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Re: Flag as CP

Posted: Wed Feb 18, 2009 10:01 am
by Yodakid
Master_Ben wrote:Why can you only get the nuetral color changed?

'cause the oroginal holo.odf looks like this with the rgb spaces for friendly enemy and nuetral colors too:
[GameObjectClass]
ClassLabel = "hologram"

[Properties]
Color = "0 0 0"
NeutralColor = "255 255 255"
FriendlyColor = "30 220 30"
EnemyColor = "240 30 30"
LocalsColor = "240 220 30"
HoloType = "aligned"
//HoloImageGeometry = "com_icon_alliance"
HoloVisibleDistance = 200.0
HoloHeight = 3.5
HoloSize = 2.5
HoloBeamIntensity = 1.0
HoloLightIntensity = 1.0
HoloImageIntensity = 0.5
HoloFlareIntensity = 1.0
HoloLightRadius = 8.0
HoloRotateRate = 0.2
HoloPopRate = 0.01
HoloFlickerRate = 0.01
HoloFlickerAlphaMin = 0.4
HoloFlickerAlphaMax = 0.8
HoloFadeInTime = 2.0
Sorry if this is hijacking.

Well, it doesn't have any effect if you change theNeutralColor, FriendlyColor, EnemyColor or LocalsColor.. It does only change when you edit Color...

Re: Flag as CP

Posted: Wed Feb 18, 2009 11:22 am
by Frisbeetarian
Those commands don't appear in the ODF parameters on psyc0fred's site, so I suspect they are obsolete commands.