Troopers, Hex Edits, and Kamas! Oh my!
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- Culvar
- 1st Lieutenant

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- Joined: Thu Jul 10, 2008 10:36 am
Troopers, Hex Edits, and Kamas! Oh my!
Is there any way to fix the fact the Star Corps and Marines crash the game due to they all use kamas?
- Teancum
- Jedi Admin

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- Location: Indiana
Re: Troopers, Hex Edits, and Kamas! Oh my!
Crash the game... what do you mean by that?
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Troopers, Hex Edits, and Kamas! Oh my!
When it loads right before the team setup appears I get a CTD. I know it is the kamas considering the only thing since the last side munge for it was it now calls for the CloneCommander mesh.Teancum wrote:Crash the game... what do you mean by that?
- Teancum
- Jedi Admin

- Posts: 11080
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Re: Troopers, Hex Edits, and Kamas! Oh my!
There shouldn't be any problems so long as all of the odfs are named the same as the default sides. The only issue I see is that there's no memory pool for cloth, but that shouldn't ever cause a crash.
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Troopers, Hex Edits, and Kamas! Oh my!
Well whenever I remove the call for the kama it works. When it is added it crashes.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Troopers, Hex Edits, and Kamas! Oh my!
If you're still hex editing you may be s.o.l. You'll have to figure out how to build a new mission.lvl.
