Map Help
Moderator: Moderators
-
Redneck-Alcatraz
Map Help
Help someone I'm going down!!
eeuuuuu..... BOOM
ok enough with the theatrics
I have been trying to start a map buuut the BF2moder won't work for me!
so I am going to ask all you modders for help!
The map is Qiilura: Hard Contact, based on the book. I havn't typed up the story yet, but I will.
Go to my web site to see the map setup that I want and the ReadMe.
problems:
Don't know how to use ZeroEditor (do have copy) (will try tutorials)
Waay out of my league
no skins
stats:
all I have is the ReadMe and the concept map
BF2 Moddtools will now open
Requests:
that those who know more than me, to help me get the ball rolling. by that I mean help me fix problems.
here is the ReadMe:
Qiilura:Hard Contact
Sides:
Republic:
standard units
Hero: Darman/Etain (not sure which yet)
CIS:
standard units
Hero: Ghez Hokan
Heros:
Darman:
primary weapons: DC-17 blaster (500), DC-17 sniper attachment (56), Commando pistol
secondary weapons: EMP gernades (6)/Plasma Gernades (6)[see Mos Eisely Vally]
Etain:
skin: female, civilian cloths
primary weapons: lightsaber, Commando pistol
secondary weapons: saber-throw, force wave
Ghez Hokan:
Jango Fett skin, but red armor with blue trim
primary weapons: Blaster rifle, Verpine Shatter gun
secondary weapons: thermal detenators (6)
extra: jet pack (like the jet troopers)
Modes (clone wars only)
Conquest (renforcements: 350) (heros)
Uber/XL (renforcements: 500) (heros)
CF-1/Holocron (flag in Field CP {permanently neutral})
Hunt (Clone Trooper & Clone Commader VS SBD & Magna Guard)
Campaign (renforcements: 400) (heros)
Campaign
1. Capture the Mine CP
2. Capture the Field CP
3. Switch to Hero and destroy 10 SBDs
4. Pickup Bomb from the Mine CP
5. Place Bomb at the Compound CP
6. Capture the Hill CP
7. Eliminate Ghez Hokan (natives ignore)
Specifics
Compound CP: in building
Side: CIS
Buildings: Yavin Arena temple-like cp building, with computer consoles inside
Mine CP: in mine
Side: Neutral
Buildings: Geonosis underground entrance (the little hiding spot in Geonosis map), corridor (tunnel from Battle of the Bridge), CP room (Hoth CP in the tunnel {was in BF1 but CP removed in BF2 [room still there]})
Town CP: in open
Side: Neutral
Buildings: Mos Eisley buildings (4-8 )
Farm CP: in open
Side: Republic
Buildings: Mos Eisley buildings (2), Kashyyyk Docks huts (2)
Field CP: in open
Side: Neutral
Buildings: None
Specal: crashed ship (the one from Mos Eisley), depression in ground (blackened), debris,
Hill CP: in open
Side: Neutral
Buildings: None
Special: hill raised high off the ground
Natives:
Gdans: mini Rancors, Ewok size, fangs and claws, poison bite (for droids acid bite) causes temporary poison
(like Neuro Poison) and takes small chunk out of health, forest areas only.
Sky: calm or peaceful
eeuuuuu..... BOOM
ok enough with the theatrics
I have been trying to start a map buuut the BF2moder won't work for me!
so I am going to ask all you modders for help!
The map is Qiilura: Hard Contact, based on the book. I havn't typed up the story yet, but I will.
Go to my web site to see the map setup that I want and the ReadMe.
problems:
Don't know how to use ZeroEditor (do have copy) (will try tutorials)
Waay out of my league
no skins
stats:
all I have is the ReadMe and the concept map
BF2 Moddtools will now open
Requests:
that those who know more than me, to help me get the ball rolling. by that I mean help me fix problems.
here is the ReadMe:
Qiilura:Hard Contact
Sides:
Republic:
standard units
Hero: Darman/Etain (not sure which yet)
CIS:
standard units
Hero: Ghez Hokan
Heros:
Darman:
primary weapons: DC-17 blaster (500), DC-17 sniper attachment (56), Commando pistol
secondary weapons: EMP gernades (6)/Plasma Gernades (6)[see Mos Eisely Vally]
Etain:
skin: female, civilian cloths
primary weapons: lightsaber, Commando pistol
secondary weapons: saber-throw, force wave
Ghez Hokan:
Jango Fett skin, but red armor with blue trim
primary weapons: Blaster rifle, Verpine Shatter gun
secondary weapons: thermal detenators (6)
extra: jet pack (like the jet troopers)
Modes (clone wars only)
Conquest (renforcements: 350) (heros)
Uber/XL (renforcements: 500) (heros)
CF-1/Holocron (flag in Field CP {permanently neutral})
Hunt (Clone Trooper & Clone Commader VS SBD & Magna Guard)
Campaign (renforcements: 400) (heros)
Campaign
1. Capture the Mine CP
2. Capture the Field CP
3. Switch to Hero and destroy 10 SBDs
4. Pickup Bomb from the Mine CP
5. Place Bomb at the Compound CP
6. Capture the Hill CP
7. Eliminate Ghez Hokan (natives ignore)
Specifics
Compound CP: in building
Side: CIS
Buildings: Yavin Arena temple-like cp building, with computer consoles inside
Mine CP: in mine
Side: Neutral
Buildings: Geonosis underground entrance (the little hiding spot in Geonosis map), corridor (tunnel from Battle of the Bridge), CP room (Hoth CP in the tunnel {was in BF1 but CP removed in BF2 [room still there]})
Town CP: in open
Side: Neutral
Buildings: Mos Eisley buildings (4-8 )
Farm CP: in open
Side: Republic
Buildings: Mos Eisley buildings (2), Kashyyyk Docks huts (2)
Field CP: in open
Side: Neutral
Buildings: None
Specal: crashed ship (the one from Mos Eisley), depression in ground (blackened), debris,
Hill CP: in open
Side: Neutral
Buildings: None
Special: hill raised high off the ground
Natives:
Gdans: mini Rancors, Ewok size, fangs and claws, poison bite (for droids acid bite) causes temporary poison
(like Neuro Poison) and takes small chunk out of health, forest areas only.
Sky: calm or peaceful
Last edited by Redneck-Alcatraz on Mon Jan 15, 2007 7:11 pm, edited 4 times in total.
-
Hunted_One
RE: Map Help
Uhm, what is the problem though? And it sounds good, if Campaign really works, but the readme is not necesarry. Are you talking about BF2_Modtools.exe, or Zeroeditor.exe?
-
XXXNewbie666XXX
RE: Map Help
May be if you say what's going on with your BF2_ModTools, we can help you..
So what's going on? Your Mod tools does't work, right???...Or for another thing...
So what's going on? Your Mod tools does't work, right???...Or for another thing...
-
Elmo
- Field Commander

