Page 2 of 2

Re: Skelltor's assets thread updated 9/21

Posted: Thu Sep 23, 2010 12:08 am
by Lozza
That poison mark could be useful for my map : D

Re: Skelltor's assets thread updated 9/21

Posted: Thu Sep 23, 2010 7:43 am
by skelltor
Press_Tilty wrote:Does that mean you have a "punch" melee? If so, can i borrow (actually have) it?
No i don't have a punch animation but i have an so so punch icon along with a rage one and a osb one if anyone woulde like any of those also if you want a punch animation may i suggest the jedi force push/pull animation.

Re: Skelltor's assets thread updated 9/21

Posted: Thu Sep 23, 2010 8:45 pm
by Press_Tilty
Oh, it doesn't go with anything, it's just there?

Re: Skelltor's assets thread updated 9/21

Posted: Thu Sep 23, 2010 9:03 pm
by Fiodis
skelltor wrote:i decided to start with my new HUD icons
In other words: only the icon, you make the weapon. :wink:

Re: Skelltor's assets thread updated 9/21

Posted: Thu Sep 23, 2010 9:26 pm
by Press_Tilty
Fiodis wrote:
skelltor wrote:i decided to start with my new HUD icons
In other words: only the icon, you make the weapon. :wink:
Oh darn. I guess I have to do my own work. :roll:

Re: Skelltor's assets thread updated 9/21

Posted: Sun Sep 26, 2010 1:04 pm
by [Padawan]Helkaan
Skelltor, you forgot to credit Pandemic for the original Jedi skin (used for Bail Organa).

Re: Skelltor's assets thread updated 11/22

Posted: Mon Nov 22, 2010 6:31 pm
by skelltor
(Headslap) wow i can't belive i forgot them its fixed now thx for telling me :)

updated the front page

Re: Skelltor's assets thread updated 11/22

Posted: Mon Nov 22, 2010 7:24 pm
by Cerfon Rournes
That Trando skin ROCKS man! I will use! :eek:

Re: Skelltor's assets thread updated 11/22

Posted: Mon Nov 22, 2010 8:05 pm
by skelltor
thanks I am glad to hear that I was really happy with how it turned out also :)

Re: Skelltor's assets thread updated 11/22

Posted: Tue Nov 23, 2010 1:05 am
by Firefang
I'm really liking the trandoshan mercenary.

Re: Skelltor's assets thread updated 11/22

Posted: Tue Nov 23, 2010 11:47 am
by adventfear
I must say I'm a noob with this, so how to you take and make an actual, playable character class with that Trandoshan skin?

Is it okay to re-skin the armor and skin to make different "classes"? (Say blue armor and brown skin for a demolitions expert, red and dark green skin for soldier, etc?)

Re: Skelltor's assets thread updated 11/22

Posted: Tue Nov 23, 2010 11:58 am
by skelltor
sure you can reskin it
for making a unit have you read the documentation and looked in the FAQ? if so can you please start a new topic and i will help you there :) (i just don't want this one closed because of it getting off topic)

Re: Skelltor's assets thread updated 11/22

Posted: Tue Nov 23, 2010 12:12 pm
by Anakin
like the new icons maybe you can make the flame thrower more like a throw

Re: Skelltor's assets thread updated 11/22

Posted: Tue Nov 23, 2010 12:16 pm
by adventfear
Nevermind I got it! Thanks though! Awesome skin and it's good to have it because it's a Trandosha map I'm making :D :D :D

Re: Skelltor's assets thread updated 9/21

Posted: Tue Nov 23, 2010 12:20 pm
by THEWULFMAN
Press_Tilty wrote:
Fiodis wrote:If he has a punch it likely utilizes the stock grenade throw anim.
That's an awkward punch. I thought it might use the wrist rocket anim. Both would look weird in first person.

Well if he doesn't give it to me, I can figure it out, but skeltor's a nice guy.

He is :yes: :angel: