Since Ki Adi Mundi uses a number of the 'default' human_sabre animations for his attacks, I copied in human_sabre_stand_attack1a, stand_attack1b, etc, and all of the other related "attack" oriented animations and renamed them stand_attack3a, stand_attack3b, etc, and changed the .combo file to reference those.
Now, every time I select Corran Horn in the unit menu, the game instantly crashes, and there is nothing in the error log indicating why. What have I messed up here? (I haven't done anything with combo files in ~5 years so maybe I'm overlooking something obvious?) I should also mention that this technique of renaming things worked with the Ki Adi Mundi jump attack.
SoldierAnimationBank\corranhorn\
new_weap_hornsaber_b.odf
Hidden/Spoiler:
[code]
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee new_hero_horn2"
FirePointName = "hp_fire"
LightSaberLength = "1.38"
LightSaberWidth = "0.056"
LightSaberTexture = "purplelightsabre"
LightSaberTrailColor = "220 45 255 128"
[/code]
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee new_hero_horn2"
FirePointName = "hp_fire"
LightSaberLength = "1.38"
LightSaberWidth = "0.056"
LightSaberTexture = "purplelightsabre"
LightSaberTrailColor = "220 45 255 128"
[/code]
Hidden/Spoiler:
[code]
// was looked at 7/28
OffhandAnimation("stand_useforce", "FIRE")
{
Loop("FinalFrame");
AimType("Torso");
BlendInTime(0.15);
BlendOutTime(0.15);
}
OffhandAnimation("stand_useforce", "FIRE2");
OffhandAnimation("stand_useforce", "CHARGE");
Animation("stand_attack3a_end");
Animation("stand_attack3b");
Animation("stand_attack3a_upper")
{
AimType("None");
BlendInTime(0.0);
BlendOutTime(0.15);
BlendTimeTo("stand_attack3a_end", 0.0);
BlendTimeTo("stand_attack3b", 0.0);
}
Animation("stand_attack3a_lower")
{
BlendInTime(0.15);
BlendOutTime(0.15);
BlendTimeTo("stand_attack3a_end", 0.0);
BlendTimeTo("stand_attack3b", 0.0);
}
// Throw stuff....
ThrowAnimation("stand_throw");
State("CATCH_SABRE")
{
Posture("Stand");
// Sound("saber_catch");
Animation("stand_catch")
{
AimType("None");
BlendOutTime(0.2);
}
InputLock("All", "!Thrust");
AlignedToThrust();
}
State("IDLE")
{
Duration(0.0); // infinite duration
EnergyRestoreRate(); // (0.0, "FromSoldier")
InputLock(0.15, "Sprint", "Jump", "Crouch");
Transition("DEFLECT")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Stand", "Crouch");
Energy(">=", 2.5); // at least half a second worth of deflect time
Button("FireSecondary", "Press");
}
}
Transition("BACK_ATTACK")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Stand", "Crouch");
Button("Fire", "Press");
Thrust(">", 0.25);
ThrustAngle(135, 225);
}
}
Transition("ATTACK1")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Stand", "Crouch");
Button("Fire", "Press");
}
}
Transition("DASHFLIP")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Sprint");
Button("Fire", "Press");
}
}
Transition("JUMPATTACK_FALL")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Jump", "Jet");
//The following should be true during a jetjump, jump, or fall
// unless we're more than 0.35 seconds from the apex
//NOTE: This may not allow luke to jump attack during longer falls
// or falling from a force jump when it could.
