Hover ConnectivityGraph
Posted: Mon Aug 16, 2010 7:41 am
I'm wondering how to properly calculate the correct number for EntityHover, as too little or too much screws up the map and crashes it, with the log saying:
Message Severity: 2
.\Source\ConnectivityGraph.cpp(321)
no ConnectivityGraph for type HOVER
endlessly.
Also, do these affect the number?
Message Severity: 2
.\Source\AILowLevel.cpp(1029)
cis_hero_countdooku is trying to use type HOVER on the Connectivity Graph. that type isn't set in the graph, so pathing is gonna be wicked slow.
I only have one hovering vehicle, however this pops up for almost each Jedi/Sith/Magnaguard available along with the "no ConnectivityGraph for type HOVER" message.
Message Severity: 2
.\Source\ConnectivityGraph.cpp(321)
no ConnectivityGraph for type HOVER
endlessly.
Also, do these affect the number?
Message Severity: 2
.\Source\AILowLevel.cpp(1029)
cis_hero_countdooku is trying to use type HOVER on the Connectivity Graph. that type isn't set in the graph, so pathing is gonna be wicked slow.
I only have one hovering vehicle, however this pops up for almost each Jedi/Sith/Magnaguard available along with the "no ConnectivityGraph for type HOVER" message.