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Posted: Fri Mar 31, 2006 4:14 pm
by Teancum
I need to finish other maps. It takes to long.

Posted: Fri Mar 31, 2006 4:17 pm
by Guest
Teancum
umm..can you convert Haruun Kal map? I like this map:)

Posted: Fri Mar 31, 2006 4:20 pm
by Narlie-Charlie
Teancum wrote:I've been thinking of adding two more CP's for XL, one in each 'connecting tunnel' to keep things really crazy. What do you all think?
I think that would be really cool.

Posted: Fri Mar 31, 2006 6:45 pm
by yankeefan05
Narlie-Charlie wrote:
Teancum wrote:I've been thinking of adding two more CP's for XL, one in each 'connecting tunnel' to keep things really crazy. What do you all think?
I think that would be really cool.
That would be really fun and choatic. Coolidea 8) 8) 8) . Hope this is possible.

Posted: Sat Apr 01, 2006 11:42 pm
by froshthewookie
OK... Played through this map... Brought back some memories... But I noticed a few things....

1. On GCW Conquest there were no sounds.
2. On conquest, maybe it's just me, but I remember the battles being more epic... I remember having a SERIOUSLY difficult time crossing the 2 central bridges, due to large amounts of enemy soldiers... Maybe increase the number of units?
3. On Hero Assault mode the AI kept committing suicide (mostly villains). Maybe try placing some hubs and then connecting them? (I did this in my Desert Showdown map and my Jedi Ai was GREATLY improved...)
4. On hero assault, Heroes had 4 cps, Villains had 2.

Otherwise I had a blast... nice work on bringing back a classic...

Posted: Sun Apr 02, 2006 9:17 pm
by Teancum
1---GCW sounds are fixed for the next version
2---I'll check the original LUA files to see what exactly the numbers were and match them
3---It's been discussed many times before. I have the original hubs and connections from Pandemic, plus barriers. The problem is that Heroes do not obey the paths as much
4---I fixed that for the new version.

Posted: Mon Apr 03, 2006 6:40 pm
by froshthewookie
Yes... those darn rebellious heroes!

Posted: Mon Apr 03, 2006 6:46 pm
by Teancum
Yeah, it's really kindof annoying sometmes XD

Posted: Fri Apr 07, 2006 1:30 am
by squipple
Noticed one more thing tonight. In playing CW 1-flag, the republic can't pick up the flag.

Posted: Fri Apr 07, 2006 7:08 am
by Teancum
As in they walk over it and nothing happens?

Posted: Fri Apr 07, 2006 9:38 am
by squipple
Yep. Traveled over there and stood 'in' the flag and nothing happened. All kinds of other AI troops were walking around trying to grab it as well.
I switched sides to the CIS and could grab the other flag just fine. So, just the republic side had the issue.

Posted: Fri Apr 07, 2006 12:03 pm
by Teancum
Wait... 1-Flag CTF only has 1 flag :P

Posted: Fri Apr 07, 2006 12:20 pm
by Teancum
I've had to make a decision:

I don't have near the time I need at my home computer to work on these maps. I work two jobs, go to college part time, have church responsiblities, and have a wife. That leaves very little leisure time.

So, I'm going to start cutting content. Each of my maps will have the Recon and Commander units, but if any mode doesn't work (namely the CTF ones) I'm going to pull it. I just don't have time to fix every little bug or things I screw up trying to fix something else. I need to finish these five maps (Bespin: Platforms, Bespin: Cloud City, Kamino: Tipoca City, Tatooine: Dune Sea & Yavin 4: Arena) so that they make it in time for the TAW/GT BF1 Map Pack.

As far as content being cut for this map, here's the list:
-Command ships in the CTF modes
-If I cannot figure out the bug Squip' mentioned, CTF

Posted: Fri Apr 07, 2006 2:41 pm
by squipple
oops! sorry tean, I meant 2-flag! In 2-flag CW era the republic can't grab the flag.

Posted: Fri Apr 07, 2006 3:18 pm
by Teancum
I'll check it out. Play GCW and pick whichever team is on the top and try to grab the flag. It may be team 1 specific. If it is, it's an easy fix.

Posted: Fri Apr 07, 2006 9:52 pm
by Teancum
Good news. I fixed the CTF bug. I've also add the Recon & Commander units. XL is a little changed, but the vehicles are fixed. The battle is AWESOME!

Posted: Fri Apr 07, 2006 11:55 pm
by Teancum
New version released! See the first post.

Posted: Sat Apr 08, 2006 12:19 am
by Protector_Pulch
But the Download is still linked to 0.90...

Well, great map , great fun - especially the ARC Gunship, for it has a cockpit.

Posted: Sat Apr 08, 2006 12:28 am
by Teancum
Oops, fixed

Posted: Sat Apr 08, 2006 11:16 am
by Guest
Can not download :angry:

Teancum
will you send this map to SWBfiles.com?