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Terrain Tips For a New Modder?
Posted: Tue Jan 31, 2017 4:30 am
by TheCrazyPumpkin
So i'm relatively new to modding Battlefront II, I know the basics like lua scripting and map making and what not, however, the problem i'm having is with the terrain. I've done a bit of map making in the past but that was on a 2D landscape, and working in 3D space is well, quite challenging. I've read up on how to use the tools in ZeroEditor, however every time i start creating terrain, no mater wit what tool, it always ends up blocky or cylindrical. For my current map, i'm trying to get some snowy mountains in, but i'm having a hard time succeeding. they look more like big fat hills. Is there any sort of detailed techniques I can learn to help create more better looking map? Any help will be appreciated!
Re: Terrain Tips For a New Modder?
Posted: Tue Jan 31, 2017 9:52 am
by CdtFox
Did you use the Blend tool?
Re: Terrain Tips For a New Modder?
Posted: Tue Jan 31, 2017 8:03 pm
by GAB
Using the blend tool like CdtFox said above (assuming you didn't use it) is a good way towards making a nice terrain.
It is also helpful to use the raise mode. It is very useful for small and delicate touches. Also, changing the size of your brush according to the task at hand helps a lot as well.
Overall however, don't expect to get awesome sculptures with ZeroEditor. It does the job with simple elevations changes but since the resolution of the terrain is fairly low, anything too complex will probably not look as good as one might wish. At this point, it might be better to make your terrain using a 3D modeling program, but that is a whole different topic.
Re: Terrain Tips For a New Modder?
Posted: Tue Jan 31, 2017 11:30 pm
by TheCrazyPumpkin
CdtFox wrote:Did you use the Blend tool?
I have been using all the tools available including the blend, I guess ill try using it more though.
GAB wrote:Using the blend tool like CdtFox said above (assuming you didn't use it) is a good way towards making a nice terrain.
It is also helpful to use the raise mode. It is very useful for small and delicate touches. Also, changing the size of your brush according to the task at hand helps a lot as well.
Overall however, don't expect to get awesome sculptures with ZeroEditor. It does the job with simple elevations changes but since the resolution of the terrain is fairly low, anything too complex will probably not look as good as one might wish. At this point, it might be better to make your terrain using a 3D modeling program, but that is a whole different topic.
and i haven't tried using the raise tool, so ill give that a shot.
Thanks for the tips!