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Re: Model showcase thread Part II
Posted: Tue Sep 09, 2008 5:44 pm
by woner11
That's today.

Re: Model showcase thread Part II
Posted: Tue Sep 09, 2008 6:05 pm
by Hebes24
EGG_GUTS wrote:Is he? I haven't seen him since I got back.
http://www.gametoast.com/forums/viewtop ... 36&t=15385
Post #8
Nice to see you back,
Minilogoguy!
Re: Model showcase thread Part II
Posted: Wed Sep 10, 2008 9:30 pm
by minilogoguy18
maybe ill start modding for this game again, i really wanted to make maps that were similar to those in the rogue squadron games, i was a big fan of them and making an online game have the same experience would be cool. im gonna look around and see if i can find a good mapper to maybe help and maybe other modelers but dont hold me to it. also dont go crazy on my inbox with like requests for help, i work alot, my GF needs attention and im building a car, im very busy. so i dont know if id really consider myself to be back.
DP20 Corellian Gunship
Posted: Fri Sep 12, 2008 7:30 am
by vampire_lord
I decided to just redo the whole model after I researched a little more, this one is still low polygon but I think it is better than the first, I still need to know if I am putting the nulls for the engines and guns correctly, other than that it needs skin, scale, and setup, but I think this is my final version of the gunship.
I used paint to save the screenshots, but didn't remember what happens if you save a GIF in that program, anyway wireframes aren't a problem with the format, only the shades look weird, so... what do you think?
Re: DP20 Corellian Gunship
Posted: Fri Sep 12, 2008 7:55 am
by Aman/Pinguin
Looks good! First I thought it's supposed to be a gun though.

Re: Model showcase thread Part II
Posted: Fri Sep 12, 2008 4:12 pm
by Fluffy_the_ic
GT Galactic Conquest maze:
It's more or less complete. That giant box there will probably be the hardest part of the maze, as it's almost impossible to tell a wall from the floor/ceiling. It might end up being pretty easy, though, as I was too lazy to add more blocks, therefore forcing me to extend it. Also, (without the collision) it's less than 4000 polys.
Re: DP20 Corellian Gunship
Posted: Fri Sep 12, 2008 4:32 pm
by redgroupclan
You certainly are better than me

...ZOMG the razz smilie changing too?? Nooo!
Altho I will comment that the back just looks a little too big. Maybe like make it longer (stretch it) or just make it smaller in some way, like make the left & right sides go in more to make it thinner? Still looks super tho

...oh no not that one too!
Re: Model showcase thread Part II
Posted: Fri Sep 12, 2008 4:39 pm
by epm01
This isn't my first model because I've been practicing in XSI for awhile now but I present to you my first ever shown model (Well atleast to GT considering I spam everyone with my other models on Xfire).
Ford Anglia '66
Please comment on it so that I can improve this model and future models.
Re: Model showcase thread Part II
Posted: Fri Sep 12, 2008 5:48 pm
by Caleb1117
Show a wireframe, that would help us see it better, of just select it.
Also, click the eye icon at the top of the veiwport, and turn off veiw of texure supports.
Re: Model showcase thread Part II
Posted: Fri Sep 12, 2008 5:57 pm
by Fluffy_the_ic
@ Epm0: That's pretty good, for a first GT'd model, but it's pretty freakin' huge.
Re: Model showcase thread Part II
Posted: Fri Sep 12, 2008 6:37 pm
by epm01
Yea I'll size it down a bit once I'm closer to completion.
Wireframe:
(Yea I know, I'm a polyspammer)
Edit: I just finished rigging it (Credits to Qdin for spending like two hours trying to teach me) now I need to learn how to animate...if anyone wants to do it for me theres a space open

Re: Model showcase thread Part II
Posted: Fri Sep 12, 2008 6:49 pm
by (RAPTOR)BENSTWO{SGT}
Looks good. So that's the car you were talking about.

Re: DP20 Corellian Gunship
Posted: Fri Sep 12, 2008 10:06 pm
by NullCommando
vampire_lord wrote:I decided to just redo the whole model after I researched a little more, this one is still low polygon but I think it is better than the first, I still need to know if I am putting the nulls for the engines and guns correctly, other than that it needs skin, scale, and setup, but I think this is my final version of the gunship.
I used paint to save the screenshots, but didn't remember what happens if you save a GIF in that program, anyway wireframes aren't a problem with the format, only the shades look weird, so... what do you think?

Very nice vampire_lord! I like it.
After seeing all these models.. I'm extremely envious of you guys and you amazing ability to model. Maybe I should attempt to learn how..
Re: DP20 Corellian Gunship
Posted: Fri Sep 12, 2008 10:08 pm
by obiboba3po
NullCommando wrote:vampire_lord wrote:I decided to just redo the whole model after I researched a little more, this one is still low polygon but I think it is better than the first, I still need to know if I am putting the nulls for the engines and guns correctly, other than that it needs skin, scale, and setup, but I think this is my final version of the gunship.
I used paint to save the screenshots, but didn't remember what happens if you save a GIF in that program, anyway wireframes aren't a problem with the format, only the shades look weird, so... what do you think?

Very nice vampire_lord! I like it.
After seeing all these models.. I'm extremely envious of you guys and you amazing ability to model. Maybe I should attempt to learn how..

me too! that ship roxs in EAW btw, really good agains fighters :maulsaber:
Re: Model showcase thread Part II
Posted: Sat Sep 13, 2008 2:29 am
by redgroupclan
Scratch out my comment from before. The back is how its supposed to be. Just got done playing EAW with a mod I made that let me make as many gunships as I wanted in a nanosecond (with over 5 billion credits

) so I was able to see nothing was disproportionate from ur model ^^
Re: Model showcase thread Part II
Posted: Sat Sep 13, 2008 4:06 am
by Redline
Here the a Battlestar Galactica Viper.
Yesterday I started with the work, but it's still not finished.
I hope you will like this Viper.
And here is a little Video about the BSG Vipers.
http://de.youtube.com/watch?v=5Ee05EJUxEw
Re: Model showcase thread Part II
Posted: Sat Sep 13, 2008 6:58 am
by vampire_lord
me too! that ship roxs in EAW btw, really good agains fighters
DP20 is actually more like an hybrid, it works better aganist buildings and larger ships (in large numbers), Corellian Corvettes are actually better aganist fighters.
Scratch out my comment from before. The back is how its supposed to be. Just got done playing EAW with a mod I made that let me make as many gunships as I wanted in a nanosecond (with over 5 billion credits

) so I was able to see nothing was disproportionate from ur model ^^
Great, that means I only need to adjust a few details and get that gunship ready to test... I hope.
Re: Model showcase thread Part II
Posted: Sat Sep 13, 2008 1:13 pm
by redgroupclan
Cant wait

Re: Model showcase thread Part II
Posted: Sat Sep 13, 2008 6:18 pm
by (RAPTOR)BENSTWO{SGT}
Awsome viper!

Re: Model showcase thread Part II
Posted: Sat Sep 13, 2008 7:40 pm
by Redline
Today I finished the skin at my Viper and it looks like the real Viper out the series.
This Viper has also a cockpit and you can also look into the cockpit, if you're outside the Viper.
Here is a little Screen-update:

[