//VelocityY(">", -6.3);
Button("Fire", "Press");
}
}
}
State("DEFLECT")
{
Posture("Stand");
Sound("imp_weap_lightsabre_block");
Animation("stand_block_idle")
{
Loop();
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.15);
LowResPose(0, "Frames");
}
Duration(0.0); // infinite duration, looping anim
EnergyRestoreRate(-10.0); // drain energy while ready to deflect
Deflect()
{
DeflectAngle(-110, 110); // deflect anything from forward arc
EnergyCost(0.0);
DeflectAnimation("stand_block_front1", "Forward")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_front2", "Forward")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_left1", "Left")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_left2", "Left")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_right1", "Right")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_right2", "Right")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
}
Transition("ATTACK1")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Fire", "Press");
}
}
Transition("DEFLECT_ROLL") // same as the code checking for rolling
{
EnergyCost(25.0);
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Crouch", "Press");
Thrust(">", 0.9);
ThrustAngle(-120, 120);
}
}
Transition("DEFLECT_CROUCH")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Crouch", "Press");
}
}
Transition("DEFLECT_JUMP")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Jump", "Press");
}
}
Transition("DEFLECT_SPRINT")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Sprint", "Down");
}
}
Transition("IDLE")
{
If()
{
Break();
Energy("<=", 0.0); // if no energy left
}
Or()
{
Break(20, "Frames"); // all transitions are breaking if Duration is 0
Button("FireSecondary", "Press");
}
Or()
{
Break(); // all transitions are breaking if Duration is 0
Button("Reload", "Press");
}
}
}
State("DEFLECT_JUMP")
{
Posture("Jump");
MustShowOneFrame();
Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}
State("DEFLECT_CROUCH")
{
Posture("Crouch");
MustShowOneFrame();
Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}
State("DEFLECT_ROLL")
{
Posture("Roll");
MustShowOneFrame();
Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}
State("DEFLECT_SPRINT")
{
Posture("Sprint");
MustShowOneFrame();
Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}
State("BACK_ATTACK")
{
Posture("Stand");
Animation("stand_attack_backwards")
{
BlendInTime(0.15);
BlendOutTime(0.3);
}
Sound("saber_swing");
InputLock("All", "!Thrust");
AlignedToThrust();
Attack()
{
DamageTime(4, 9, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(400);
Push(6.0);
}
Attack()
{
DamageTime(13, 20, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(400);
Push(6.0);
}
Transition("IDLE");
}
//Forward declare animations to allow BlendTimeTo references:
Animation("stand_attack3b_end");
Animation("stand_attack3c");
State("ATTACK1")
{
Posture("Stand");
Animation("stand_attack3a");
Sound("saber_swing");
InputLock("All", "!Thrust");
AlignedToThrust();
Attack()
{
DamageTime(5, 9, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(300);
Push(3.0);
}
Transition("ATTACK2")
{
If()
{
TimeStart(5, "Frames");
TimeEnd(16, "Frames");
Posture("Stand");
Button("Fire", "Press");
}
}
Transition("RECOVER1");
}
State("RECOVER1")
{
Posture("Stand");
Animation("stand_attack3a_end")
{
// SyncType("attack1b", "ByTime");
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.15);
}
InputLock("All", "!Thrust");
AlignedToThrust();
Transition("IDLE");
}
State("ATTACK2")
{
Posture("Stand");
Animation("stand_attack3b")
{
// SyncType("attack1b", "ByTime");
AimType("None");
BlendInTime(0.06);
BlendOutTime(0.15);
BlendTimeTo("stand_attack3b_end", 0.0);
BlendTimeTo("stand_attack3c", 0.0);
}
Sound("saber_swing");
InputLock("All", "!Thrust");
AlignedToThrust();
Attack()
{
DamageTime(7, 12, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(300);
Push(3.0);
}
Transition("ATTACK3")
{
If()
{
TimeStart(7, "Frames");
TimeEnd(17, "Frames");
Posture("Stand");
Button("Fire", "Press");
}
}
Transition("RECOVER2");
}
State("RECOVER2")
{
Posture("Stand");
Animation("stand_attack3b_end")
{
// SyncType("attack1c", "ByTime");
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.15);
}
InputLock("All", "!Thrust");
