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space death star I:beta released

Posted: Fri Mar 24, 2006 4:04 pm
by 11of3
My first map for battlefront 2 is now ready to be tested.This is a space map with NO cap ships!.Rebels spawn from the base on Yavin 4 and imperials from inside a hanger in the death star.Gameplay wise it is just dogfighting.I have used a few tricks/odd ideas in this map which you will either love or hate!Forgot to put some thank yous in the readm so thanks to schizo for helping with sky and near/far settings,squibble for the sphere and everybody who posts on gametoast.There`s so much knowledge feedback and ideas here.
http://www.savefile.com/files/1674584

RE: space death star I:beta released

Posted: Fri Mar 24, 2006 4:15 pm
by Epena
Hecks yes!!

Downloading now.

RE: space death star I:beta released

Posted: Fri Mar 24, 2006 4:17 pm
by DakkerDB
As I already mentioned in the announcement thread, I loved it. Hope you tell us your secrets some day, I already have ideas on how to use some stuff you did. ^_^

RE: space death star I:beta released

Posted: Fri Mar 24, 2006 4:17 pm
by Schizo
Sweet mother of mercy, it's finally out!

You know I'm downloading this.

Posted: Fri Mar 24, 2006 4:30 pm
by Stager00
Incredible! Thats all I can say!

Posted: Fri Mar 24, 2006 4:35 pm
by Narlie-Charlie
Sweet! and on my birthday too!

Posted: Fri Mar 24, 2006 5:19 pm
by PaganJedi
Could we get a hosting site besides savefile? That place never works for me and I'd love to give this map a try :(

Posted: Fri Mar 24, 2006 5:24 pm
by darth-jedi
I would like to include this map in my space map pack.

Is it all right if I do that?

It is a very great map and it would fit perfectly.

If so, post a message here for me to find

Thank you.

Posted: Fri Mar 24, 2006 5:58 pm
by DeathRow
How do The Rebels win? Do we just shoot down that engine thing?

Posted: Fri Mar 24, 2006 6:02 pm
by plokoon761
u kill things lol

Posted: Fri Mar 24, 2006 7:17 pm
by jangoisbaddest
Just played, and of course, the ideas in this map are increadible. However, I have one suggestion - or, rather, a beg: PLEASE make the trench smaller. It's massive. You're pretty much going straight down into it to hit the exhaust port, and it takes forever to decend to its level. What I reccomend is that you make a trench that does not start right at the beginning of the surface (so the fighters will have to get past the battle above the trench in order to get to it) and then make the trench much, much smaller, but longer (so it doesn't seem like a pit, but rather an actual trench, and fighters are actually encouraged to run along the trench instead of going straight down into it). That, I think, would make the gameplay much more interesting, and center the game more around a chase through the trench (for humans, at least). That's the only thing I can suggest - everything else is awsome!

Posted: Fri Mar 24, 2006 7:43 pm
by squipple
I like the dogfight action on this one, but I'd like to have other ships to play as. I also don't like it that there's a death region inside the hangar. Blocking off the doorways, or just making them non-accessible (like the side rooms are in 1-flag) should be good enough.
Making the turrets operable would be cool too. And, I agree with the trench depth. It's pretty deep, and takes a while to get down there.
This map would work really nice for CTF, putting a goal on each end of the trench.

Posted: Fri Mar 24, 2006 8:13 pm
by Delta-038
jangoisbaddest wrote:Just played, and of course, the ideas in this map are increadible. However, I have one suggestion - or, rather, a beg: PLEASE make the trench smaller. It's massive. You're pretty much going straight down into it to hit the exhaust port, and it takes forever to decend to its level. What I reccomend is that you make a trench that does not start right at the beginning of the surface (so the fighters will have to get past the battle above the trench in order to get to it) and then make the trench much, much smaller, but longer (so it doesn't seem like a pit, but rather an actual trench, and fighters are actually encouraged to run along the trench instead of going straight down into it). That, I think, would make the gameplay much more interesting, and center the game more around a chase through the trench (for humans, at least). That's the only thing I can suggest - everything else is awsome!
YES.......Someone agrees with me!:) Yea.............Aside to what the person said above me (which is to DEFINITELY make the trench smaller, longer and have the walls of the trench be A LOT more close together) is to add ambience, WAY better lighting and adjust the scale of the surface but keep the size of the map. Basically, all of the textures and landscape of the Death Star surface should be reduced in size relative to the overall size of the map to allow the surface to appear to be more in depth and detailed.

Posted: Fri Mar 24, 2006 8:21 pm
by Thrawn
DLing it right now. When i saw this my first thought was yes, finally!

Posted: Fri Mar 24, 2006 8:49 pm
by geoman777
Wow one of the best maps i have ever played, including those from SWBF1. I think its a very unique map that was the first ever to actually grasp the feeling of fighting above the death star. Its amazing that this is still a beta, but awesome job :D

Posted: Fri Mar 24, 2006 10:57 pm
by Y2g2006
Didn't get a chance to play as the Empire yet, but the only real suggestion I have is to at LEAST add some A-Wings.

And I don't think I saw any interceptors either, but like I said... didn't play as Empire yet. IF thats the case... I'd say add some of those too to even things out against the A-Wings.

Posted: Fri Mar 24, 2006 11:04 pm
by EmperorDonkey
He's going for realism. At this point(ANH) there was no A-Wings because w/e planet that manufactured them ahd to yet to join the alliance.

Posted: Sat Mar 25, 2006 1:57 am
by Y2g2006
Variety > Realism

Thats all I have to say on that matter.

The X-Wings torpedos very seldom hit... The Y-Wing is pretty useless. Theres absolutely no way the destroy every turret.

Lets face it... Interceptors and A-Wings are usually what makes the maps interesting (if you ask me).

Posted: Sat Mar 25, 2006 2:08 am
by OMEGA
Exellent, EXELLENT MAP!! By far the best attempt I've seen at this spectacular battle! Add this and it will be gold! :wink: :
http://www.savefile.com/files.php?fid=4612596

Sorry to advertise like this, but if you have a STAR WARS MUSIC REQUEST, post what you need for your map here: index.php?name=PNphpBB2&file=viewtopic&t=4406

Yeah, the trench could stand to be a little smaller, and destroying that main port should trigger an automatic victory for the Rebels. Other than that, this map is by far the best space map out there!

Posted: Sat Mar 25, 2006 8:05 am
by Guest
11of3
your first map for SWB2 is fantastic!