AddHealth [Solved]
Posted: Tue Mar 22, 2011 9:29 pm
Is there any way to make addhealth work with a destructablebuilding? This hasn't worked but I feel like there may be some workaround that does not involve lua coding. Basically, I'm making targets and I want them to regenerate.
Code: Select all
[GameObjectClass]
ClassLabel = "destructablebuilding"
GeometryName = "tgt_target.msh"
[Properties]
GeometryName = "tgt_target"
DestroyedGeometryName = "dest_tgt"
ExplosionName = "tgt_target_exp"
MaxHealth = 10
AddHealth = 1
FoleyFXGroup = "stone_foley"