AlignedToThrust();
Transition("IDLE");
}
State("ATTACK3")
{
Posture("Stand");
Animation("stand_attack3c")
{
// SyncType("attack1c", "ByTime");
AimType("None");
BlendInTime(0.06);
BlendOutTime(0.15);
}
Sound("saber_attack_three");
//set a duration so we will go to state RECOVER3 before the animation ends
Duration(20, "Frames");
AnimatedMove() // animation controls velocity for entire state
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(12.0);
VelocityFromStrafe(3.0);
}
AlignedToThrust();
//StrafeFactor(0.5);
//TurnFactor(0.5);
InputLock("All", "!Thrust"); // lock all controls for duration of state
Attack()
{
DamageTime(4, 11, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}
Attack()
{
AttackID("Attack3-1");
DamageTime(19, 23, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}
Transition("RECOVER3");
}
State("RECOVER3")
{
Posture("Stand");
Animation("stand_attack3c");
Duration(37, "Frames");
AlignedToThrust();
Attack()
{
AttackID("Attack3-1");
DamageTime(19, 23, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}
AnimatedMove() // animation controls velocity for entire state
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
}
ThrustFactor(0.0);
TurnFactor(0.1);
Transition("RECOVER3_WALK");
// {
// If()
// {
// Break(40, "Frames");
// ButtonsPressed("Any");
// }
// }
}
State("RECOVER3_WALK")
{
Posture("Stand");
Animation("stand_attack3c");
AlignedToThrust();
Transition("IDLE");
}
Animation("stand_dashattack2_end")
{
BlendInTime(0.10);
BlendOutTime(0.25);
}
Animation("stand_dashflip2");
Animation("stand_dashflip4")
{
BlendTimeIn(0.15);
BlendTimeOut(0.2);
BlendTimeTo("stand_dashattack2_end", 0.15);
BlendTimeTo("stand_dashflip2", 0.15);
}
Animation("stand_dashflip2")
{
BlendTimeIn(0.15);
BlendTimeOut(0.2);
BlendTimeTo("stand_dashflip4", 0.15);
BlendTimeTo("stand_dashattack2_end", 0.15);
}
State("DASHFLIP")
{
Posture("Stand");
Animation("stand_dashflip2");
EnergyRestoreRate(0);
RestartAnimation();
MustShowOneFrame();
AlignedToThrust();
Sound("saber_swing", 8, "Frames");
Duration(14, "Frames");
AnimatedMove()
{
VelocityZ(12.0);
VelocityX(0.0);
VelocityFromThrust(5.0);
VelocityFromStrafe(3.0);
}
TurnFactor(0.3);
InputLock("All", "!Thrust");
Attack()
{
AttackID("Dash2");
DamageTime(5, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}
Transition("DASHFLIP2");
}
State("DASHFLIP2")
{
Posture("Stand");
Animation("stand_dashflip2");
EnergyRestoreRate(0);
AlignedToThrust();
//Sound("saber_swing");
AnimatedMove()
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
If()
{
Break(27, "Frames");
}
}
TurnFactor(0.3);
InputLock("All", "!Thrust");
Attack()
{
AttackID("Dash2");
DamageTime(13, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}
Transition("DASHFLIP3")
{
EnergyCost(20);
If()
{
TimeStart(7, "Frames");
TimeEnd(25, "Frames");
Break(19, "Frames");
Button("Fire", "Press");
}
}
Transition("DASHATTACK_END")
{
If()
{
Break(25, "Frames");
}
}
}
State("DASHFLIP3")
{
Posture("Stand");
Animation("stand_dashflip4");
EnergyRestoreRate(0);
RestartAnimation();
MustShowOneFrame();
AlignedToThrust();
Sound("saber_swing", 8, "Frames");
Duration(14, "Frames");
AnimatedMove()
{
VelocityZ(7.0);
VelocityX(0.0);
VelocityFromThrust(5.0);
VelocityFromStrafe(3.0);
}
TurnFactor(0.3);
InputLock("All", "!Thrust");
Attack()
{
AttackID("Dash2");
DamageTime(0, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}
Transition("DASHFLIP4");
}
State("DASHFLIP4")
{
Posture("Stand");
Animation("stand_dashflip4");
EnergyRestoreRate(0);
AlignedToThrust();
//Sound("saber_swing");
AnimatedMove()
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
If()
{
Break(27, "Frames");
}
}
TurnFactor(0.3);
InputLock("All", "!Thrust");
Attack()
{
AttackID("Dash2");
DamageTime(13, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}
Transition("DASHFLIP")
{
EnergyCost(20);
If()
{
TimeStart(7, "Frames");
TimeEnd(25, "Frames");
Break(19, "Frames");
Button("Fire", "Press");
}
}
Transition("DASHATTACK_END")
{
If()
{
Break(25, "Frames");
}
}
}
State("DASHATTACK_END")
{
Posture("Stand");
Animation("stand_dashattack2_end");
Sound("saber_swing");
AnimatedMove()
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
}
TurnFactor(0.3);
InputLock("All");
Attack()
{
DamageTime(2, 9, "Frames");
