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Re: Quick sides question about FirstPerson lvl

Posted: Wed Jan 27, 2010 6:28 am
by Maveritchell
And can I leave the odf back to "IMP\impboba;imp_1st_bobafett"?
If you want Boba Fett's FPM.
Do I HAVE to make a custom FPM thing in order for my side to work?
Maveritchell wrote:Alternatively you could do what Ace posted
Read the tutorials. Stop asking questions without reading the tutorials. Stop.

Re: Sides question about FirstPerson lvl

Posted: Fri Jan 29, 2010 4:28 am
by [TFA]Padawan_Fighter
What do you mean??? I'm following EVERYTHING! My ODF, correct. My unit REQ, correct. My side REQ, correct. My MSH, ODF, munged, effects, and REQ folders, all placed correctly! Yet my map is crashing! I can't read the tutorials because there's nothing I see that goes over THIS SPECIFIC PROBLEM! I even set the FPM back to Boba Fett's FPM but STILL NOTHING, so it can't be the FPM!

HERE is my error log, apparently it has something to do with my animset (which I don't think you have to put in because when I had my side as the normal Boba Fett this didnt happen)
Hidden/Spoiler:
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 380

Re: Sides question about FirstPerson lvl

Posted: Fri Jan 29, 2010 6:02 am
by MercuryNoodles
Check your mungelog, and see if there's an error there.

Re: Sides question about FirstPerson lvl

Posted: Fri Jan 29, 2010 6:28 am
by [TFA]Padawan_Fighter
All that's in the mungelog is this:

Code: Select all

WARNING[PC_modelmunge msh\rpg_1st_padawanf.msh]:rpg_1st_padawanf has 1102 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rpg_inf_padawanf.msh]:rpg_inf_padawanf has 2731 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
   0 Errors    2 Warnings


Re: My side keeps crashing

Posted: Sat Jan 30, 2010 7:24 am
by MercuryNoodles
Recheck your weapon setup in the unit odfs. Since you're using Boba, make sure you're not mixing numbered weapon lines with the plain version in his odf. That tends to cause problems, and I don't believe it's really documeted anywhere.

I know it seems totally unrelated, but fpm issues shouldn't cause a silent crash. Really, they shouldn't cause a crash at all, since I've seen a map work fine with an entire custom fpm lvl file missing before.

Re: My side keeps crashing

Posted: Sat Jan 30, 2010 6:19 pm
by [TFA]Padawan_Fighter
My weapon setup hasn't been changed, and everything's there...how would that cause a crash?

Re: My side keeps crashing

Posted: Sun Jan 31, 2010 5:46 am
by MercuryNoodles
Wait, I think I've completely misread this thread. Do you still have that original error regarding not opening the lvl file? If you do, clean and remunge. If that doesn't work, manually clean and remunge. Then, let's see what we have as far as new errors, but that should clear it. Just remember to copy/paste the newly munged lvl each time, since it's not automatically done.

Re: My side keeps crashing

Posted: Sun Jan 31, 2010 8:59 pm
by [TFA]Padawan_Fighter
No, no I dont. I thought my side was crashing due to the .lvl error, but that wasnt the case. The fpm lvl is completely fine, but my side is crashing.

Re: My side keeps crashing

Posted: Sun Jan 31, 2010 9:15 pm
by lucasfart
well from the error log at the top, you need to raise the soldieranimation bank.....add this to your lua:
SetMemoryPoolSize("SoldierAnimation", 1700).......if this isn't an issue my apologies, i haven't looked at the first page yet :mrgreen: lazy of me i know.

Re: My side keeps crashing

Posted: Mon Feb 01, 2010 8:57 am
by MercuryNoodles
My whole thought on that was that the game gets really picky about being able to open lvl files, thus might cause a crash based on that. Now might be a good time to manually clean and remunge the map, anyway. Then see if you get any new errors. Whatever it is, this would be the quickest way to clear it up, before resorting to testing each unit one by one, or retracing everything you did since your last stable munge.

Re: My side keeps crashing

Posted: Mon Feb 01, 2010 4:58 pm
by Fiodis
Except he only has one unit.

Re: My side keeps crashing

Posted: Mon Feb 01, 2010 6:27 pm
by [TFA]Padawan_Fighter
MercuryNoodles wrote:My whole thought on that was that the game gets really picky about being able to open lvl files, thus might cause a crash based on that. Now might be a good time to manually clean and remunge the map, anyway. Then see if you get any new errors. Whatever it is, this would be the quickest way to clear it up, before resorting to testing each unit one by one, or retracing everything you did since your last stable munge.

I'm always cleaning it;it's still not working.

Re: My side keeps crashing

Posted: Mon Feb 01, 2010 7:21 pm
by Fiodis
Well, I've finally gotten around to munging your side into a default world. It works fine (nice skin, btw). The only issue I noticed was the lack of a custom first-person, but that's because I didn't copy over the munged .lvl. Didn't cause a crash, though.

So whatever is causing the crash, it isn't the side.

Re: My side keeps crashing

Posted: Tue Feb 02, 2010 7:43 am
by [TFA]Padawan_Fighter
Cool, thanks! I think I found the problem though...I tried making my side unique by renaming 'bobafett' to 'padawanf' and etc, i even hexedited the mshes to reference the textures, and that makes it crash. I guess I'll have to just have it as imp_inf_bobafett, its not like I'm using the stock bobafett in the same map anyway...

Re: My side keeps crashing

Posted: Tue Feb 02, 2010 5:35 pm
by Fiodis
I believe you misunderstood my post. I took the stock side you sent me, didn't make any changes at all, kept the names and the hexes and all that, munged it into a clean world, and it worked. So nothing in the side's folder is causing the issue.

Re: My side keeps crashing

Posted: Thu Feb 04, 2010 11:45 pm
by [TFA]Padawan_Fighter
Odd....after reading your post, I took the side folder, put it in a clean map, munged, and then it crashed. :|

Re: My side keeps crashing

Posted: Fri Feb 05, 2010 12:56 am
by Deviss
[TFA]Padawan_Fighter wrote:Odd....after reading your post, I took the side folder, put it in a clean map, munged, and then it crashed. :|
removing the hex edited model and putting in your lua soldieranimation 400 anyway crash :)?

Re: My side keeps crashing

Posted: Fri Feb 05, 2010 9:18 am
by RogueKnight
Try making a new map and munging it on that map. If that works, do a full sides clean on the other map, replace the common folder with a new one, and try again.

Re: My side keeps crashing

Posted: Fri Feb 05, 2010 4:18 pm
by Fiodis
RogueKnight wrote:Try making a new map and munging it on that map.
[TFA]Padawan_Fighter wrote:Odd....after reading your post, I took the side folder, put it in a clean map, munged, and then it crashed. :|
A manual clean has also been recommended to him at least four times in this thread, I'm sure. It's not magic.

The problem might be with your VM itself or the way you set it up.

Re: My side keeps crashing

Posted: Sat Feb 06, 2010 5:21 pm
by [TFA]Padawan_Fighter
I think I've said about four times I HAVE been doing manual cleans. ALL THE TIME.

And, I dont think theres anything wrong with my VM. (How could there be?) I made a seperate side using just a reskinned Boba Fett, no hexediting textures or renaming or anything, and it worked. Then I start renaming the side data to my liking, reference all the textures in the models, then it crashes.