Rebel Skins
Moderator: Moderators
- Wonderboy
- Chief Warrant Officer

- Posts: 353
- Joined: Sun Jul 12, 2009 12:54 pm
- Projects :: Making apples into applesauce
- Location: Eastern South Dakota
Rebel Skins
Just out of curiosity, why are most of the rebel skins and many others basically transparent?
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: Rebel Skins
The Modding FAQ is very much your friend.
http://www.gametoast.com/forums/viewtop ... 27&t=21268
http://www.filefront.com/9755495/tut3.wmv
Written or video tutorial, take your pick.
http://www.gametoast.com/forums/viewtop ... 27&t=21268
http://www.filefront.com/9755495/tut3.wmv
Written or video tutorial, take your pick.
- AgentSmith_#27
- Rebel Warrant Officer

- Posts: 302
- Joined: Thu Feb 11, 2010 3:10 pm
- Projects :: No Projects I am ready to unveil
- xbox live or psn: No gamertag set
- Location: Zeroeditor
- Contact:
Re: Rebel Skins
He asked *why* not *how* Unless I'm mistaken the tutorials don't answer that. I'm curious myself, as far as I can tell there's nothing transparent about them, so why is there transparency on them?
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Rebel Skins
The transparency is an alpha layer. The alpha layer controls the intensity of the specular map. The darker the alpha layer the less shiney the model will be.
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Remove specular flags from a msh
If for whatever reason you decide to remove the alpha layer then you'll also want to hex out the specular enabling part of the material within the msh, for example in Material71 for all_inf_pilot.msh:
^Change:
04 00 00 00 80
to:
04 00 00 00 00
or for another example cis_inf_bdroid.msh, in Material1 you'll want to change:
04 00 00 00 00 04
to:
04 00 00 00 00 00
Leaving the specular flags in the msh without an alpha channel in the texture may result in an extremely shiny character ingame.
http://www.gametoast.com/forums/viewtop ... 20#p279620
Hidden/Spoiler:
04 00 00 00 80
to:
04 00 00 00 00
or for another example cis_inf_bdroid.msh, in Material1 you'll want to change:
04 00 00 00 00 04
to:
04 00 00 00 00 00
Leaving the specular flags in the msh without an alpha channel in the texture may result in an extremely shiny character ingame.
http://www.gametoast.com/forums/viewtop ... 20#p279620
