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custom flyer not using all firepoints [solved]

Posted: Mon Jul 27, 2009 8:47 pm
by kinetosimpetus
watch the vid EDIT : Video removed
Image
you can see (maybe?) that one of the left wingtip cannons is not being used (if not, trust me it isn't)

the part of the odf that deals with weapons and stuff
Hidden/Spoiler:
[code]


WEAPONSECTION = 1
WeaponName = "imp_weap_fly_tieinter_cannon"
WeaponAmmo = "0"

AimerNodeName = "hp_fire_upper_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_upper_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_lower_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_lower_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"







WEAPONSECTION = "2"
WeaponName ="imp_weap_fly_tielaigrek_ptorpedo"
WeaponAmmo = "0"

AimerNodeName = "hp_fire_body_left"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_body_right"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"

//BOMBADIER
//------------
FLYERSECTION = "TURRET1"
PilotType = self
VehiclePosition = "common.vehiclepositions.copilot"
//CockpitTension = "30"
ForceMode = "1"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
FirstPersonFOV = "48"
PCPitchRate = 8.0
//PitchFilter = 2.0
TurnRate = 2.5
//TurnFilter = 10.75


//COMMENTED OUT CAMERA NODE BECAUSE IT WAS CRASHING PS2


//TurretNodeName ="camera_node"

PitchLimits = "-20 20"
YawLimits = "-20 20"

AimerNodeName = "hp_fire_cockpit_left"
AimerPitchLimts = "-20 20"
AimerYawLimts = "-20 20"
NextAimer = "-"
AimerNodeName = "hp_fire_cockpit_right"
AimerPitchLimts = "-20 20"
AimerYawLimts = "-20 20"


EyePointOffset = "0.0 3.3 4.0"
MountPos = "0.0 0.0 0.0"


TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 20.0"
//TrackCenter = "0.0 4.0 0.0"
//TrackOffset = "0.0 0.0 6.0"

ForceMode = 1

TiltValue = "-10.0"

WEAPONSECTION = "1"
WeaponName ="imp_weap_fly_tiefighter_sc_cannon"
WeaponAmmo = "0"


[/code]
is anything set up wrong in the odf? (i know the model is fine)

Re: custom flyer not using all firepoints

Posted: Mon Jul 27, 2009 10:01 pm
by Maveritchell
kinetosimpetus wrote:is anything set up wrong in the odf? (i know the model is fine)
The odf is fine, if there is a problem it is likely with the model.

Re: custom flyer not using all firepoints

Posted: Mon Jul 27, 2009 10:20 pm
by kinetosimpetus
yeah, i thought the odf looked right, since the stock flyers look the same, and i've double, checked the model, all the hp's seem to be set up right

wait, the upper left is the only one rotated 180 degrees for some unknown reason...

i'll fix that and test it again

EDIT: yes! that was it. it works now