DamageLength(1.75);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}
Transition("IDLE");
}
// forward declare jumpattack_land, since jumpattack_fall refers to it:
Animation("jumpattack2_land");
State("JUMPATTACK_FALL")
{
Posture("Jump");
Animation("jumpattack2_fall")
{
Loop("FinalFrame");
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.80);
// BlendTimeTo("jumpattack2_land", 0.15);
}
Sound("saber_attack_three", 5, "Frames");
Gravity(2.0);
GravityVelocityTarget(-20.0); // accelerate us to 20m/s down at 2 g's
AnimatedMove();
InputLock("All", "!Thrust"); // lock all buttons for duration of state
Attack()
{
AttackId("JUMPATTACK1");
DamageTime(9, 12, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}
Attack()
{
AttackId("JUMPATTACK2");
DamageTime(22, 26, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}
Transition("JUMPATTACK_LAND")
{
If()
{
Break();
Posture("Stand");
}
}
Transition("IDLE")
{
If()
{
Break();
Posture("Any", "!Stand", "!Jump", "!Jet");
}
}
Transition("JUMPATTACK_END")
}
State("JUMPATTACK_END")
{
Posture("Jump");
Animation("jumpattack2_end")
{
AimType("None");
SyncType("jumpattack2_land", "ByTime");
BlendInTime(0.15);
BlendOutTime(0.80);
// BlendTimeTo("jumpattack2_land", 0.15);
}
Gravity(2.0);
GravityVelocityTarget(-20.0); // accelerate us to 20m/s down at 2 g's
Duration(15, "Frames");
AnimatedMove();
InputLock("All", "!Thrust"); // lock all buttons for duration of state
Attack()
{
AttackId("JUMPATTACK1");
DamageTime(9, 12, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}
Attack()
{
AttackId("JUMPATTACK2");
DamageTime(22, 26, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}
Transition("JUMPATTACK_LAND")
{
If()
{
Break();
Posture("Stand");
}
}
Transition("IDLE")
{
If()
{
Break();
Posture("Any", "!Stand", "!Jump", "!Jet");
}
}
Transition("IDLE");
}
State("JUMPATTACK_LAND")
{
Posture("Stand");
Animation("jumpattack2_land")
{
AimType("FullBody");
SyncType("jumpattack2_land", "ByTime");
BlendInTime(0.00);
BlendOutTime(0.20);
}
AnimatedMove();
InputLock("All");
Attack()
{
AttackId("JUMPATTACK2");
DamageTime(0, 6, "Frames");
DamageLength(1.75);
DamageWidth(0.75);
Damage(800);
Push(4.0);
}
Transition("IDLE")
{
If()
{
Break(0.4);
ButtonsPressed("Any");
}
Or()
{
Break(0.4);
Thrust(">", 0.54);
}
}
}
[/code]
// was looked at 7/28
OffhandAnimation("stand_useforce", "FIRE")
{
Loop("FinalFrame");
AimType("Torso");
BlendInTime(0.15);
BlendOutTime(0.15);
}
OffhandAnimation("stand_useforce", "FIRE2");
OffhandAnimation("stand_useforce", "CHARGE");
Animation("stand_attack3a_end");
Animation("stand_attack3b");
Animation("stand_attack3a_upper")
{
AimType("None");
BlendInTime(0.0);
BlendOutTime(0.15);
BlendTimeTo("stand_attack3a_end", 0.0);
BlendTimeTo("stand_attack3b", 0.0);
}
Animation("stand_attack3a_lower")
{
BlendInTime(0.15);
BlendOutTime(0.15);
BlendTimeTo("stand_attack3a_end", 0.0);
BlendTimeTo("stand_attack3b", 0.0);
}
// Throw stuff....
ThrowAnimation("stand_throw");
State("CATCH_SABRE")
{
Posture("Stand");
// Sound("saber_catch");
Animation("stand_catch")
{
AimType("None");
BlendOutTime(0.2);
}
InputLock("All", "!Thrust");
AlignedToThrust();
}
State("IDLE")
{
Duration(0.0); // infinite duration
EnergyRestoreRate(); // (0.0, "FromSoldier")
InputLock(0.15, "Sprint", "Jump", "Crouch");
Transition("DEFLECT")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Stand", "Crouch");
Energy(">=", 2.5); // at least half a second worth of deflect time
Button("FireSecondary", "Press");
}
}
Transition("BACK_ATTACK")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Stand", "Crouch");
Button("Fire", "Press");
Thrust(">", 0.25);
ThrustAngle(135, 225);
}
}
Transition("ATTACK1")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Stand", "Crouch");
Button("Fire", "Press");
}
}
Transition("DASHFLIP")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Sprint");
Button("Fire", "Press");
}
}
Transition("JUMPATTACK_FALL")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Posture("Jump", "Jet");
//The following should be true during a jetjump, jump, or fall
// unless we're more than 0.35 seconds from the apex
//NOTE: This may not allow luke to jump attack during longer falls
// or falling from a force jump when it could.
