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Black Squares On Terrain [Solved]

Posted: Mon Dec 27, 2010 4:09 am
by fasty
Hi, In my SWBF1 Naboo Plains Map I get this error in the munge log:
Hidden/Spoiler:
ERROR[PC_texturemunge world1\nabooX.tga]:TextureMunge(naboox:165x165x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\nabooX.tga]:TextureMunge(naboox:165x165x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
And The map has a bunch of these black squares around the tree forest area:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
I can't apply texture over them and if I remove the trees the black squares stay there. What is this?

Re: Black Squares On Terrain

Posted: Mon Dec 27, 2010 4:25 am
by AQT
You can ignore those two errors since that texture isn't even used/compiled anyway, at least I don't think. The black squares were most likely applied via ZE Color mode, so just go under the Color tab and remove the black squares by simply right-clicking them.

Re: Black Squares On Terrain

Posted: Mon Dec 27, 2010 3:52 pm
by ryukaji
actually it would matter. if hes using them then of course it would matter. but like it plainly says in the error, the texture is the wrong size (not power of 2), resize it to 256x256.

Re: Black Squares On Terrain

Posted: Mon Dec 27, 2010 4:02 pm
by fasty
Yeah I don't think the texture is used and thanks AQT it was colored. Why are those there anyway? :?

Re: Black Squares On Terrain

Posted: Mon Dec 27, 2010 4:31 pm
by ryukaji
oh i didnt see the picture it didnt load before. I see now yes it looks like it tried to color in shadows around the trees, that's odd. Ive never had that happen to me

Re: Black Squares On Terrain

Posted: Mon Dec 27, 2010 5:04 pm
by DarthD.U.C.K.
i think pandemic colored them that way, naboo:plains was probably developed really early when they hadnt implemented the burnshadowfunction yet, just an idea..