- Posts: 962
- Joined: Wed Nov 08, 2006 5:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Redneck-Alcatraz
-
Redneck-Alcatraz
-
Elmo
- Field Commander

- Posts: 962
- Joined: Wed Nov 08, 2006 5:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Redneck-Alcatraz
-
XXXNewbie666XXX
-
Redneck-Alcatraz
-
PieDude797
you need to have the mod tools folder in the root of the c drive. you need the actual mod tools program in your addon folder, or it will not work. if your mod tools folder isn't in the root of the c drive, none of the stuff will work correctly, and you get, a very glitchy map, or no map at all. Hope this helps. And, remember:
1. MOD TOOLS FOLDER=ROOT OF C:\ DRIVE
2. MOD TOOLS APPLICATION= C:\ProgramFiles\Lucasarts\StarWarsBattlefrontII\GameData
1. MOD TOOLS FOLDER=ROOT OF C:\ DRIVE
2. MOD TOOLS APPLICATION= C:\ProgramFiles\Lucasarts\StarWarsBattlefrontII\GameData
- [RDH]Zerted
- Gametoast Staff

- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
You need to reread the getting started guide in the mod tool's documentation folder. And follw it step by step while you read it.
There is no reason to run BF2_ModTools.exe until you have created a map through ZeroEdit and you need a bug log. Also, BF2_ModTools.exe only works for people who have the CD version of the game.
There is no reason to run BF2_ModTools.exe until you have created a map through ZeroEdit and you need a bug log. Also, BF2_ModTools.exe only works for people who have the CD version of the game.
-
PieDude797
-
Redneck-Alcatraz
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
-
Redneck-Alcatraz