//VelocityY(">", -6.3);
Button("Fire", "Press");
}
}
}
State("DEFLECT")
{
Posture("Stand");
Sound("imp_weap_lightsabre_block");
Animation("stand_block_idle")
{
Loop();
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.15);
LowResPose(0, "Frames");
}
Duration(0.0); // infinite duration, looping anim
EnergyRestoreRate(-10.0); // drain energy while ready to deflect
Deflect()
{
DeflectAngle(-110, 110); // deflect anything from forward arc
EnergyCost(0.0);
DeflectAnimation("stand_block_front1", "Forward")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_front2", "Forward")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_left1", "Left")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_left2", "Left")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_right1", "Right")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
DeflectAnimation("stand_block_right2", "Right")
{
// AimType("Torso");
BlendInTime(0.00);
BlendOutTime(0.05);
LowResPose(5, "Frames");
}
}
Transition("ATTACK1")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Fire", "Press");
}
}
Transition("DEFLECT_ROLL") // same as the code checking for rolling
{
EnergyCost(25.0);
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Crouch", "Press");
Thrust(">", 0.9);
ThrustAngle(-120, 120);
}
}
Transition("DEFLECT_CROUCH")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Crouch", "Press");
}
}
Transition("DEFLECT_JUMP")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Jump", "Press");
}
}
Transition("DEFLECT_SPRINT")
{
If()
{
Break(); // all transitions are breaking if Duration is 0
Button("Sprint", "Down");
}
}
Transition("IDLE")
{
If()
{
Break();
Energy("<=", 0.0); // if no energy left
}
Or()
{
Break(20, "Frames"); // all transitions are breaking if Duration is 0
Button("FireSecondary", "Press");
}
Or()
{
Break(); // all transitions are breaking if Duration is 0
Button("Reload", "Press");
}
}
}
State("DEFLECT_JUMP")
{
Posture("Jump");
MustShowOneFrame();
Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}
State("DEFLECT_CROUCH")
{
Posture("Crouch");
MustShowOneFrame();
Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}
State("DEFLECT_ROLL")
{
Posture("Roll");
MustShowOneFrame();
Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}
State("DEFLECT_SPRINT")
{
Posture("Sprint");
MustShowOneFrame();
Transition("IDLE")
{
If()
{
Break(1, "Frames");
}
}
}
State("BACK_ATTACK")
{
Posture("Stand");
Animation("stand_attack_backwards")
{
BlendInTime(0.15);
BlendOutTime(0.3);
}
Sound("saber_swing");
InputLock("All", "!Thrust");
AlignedToThrust();
Attack()
{
DamageTime(4, 9, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(400);
Push(6.0);
}
Attack()
{
DamageTime(13, 20, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(400);
Push(6.0);
}
Transition("IDLE");
}
//Forward declare animations to allow BlendTimeTo references:
Animation("stand_attack3b_end");
Animation("stand_attack3c");
State("ATTACK1")
{
Posture("Stand");
Animation("stand_attack3a");
Sound("saber_swing");
InputLock("All", "!Thrust");
AlignedToThrust();
Attack()
{
DamageTime(5, 9, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(300);
Push(3.0);
}
Transition("ATTACK2")
{
If()
{
TimeStart(5, "Frames");
TimeEnd(16, "Frames");
Posture("Stand");
Button("Fire", "Press");
}
}
Transition("RECOVER1");
}
State("RECOVER1")
{
Posture("Stand");
Animation("stand_attack3a_end")
{
// SyncType("attack1b", "ByTime");
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.15);
}
InputLock("All", "!Thrust");
AlignedToThrust();
Transition("IDLE");
}
State("ATTACK2")
{
Posture("Stand");
Animation("stand_attack3b")
{
// SyncType("attack1b", "ByTime");
AimType("None");
BlendInTime(0.06);
BlendOutTime(0.15);
BlendTimeTo("stand_attack3b_end", 0.0);
BlendTimeTo("stand_attack3c", 0.0);
}
Sound("saber_swing");
InputLock("All", "!Thrust");
AlignedToThrust();
Attack()
{
DamageTime(7, 12, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(300);
Push(3.0);
}
Transition("ATTACK3")
{
If()
{
