custom flyer not using all firepoints [solved]
Posted: Mon Jul 27, 2009 8:47 pm
by kinetosimpetus
watch the vid EDIT : Video removed

you can see (maybe?) that one of the left wingtip cannons is not being used (if not, trust me it isn't)
the part of the odf that deals with weapons and stuff
is anything set up wrong in the odf? (i know the model is fine)

you can see (maybe?) that one of the left wingtip cannons is not being used (if not, trust me it isn't)
the part of the odf that deals with weapons and stuff
Hidden/Spoiler:
[code]
WEAPONSECTION = 1
WeaponName = "imp_weap_fly_tieinter_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_upper_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_upper_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_lower_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_lower_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
WEAPONSECTION = "2"
WeaponName ="imp_weap_fly_tielaigrek_ptorpedo"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_body_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_body_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BOMBADIER
//------------
FLYERSECTION = "TURRET1"
PilotType = self
VehiclePosition = "common.vehiclepositions.copilot"
//CockpitTension = "30"
ForceMode = "1"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
FirstPersonFOV = "48"
PCPitchRate = 8.0
//PitchFilter = 2.0
TurnRate = 2.5
//TurnFilter = 10.75
//COMMENTED OUT CAMERA NODE BECAUSE IT WAS CRASHING PS2
//TurretNodeName ="camera_node"
PitchLimits = "-20 20"
YawLimits = "-20 20"
AimerNodeName = "hp_fire_cockpit_left"
AimerPitchLimts = "-20 20"
AimerYawLimts = "-20 20"
NextAimer = "-"
AimerNodeName = "hp_fire_cockpit_right"
AimerPitchLimts = "-20 20"
AimerYawLimts = "-20 20"
EyePointOffset = "0.0 3.3 4.0"
MountPos = "0.0 0.0 0.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 20.0"
//TrackCenter = "0.0 4.0 0.0"
//TrackOffset = "0.0 0.0 6.0"
ForceMode = 1
TiltValue = "-10.0"
WEAPONSECTION = "1"
WeaponName ="imp_weap_fly_tiefighter_sc_cannon"
WeaponAmmo = "0"
[/code]
WEAPONSECTION = 1
WeaponName = "imp_weap_fly_tieinter_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_upper_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_upper_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_lower_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_lower_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
WEAPONSECTION = "2"
WeaponName ="imp_weap_fly_tielaigrek_ptorpedo"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_body_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_body_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BOMBADIER
//------------
FLYERSECTION = "TURRET1"
PilotType = self
VehiclePosition = "common.vehiclepositions.copilot"
//CockpitTension = "30"
ForceMode = "1"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
FirstPersonFOV = "48"
PCPitchRate = 8.0
//PitchFilter = 2.0
TurnRate = 2.5
//TurnFilter = 10.75
//COMMENTED OUT CAMERA NODE BECAUSE IT WAS CRASHING PS2
//TurretNodeName ="camera_node"
PitchLimits = "-20 20"
YawLimits = "-20 20"
AimerNodeName = "hp_fire_cockpit_left"
AimerPitchLimts = "-20 20"
AimerYawLimts = "-20 20"
NextAimer = "-"
AimerNodeName = "hp_fire_cockpit_right"
AimerPitchLimts = "-20 20"
AimerYawLimts = "-20 20"
EyePointOffset = "0.0 3.3 4.0"
MountPos = "0.0 0.0 0.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 20.0"
//TrackCenter = "0.0 4.0 0.0"
//TrackOffset = "0.0 0.0 6.0"
ForceMode = 1
TiltValue = "-10.0"
WEAPONSECTION = "1"
WeaponName ="imp_weap_fly_tiefighter_sc_cannon"
WeaponAmmo = "0"
[/code]