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Sound Help (GCW to CW & Vice-Versa)

Posted: Mon Oct 03, 2011 6:23 pm
by JA394
Can someone please help me make GCW sounds work in CW and vice-versa for a personal side mod I am making?
Hidden/Spoiler:
It feels like I've asked this two or three times before...
I want to make the soldier music (Darth Vader's for example) and the weapon sounds (E-11 for example) work in CW. I figured it would work the same in reverse.

All I know is what a friend told me, which is something about loading the lvls first. But I think he was talking about a map. I am not making a map. I am making a side mod.

So again, can someone please go into detail of how to make GCW sounds work in CW and vice-versa, preferably a step-by-step guide and then not abandon me should I have a question or it not work?

Re: Sound Help (GCW to CW & Vice-Versa)

Posted: Mon Oct 03, 2011 7:36 pm
by AQT
JA394 wrote:It feels like I've asked this two or three times before...
...and then not abandon me should I have a question or it not work?
Please realize that asking for modding help (once or multiple times) does not guarantee that you will be helped. And that is some serious obligation you are asking for.

As for your problem, you should probably explain in detail how you are making your side mod.
JA394 wrote:...step-by-step guide...
Step-by-step guides, written by individuals who took time out of their lives, can be found in The FAQ / Everything You Need Thread. And for sound, specifically:
Step-by-step guides, written by the developers, were also packaged with the mod tools. Being a beginner shouldn't be an excuse if you can read and comprehend. Just saying.

Re: Sound Help (GCW to CW & Vice-Versa)

Posted: Mon Oct 03, 2011 8:26 pm
by JA394
I looked over Rends guide, but that's for vehicle sounds. I'm looking for music and weapons. And infantry sounds.

Re: Sound Help (GCW to CW & Vice-Versa)

Posted: Tue Oct 04, 2011 4:56 am
by DarthFannel
JA394 wrote:I looked over Rends guide, but that's for vehicle sounds. I'm looking for music and weapons. And infantry sounds.
Here is an easy way, it will of course load some extra stuff so keep that in mind... just load the corresponding CW/GCW *.lvl file in the loading sound section of your LUA (from the shipped lvls, not from DC:), then you just need to call for a sound file in your weapon's ODF, of course that means you are loading 2+ lvl files in your mod with whatever resource consumption it implies.

Re: Sound Help (GCW to CW & Vice-Versa)

Posted: Tue Oct 04, 2011 11:55 am
by JA394
DarthFannel wrote:
JA394 wrote:I looked over Rends guide, but that's for vehicle sounds. I'm looking for music and weapons. And infantry sounds.
Here is an easy way, it will of course load some extra stuff so keep that in mind... just load the corresponding CW/GCW *.lvl file in the loading sound section of your LUA (from the shipped lvls, not from DC:), then you just need to call for a sound file in your weapon's ODF, of course that means you are loading 2+ lvl files in your mod with whatever resource consumption it implies.
Can you elaborate, please?

Re: Sound Help (GCW to CW & Vice-Versa)

Posted: Wed Oct 05, 2011 9:35 pm
by DarthFannel
JA394 wrote:Can you elaborate, please?
Check this line on my Mod's LUA

ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("dc:sound\\SFX.lvl;SFX_custom")
ReadDataFile("SIDE\\all.lvl",

The red line indicates an additional sound level being loaded (in this case my custom sounds), what you have to do is search for the lvl file you need, the one with the weapon sounds you will use, or example, if you wanted to use the CW sounds from the same map it would be "tat.lvl;tat2cw", the rest I think is easy to figure out, but remember some maps like hoth or geonosis only have one era.

Re: Sound Help (GCW to CW & Vice-Versa)

Posted: Thu Oct 06, 2011 8:36 am
by skelltor
I don't think that ay would work as loading both gcw and cw sound lvls will make some sounds not actualy there.