TimeStart(7, "Frames");
TimeEnd(17, "Frames");
Posture("Stand");
Button("Fire", "Press");
}
}
Transition("RECOVER2");
}
State("RECOVER2")
{
Posture("Stand");
Animation("stand_attack3b_end")
{
// SyncType("attack1c", "ByTime");
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.15);
}
InputLock("All", "!Thrust");
AlignedToThrust();
Transition("IDLE");
}
State("ATTACK3")
{
Posture("Stand");
Animation("stand_attack3c")
{
// SyncType("attack1c", "ByTime");
AimType("None");
BlendInTime(0.06);
BlendOutTime(0.15);
}
Sound("saber_attack_three");
//set a duration so we will go to state RECOVER3 before the animation ends
Duration(20, "Frames");
AnimatedMove() // animation controls velocity for entire state
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(12.0);
VelocityFromStrafe(3.0);
}
AlignedToThrust();
//StrafeFactor(0.5);
//TurnFactor(0.5);
InputLock("All", "!Thrust"); // lock all controls for duration of state
Attack()
{
DamageTime(4, 11, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}
Attack()
{
AttackID("Attack3-1");
DamageTime(19, 23, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}
Transition("RECOVER3");
}
State("RECOVER3")
{
Posture("Stand");
Animation("stand_attack3c");
Duration(37, "Frames");
AlignedToThrust();
Attack()
{
AttackID("Attack3-1");
DamageTime(19, 23, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}
AnimatedMove() // animation controls velocity for entire state
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
}
ThrustFactor(0.0);
TurnFactor(0.1);
Transition("RECOVER3_WALK");
// {
// If()
// {
// Break(40, "Frames");
// ButtonsPressed("Any");
// }
// }
}
State("RECOVER3_WALK")
{
Posture("Stand");
Animation("stand_attack3c");
AlignedToThrust();
Transition("IDLE");
}
Animation("stand_dashattack2_end")
{
BlendInTime(0.10);
BlendOutTime(0.25);
}
Animation("stand_dashflip2");
Animation("stand_dashflip4")
{
BlendTimeIn(0.15);
BlendTimeOut(0.2);
BlendTimeTo("stand_dashattack2_end", 0.15);
BlendTimeTo("stand_dashflip2", 0.15);
}
Animation("stand_dashflip2")
{
BlendTimeIn(0.15);
BlendTimeOut(0.2);
BlendTimeTo("stand_dashflip4", 0.15);
BlendTimeTo("stand_dashattack2_end", 0.15);
}
State("DASHFLIP")
{
Posture("Stand");
Animation("stand_dashflip2");
EnergyRestoreRate(0);
RestartAnimation();
MustShowOneFrame();
AlignedToThrust();
Sound("saber_swing", 8, "Frames");
Duration(14, "Frames");
AnimatedMove()
{
VelocityZ(12.0);
VelocityX(0.0);
VelocityFromThrust(5.0);
VelocityFromStrafe(3.0);
}
TurnFactor(0.3);
InputLock("All", "!Thrust");
Attack()
{
AttackID("Dash2");
DamageTime(5, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}
Transition("DASHFLIP2");
}
State("DASHFLIP2")
{
Posture("Stand");
Animation("stand_dashflip2");
EnergyRestoreRate(0);
AlignedToThrust();
//Sound("saber_swing");
AnimatedMove()
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
If()
{
Break(27, "Frames");
}
}
TurnFactor(0.3);
InputLock("All", "!Thrust");
Attack()
{
AttackID("Dash2");
DamageTime(13, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}
Transition("DASHFLIP3")
{
EnergyCost(20);
If()
{
TimeStart(7, "Frames");
TimeEnd(25, "Frames");
Break(19, "Frames");
Button("Fire", "Press");
}
}
Transition("DASHATTACK_END")
{
If()
{
Break(25, "Frames");
}
}
}
State("DASHFLIP3")
{
Posture("Stand");
Animation("stand_dashflip4");
EnergyRestoreRate(0);
RestartAnimation();
MustShowOneFrame();
AlignedToThrust();
Sound("saber_swing", 8, "Frames");
Duration(14, "Frames");
AnimatedMove()
{
VelocityZ(7.0);
VelocityX(0.0);
VelocityFromThrust(5.0);
VelocityFromStrafe(3.0);
}
TurnFactor(0.3);
InputLock("All", "!Thrust");
Attack()
{
AttackID("Dash2");
DamageTime(0, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}
Transition("DASHFLIP4");
}
State("DASHFLIP4")
{
Posture("Stand");
Animation("stand_dashflip4");
EnergyRestoreRate(0);
AlignedToThrust();
//Sound("saber_swing");
AnimatedMove()
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
If()
{
Break(27, "Frames");
}
}
TurnFactor(0.3);
InputLock("All", "!Thrust");
Attack()
