Page 1 of 1
Harmless Water
Posted: Sat Nov 08, 2008 10:09 am
by carfanaticphil
How do you make it so that when you are fully immersed in water, the water is above your head, you don't get hurt? i know how to put water in a map and all that, but i was just wondering how you made it 'harmless'.
Re: Harmless Water
Posted: Sat Nov 08, 2008 11:37 am
by Grev
I dont think there is a way to change the water, but you can cheat it and put a healing region in the water. you'd still get the red flash, but you'd be healed.
Re: Harmless Water
Posted: Sat Nov 08, 2008 12:42 pm
by DarthD.U.C.K.
red flash and blue healing-rings
you cant make it harmless, its hardcoded
the healingregion is the only way to allow you to be underwater permanently
Re: Harmless Water
Posted: Sun Nov 09, 2008 1:59 am
by vampire_lord
Or make all your soldiers being vehicles with no water damage, that's even harder I think...
Re: Harmless Water
Posted: Sun Nov 09, 2008 7:50 am
by carfanaticphil
1) how do you make a healing region?
2) is there a way of having the healing, but not having the rings?
3) wasn't kamino:serene underwater? or did that just have the lighting and the surrounding and the sky to make it look like underwater?
Re: Harmless Water
Posted: Sun Nov 09, 2008 8:00 am
by DarthD.U.C.K.
vampire_lord wrote:Or make all your soldiers being vehicles with no water damage, that's even harder I think...
no way
carfanaticphil wrote:1) how do you make a healing region?
2) is there a way of having the healing, but not having the rings?
3) wasn't kamino:serene underwater? or did that just have the lighting and the surrounding and the sky to make it look like underwater?
1) place a region in ZE and set the type to damage region with negative damage (?)
2) no
3) it looked just like underwater
Re: Harmless Water
Posted: Sun Nov 09, 2008 4:57 pm
by tsurugi13
About not having the rings, is there a way to edit the texture for the rings to make them less noticeable? Or is that hard-coded too.
Re: Harmless Water
Posted: Sun Nov 09, 2008 6:55 pm
by Maveritchell
tsurugi13 wrote:About not having the rings, is there a way to edit the texture for the rings to make them less noticeable? Or is that hard-coded too.
The "rings" from gaining health is just an .odf property of a unit. If you want a specific unit (class) not to have healthgain visible, just give it:
HealthGainEffect = " "
Re: Harmless Water
Posted: Sun Nov 09, 2008 8:25 pm
by MasterSaitek009
DarthD.U.C.K. wrote:vampire_lord wrote:Or make all your soldiers being vehicles with no water damage, that's even harder I think...
no way
Actually I think that could be done. Think about it, Droidekas are just vehicles that you can spawn as. So, like he said, just makes all of the units vehicles.
Although... the anim setups are different for vehicles and normal units, so it would take some work to get the anims setup and looking right as a vehicle.
You could do it, but it probably wouldn't be worth it.
Re: Harmless Water
Posted: Mon Nov 10, 2008 1:01 pm
by DarthD.U.C.K.
i dont think so
how would you give a vehicle different shooting anims, crouch jump, etc?
i think units are to complex to be turned into vehicles
think of the state tables!!!

Re: Harmless Water
Posted: Mon Nov 10, 2008 6:15 pm
by Frisbeetarian
Does the water deal damage based on the class label or the health type?
Re: Harmless Water
Posted: Mon Nov 10, 2008 6:25 pm
by carfanaticphil
it worked

I have a load of water, enough to go over my head, and when i go in it it deals me damage, with the screen going red, but then i get healed with the blue rings
thanks guys

Re: Harmless Water
Posted: Tue Nov 11, 2008 4:18 pm
by vampire_lord
MasterSaitek009 wrote:
Actually I think that could be done. Think about it, Droidekas are just vehicles that you can spawn as. So, like he said, just makes all of the units vehicles.
Although... the anim setups are different for vehicles and normal units, so it would take some work to get the anims setup and looking right as a vehicle.
You could do it, but it probably wouldn't be worth it.
I was actually giving an ironic reply, it would be possible but too hard to fix that kind of problem, I would rather do some not so deep areas for the AI to walk with plannings and leave the sneaking underwater part to human players.
Re: Harmless Water
Posted: Tue Nov 11, 2008 5:14 pm
by Teancum
MasterSaitek009 wrote:DarthD.U.C.K. wrote:vampire_lord wrote:Or make all your soldiers being vehicles with no water damage, that's even harder I think...
no way
Actually I think that could be done. Think about it, Droidekas are just vehicles that you can spawn as. So, like he said, just makes all of the units vehicles.
Although... the anim setups are different for vehicles and normal units, so it would take some work to get the anims setup and looking right as a vehicle.
You could do it, but it probably wouldn't be worth it.
Droidekas are a special class all their own. That wouldn't work.
Re: Harmless Water
Posted: Tue Nov 11, 2008 7:52 pm
by MasterSaitek009
Ah... Gotcha. My mistake.
Should this topic be added to the FAQ? It seems to come up often enough.