Page 1 of 1

Map Freezes at Loading Screen, Need Help, See BFront2 file

Posted: Sun Jun 04, 2006 3:54 pm
by xwingguy
My map suddenly began crashing and I'm not sure why. I'm wondering if some of these below are causing it.

Code: Select all

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_turbolasers' is not localized for stats page

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e436b775: trying to replace "spa_prop_doorwaysigng" with "spa_prop_doorwaysigng0"

Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"

Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=31def483: trying to replace "tan4_bldg_barracks" with "tan4_bldg_barracks1"

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [75cc183e] has no hardpoint '' [e67e11dc]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [75cc183e] has no hardpoint '' [effc2ab2]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d9fee2d6: trying to replace "com_item_healthrecharge" with "com_item_healthrecharge0"

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'spa1_weap_imp_frig_turbo' is not localized for stats page

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [75cc183e] has no hardpoint '' [e67e11dc]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [75cc183e] has no hardpoint '' [effc2ab2]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=662ab828: trying to replace "spa_prop_doorwaysignb" with "spa_prop_doorwaysignb0"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=67b76514: trying to replace "imp_bldg_boxturret" with "imp_bldg_boxturret1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=aea56b18: trying to replace "imp_cap_stardestroyer_hallway" with "imp_cap_stardestroyer_hallway10"

Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\Controllable.cpp(383)
trying to AddController to a Controllable that already has one.

WHAT IS THIS?

Posted: Sun Jun 04, 2006 7:18 pm
by Ace_Azzameen_5
Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
Its probably this one, but I have no idea what it is.

RE: WHAT IS THIS?

Posted: Sun Jun 04, 2006 7:41 pm
by fat_walrus
I bet it's the memory pool in the lua? There might be too much memory used up

RE: WHAT IS THIS?

Posted: Mon Jun 05, 2006 12:04 am
by Teancum
Congradulations, you've just hit a memory limit!

*not 100% sure, but I'm 99.95% sure

Re: WHAT IS THIS?

Posted: Mon Jun 05, 2006 12:54 am
by xwingguy
Ace_Azzameen_5 wrote:
Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
Its probably this one, but I have no idea what it is.
Ain't this one, this one happens all the time and I get no problems.

RE: Re: WHAT IS THIS?

Posted: Mon Jun 05, 2006 9:05 pm
by PvtParts
I talked to PAN-Fnord about the string pool. It happened to me and he was truely suprised - it occurs when to many objects have been placed in a map, and the system runs out of automatic names to give them.

So basically, unname objects that dont need names.

RE: Re: WHAT IS THIS?

Posted: Tue Jun 06, 2006 11:39 am
by xwingguy
....You've got to be ****ing me. Taking out the names can't happen. Literally every object in my map needs to have a name because my map is EXTREMELY depend on scripting. When a capitol goes the ENTIRE thing has to go. Meaning I have to specify every object that has to be killed and/or deleted. Frigates too. So pretty much every object in the game shows up in my lua. I need to enlarge that memory pool!

Posted: Tue Jun 06, 2006 3:00 pm
by PvtParts
Well that sucks. You cant adjust that pool to my knowledge. Is it causing a crash? I think it did for me, but I cannont recal.

Posted: Tue Jun 06, 2006 3:32 pm
by xwingguy
Right now it isn't, thankfully. I've had that string thing for almost forever and so far it has messed anything up as far as I can tell. Maybe the game's enlarging the pool in run-time (I hope).

Posted: Tue Jun 06, 2006 3:41 pm
by PvtParts
Well, seeing as how it isnt crashing - I wouldnt worry about it, especially since its a memory pool. But I would take note as it may be related to troubles that may later arise - having to much to render on your map with an engine that is hardly optimized can cause problems.