{
AttackID("Dash2");
DamageTime(13, 21, "Frames");
DamageLength(1.5);
DamageWidth(1.0);
Damage(600);
Push(5.0);
}
Transition("DASHFLIP")
{
EnergyCost(20);
If()
{
TimeStart(7, "Frames");
TimeEnd(25, "Frames");
Break(19, "Frames");
Button("Fire", "Press");
}
}
Transition("DASHATTACK_END")
{
If()
{
Break(25, "Frames");
}
}
}
State("DASHATTACK_END")
{
Posture("Stand");
Animation("stand_dashattack2_end");
Sound("saber_swing");
AnimatedMove()
{
VelocityZ(0.0);
VelocityX(0.0);
VelocityFromThrust(0.5);
VelocityFromStrafe(0.5);
}
TurnFactor(0.3);
InputLock("All");
Attack()
{
DamageTime(2, 9, "Frames");
DamageLength(1.75);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}
Transition("IDLE");
}
// forward declare jumpattack_land, since jumpattack_fall refers to it:
Animation("jumpattack2_land");
State("JUMPATTACK_FALL")
{
Posture("Jump");
Animation("jumpattack2_fall")
{
Loop("FinalFrame");
AimType("None");
BlendInTime(0.15);
BlendOutTime(0.80);
// BlendTimeTo("jumpattack2_land", 0.15);
}
Sound("saber_attack_three", 5, "Frames");
Gravity(2.0);
GravityVelocityTarget(-20.0); // accelerate us to 20m/s down at 2 g's
AnimatedMove();
InputLock("All", "!Thrust"); // lock all buttons for duration of state
Attack()
{
AttackId("JUMPATTACK1");
DamageTime(9, 12, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}
Attack()
{
AttackId("JUMPATTACK2");
DamageTime(22, 26, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}
Transition("JUMPATTACK_LAND")
{
If()
{
Break();
Posture("Stand");
}
}
Transition("IDLE")
{
If()
{
Break();
Posture("Any", "!Stand", "!Jump", "!Jet");
}
}
Transition("JUMPATTACK_END")
}
State("JUMPATTACK_END")
{
Posture("Jump");
Animation("jumpattack2_end")
{
AimType("None");
SyncType("jumpattack2_land", "ByTime");
BlendInTime(0.15);
BlendOutTime(0.80);
// BlendTimeTo("jumpattack2_land", 0.15);
}
Gravity(2.0);
GravityVelocityTarget(-20.0); // accelerate us to 20m/s down at 2 g's
Duration(15, "Frames");
AnimatedMove();
InputLock("All", "!Thrust"); // lock all buttons for duration of state
Attack()
{
AttackId("JUMPATTACK1");
DamageTime(9, 12, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}
Attack()
{
AttackId("JUMPATTACK2");
DamageTime(22, 26, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}
Transition("JUMPATTACK_LAND")
{
If()
{
Break();
Posture("Stand");
}
}
Transition("IDLE")
{
If()
{
Break();
Posture("Any", "!Stand", "!Jump", "!Jet");
}
}
Transition("IDLE");
}
State("JUMPATTACK_LAND")
{
Posture("Stand");
Animation("jumpattack2_land")
{
AimType("FullBody");
SyncType("jumpattack2_land", "ByTime");
BlendInTime(0.00);
BlendOutTime(0.20);
}
AnimatedMove();
InputLock("All");
Attack()
{
AttackId("JUMPATTACK2");
DamageTime(0, 6, "Frames");
DamageLength(1.75);
DamageWidth(0.75);
Damage(800);
Push(4.0);
}
Transition("IDLE")
{
If()
{
Break(0.4);
ButtonsPressed("Any");
}
Or()
{
Break(0.4);
Thrust(">", 0.54);
}
}
}
[/code]
Hidden/Spoiler:
[code]
Opened logfile BFront2.log 2015-01-19 1318
shell_interface: Entered
shell_interface: Reading in custom strings
ifs_era_handler - Entered
ifs_era_handler - Exited
custom_GetSPMissionList()
custom_GetMPMissionList()
custom_EraButtonList(): Building era button table
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Building era table
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Building game mode table
custom_GetGMapModes(): Finished building game mode table Known Modes: 38
custom_GetMPGameModeList(): Building game mode list table
custom_GetMPGameModeList(): Finished building game mode list table List Length: 39
custom_SetMovieLocation()
custom_AddEraBoxes()
custom_SetMovieLocation()
custom_AddEraBoxes()
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\lead.lvl. Skipping ETR's extra Dark Times missions
addme.lua too old: read version 4.0; expected at least 5.0
Tatooine: Tuskencamp - Found rvs.lvl - Adding KotOR era and modes
Tatooine: Tuskencamp - Found 212.lvl - Adding BFX era and mode
addme.SOL: Mass Effect: Unification (R5) is not installed! Continuing...
