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Can any msh be a chunk, unit, or vehcile?
Posted: Thu Dec 31, 2009 5:36 pm
by genaral_mitch
I was just wondering, can I easily make a flyable Acclamator by just changing the msh the odf calls for? Or to make the felucia destroyed gunship a chunk used by gunship instead of the front?
Re: Can any msh be a chunk, unit, or vehcile?
Posted: Thu Dec 31, 2009 5:40 pm
by Maveritchell
In answer to the topic title, yes.
Re: Can any msh be a chunk, unit, or vehcile?
Posted: Thu Dec 31, 2009 6:01 pm
by genaral_mitch
But for vehicle or unit, would it need a set of animations?
Re: Can any msh be a chunk, unit, or vehcile?
Posted: Thu Dec 31, 2009 6:05 pm
by Maveritchell
No. No unit, vehicle, or anything needs animations.
Re: Can any msh be a chunk, unit, or vehcile?
Posted: Thu Dec 31, 2009 6:37 pm
by Null_1138
Maveritchell wrote:No. No unit, vehicle, or anything needs animations.
Right, but it may be deformed, parts may disappear, or otherwise. For example, no anims on a trooper, it will look like it does in the MSH Viewer: arms outstretched, etc. Or, in the case of the Jedi Interceptor, its wing panels will disappear.
Re: Can any msh be a chunk, unit, or vehcile?
Posted: Thu Dec 31, 2009 6:39 pm
by Super_Clone
Incorrect for unit... It would read from the stock human animations, but if those were gone, than yes.
Re: Can any msh be a chunk, unit, or vehcile?
Posted: Thu Dec 31, 2009 6:41 pm
by Maveritchell
Null_1138 wrote:Right, but it may be deformed, parts may disappear, or otherwise. For example, no anims on a trooper, it will look like it does in the MSH Viewer: arms outstretched, etc. Or, in the case of the Jedi Interceptor, its wing panels will disappear.
It's not going to be deformed. It will be in its basepose. Without an animationset given, (essentially) any model will look like it does in the XSI window.
Re: Can any msh be a chunk, unit, or vehcile?
Posted: Thu Dec 31, 2009 6:41 pm
by genaral_mitch
If I change the msh of a stock gunship to the coruscant prop gunship, then will the collision be the same as the prop gunship?
Re: Can any msh be a chunk, unit, or vehcile?
Posted: Thu Dec 31, 2009 6:58 pm
by bobfinkl
Yes, the collision is a part of the model itself, not any odf property.
Re: Can any msh be a chunk, unit, or vehcile?
Posted: Thu Dec 31, 2009 11:56 pm
by genaral_mitch
But will the points where the lasers you fire come out of be the same?
Re: Can any msh be a chunk, unit, or vehcile?
Posted: Fri Jan 01, 2010 2:23 pm
by bobfinkl
No, unless it has the exact same firepoints setup it won't, if it doesn't just change them to use the correct ones (if there are any that is, if there aren't you need to place them in XSI).