added lots of reinforcements, vehicles and i enabled the "ubermode"
ive controlled the cp´s, theire correct...

Re: Side Bug

Posted: Wed Jun 02, 2010 10:01 am
by Deviss
in your lua put aimer to 100
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 96

and about this i believe that make you cant select the enemy side :S try removing those lines and always make backup before change something xD
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist

Re: Side Bug

Posted: Wed Jun 02, 2010 10:09 am
by myers73
im pretty sure those are from code Zerted has running in 1.3

Re: Side Bug

Posted: Wed Jun 02, 2010 12:17 pm
by Bob
Ive set the memorypoolsizes higher, but than the map crashes.now in the log appered a message severty, wich is described in another tread: i deletet some paths, objects etc. and now both problems are gone (i know, its strange :runaway: )

thx @ all :D