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode3
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 0534432C
The key, value is: era_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
The key, value is: mode_1flag_g 1
The key is mapluafile, the formated value is: CPC<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 0534972C
The key, value is: key mode_1flag
The key, value is: subst 1flag
The key, value is: showstr modename.name.1flag
The key, value is: descstr modename.description.1flag
The key, value is: icon mode_icon_ctf
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: CPCg_1flag idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Reading in custom strings
ifs_sideselect_fnBuildScreen()
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedSegment.cpp(332)
pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier edf_hero_jagfel has geometry collision
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 3
.\Source\HUDManager.cpp(619)
HUD unable to find HUD element type 0x16ce484a
Message Severity: 3
.\Source\HUDElement.cpp(254)
HUD Element Position requires 3 or 4 arguments
Message Severity: 3
.\Source\WeaponMelee.cpp(3035)
WeaponMelee explosion "rep_mace_groundcrack_exp" not found
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[4add2874]::State[JUMPATTACK_END]::Animation: failed to add 'jumpattack2_end' [979404cb]
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'dda_utex_bulkheads' [52cbea3d] uses 1.33 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'dda_utex_bulkheads' [52cbea3d] uses 1.33 MB
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "team1_capture" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "team2_capture" not found
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter: The award settings file does not exist
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'edf_weap_inf_autoturret' is not localized for stats page
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]
[/code]
Opened logfile BFront2.log 2015-01-19 1318
shell_interface: Entered
shell_interface: Reading in custom strings
ifs_era_handler - Entered
ifs_era_handler - Exited
custom_GetSPMissionList()
custom_GetMPMissionList()
custom_EraButtonList(): Building era button table
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Building era table
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Building game mode table
custom_GetGMapModes(): Finished building game mode table Known Modes: 38
custom_GetMPGameModeList(): Building game mode list table
custom_GetMPGameModeList(): Finished building game mode list table List Length: 39
custom_SetMovieLocation()
custom_AddEraBoxes()
custom_SetMovieLocation()
custom_AddEraBoxes()
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\lead.lvl. Skipping ETR's extra Dark Times missions
addme.lua too old: read version 4.0; expected at least 5.0
Tatooine: Tuskencamp - Found rvs.lvl - Adding KotOR era and modes
Tatooine: Tuskencamp - Found 212.lvl - Adding BFX era and mode
addme.SOL: Mass Effect: Unification (R5) is not installed! Continuing...
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode3
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 0534432C
The key, value is: era_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
The key, value is: mode_1flag_g 1
The key is mapluafile, the formated value is: CPC<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 0534972C
The key, value is: key mode_1flag
The key, value is: subst 1flag
The key, value is: showstr modename.name.1flag
The key, value is: descstr modename.description.1flag
The key, value is: icon mode_icon_ctf
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: CPCg_1flag idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Reading in custom strings
ifs_sideselect_fnBuildScreen()
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'a295' [2dbb7264] uses 1.33 MB
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedSegment.cpp(332)
pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_pistol_bump' [ad51efb1] uses 2.67 MB
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_projsmg_bump' [2a843af2] uses 2.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric' [3821a907] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_charric_bump' [296d940c] uses 10.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'edf_weap_inf_rocketlauncher_bump' [276365c0] uses 2.67 MB
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocratestraps' [8a8cfce1] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'ammocrate' [f43c9996] uses 2.67 MB
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (bff8aa55)!
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier edf_hero_jagfel has geometry collision
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (leia_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 3
.\Source\HUDManager.cpp(619)
HUD unable to find HUD element type 0x16ce484a
Message Severity: 3
.\Source\HUDElement.cpp(254)
HUD Element Position requires 3 or 4 arguments
Message Severity: 3
.\Source\WeaponMelee.cpp(3035)
WeaponMelee explosion "rep_mace_groundcrack_exp" not found
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[4add2874]::State[JUMPATTACK_END]::Animation: failed to add 'jumpattack2_end' [979404cb]
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'dda_utex_bulkheads' [52cbea3d] uses 1.33 MB
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'dda_utex_bulkheads' [52cbea3d] uses 1.33 MB
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "team1_capture" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "team2_capture" not found
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter: The award settings file does not exist
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'edf_weap_inf_autoturret' is not localized for stats page
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]
[/code]


