How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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JabbaLovesLava
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by JabbaLovesLava » Sat Sep 09, 2006 1:37 pm
This is something i did today. I want to know which one you think is better:
Both are from 2 idfferent pictures i saw and got as reference, but they look different.
Please vote
Sniper_eye
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by Sniper_eye » Sat Sep 09, 2006 1:38 pm
ooh! I voted top 1
nice work
jabba !
Rekubot
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by Rekubot » Sat Sep 09, 2006 1:50 pm
I say the top one as well. Isn't this gun non-canon? Nice models by the way.
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by rebel_scum » Sat Sep 09, 2006 2:06 pm
top 1
RevanSithLord
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by RevanSithLord » Sat Sep 09, 2006 2:36 pm
lol The poll's evened out.
I voted top 1. It'd be easier to hold in real life in my opinion, but the butt of the gun in the animated series was the bottom one so... I dunno Lol
kellz
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by kellz » Sat Sep 09, 2006 2:47 pm
Sorry I've got to keep it canon so bottom 1.
jango232
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by jango232 » Sat Sep 09, 2006 3:00 pm
nice i went bottem but i thought there was alredy and arc gun out
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by kajong » Sat Sep 09, 2006 3:07 pm
bottom one
JabbaLovesLava
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by JabbaLovesLava » Sat Sep 09, 2006 3:20 pm
Indeed there is one already out... but I wanted to make my own gun, plus mine will have a texture
PvtParts
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by PvtParts » Sat Sep 09, 2006 3:50 pm
I think if you do a hybrid of the two, giving the top one a retractable stock, you have a winner.
But, unless that occurs, im going with the bottom one, not only because it (from what i've read), is more accurate, but also because I like the idea of a retractable stock.
Moving_Target
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by Moving_Target » Sat Sep 09, 2006 4:23 pm
Jabba mine had a texture too. lol. I like both. But i like the top one better dunno why. More power to ya!
sawyerdk9
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by sawyerdk9 » Sat Sep 09, 2006 5:51 pm
I think that they look too bulky. That is probably how they're supposed to look though. I like the 2nd ones stock better.
PvtParts
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by PvtParts » Sat Sep 09, 2006 6:08 pm
I know BF2 cant handle many poly's, but i think if you either did some smoothing or added some detail (ripples or boxes or something) around the stock/butt area that would really do these models well.
JabbaLovesLava
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by JabbaLovesLava » Sat Sep 09, 2006 6:18 pm
I did the models as acurate as i could based on both reference pics. I will leave them as they are, if you dont like'em, dont use'em
I just wanted to know which one the community liked better so i texture that one and not the other one
PvtParts
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by PvtParts » Sat Sep 09, 2006 6:26 pm
Oh no its not I dont like them. It was more of something I saw that I thought could be improved. Models are rare in BF2, so expect no complaints from me. Simply a suggestion.
Penguin
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by Penguin » Sat Sep 09, 2006 6:44 pm
top one! Top One!
Qdin
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by Qdin » Sat Sep 09, 2006 7:24 pm
I prefer the top one, but there are something with the bottom one as well...
Moving_Target
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by Moving_Target » Sat Sep 09, 2006 8:30 pm
JabbaLovesLava wrote: I meant a texture that had some detail
You got me there.
Anyways which pics are going off of. Because i went off the ARC trooper action figure gun.
t551
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by t551 » Sat Sep 09, 2006 8:48 pm
Jabba, why did you model the carrying strap? In-game, it will look like a band of steel painted with a cloth scheme.