Page 14 of 16

Posted: Sat Oct 21, 2006 12:53 pm
by timusafa
wow, is sounds GREAT! With regard to the gunship, is it AI only? or is there a way for players to fly it... Also, does this mean that part of the level takes place outside of the temple?

Oh, not to put anymore work on your back Vyse, but maybe when you feel like doing more animations you could make pieces of the ceiling fall? Just a suggestion.

Posted: Sun Oct 22, 2006 6:24 pm
by trainmaster611
I saw a screenshot int the funny thread of an LAAT flying. :| Why is there an LAAT on the map? :?

Posted: Sun Oct 22, 2006 6:26 pm
by Fusion
trainmaster611 wrote:I saw a screenshot int the funny thread of an LAAT flying. :| Why is there an LAAT on the map? :?
I did that for two reasons
1: to keep people guessing
2: ...it was funny, wasn't it :P ?

Posted: Sun Oct 22, 2006 8:38 pm
by timusafa
heh, yeah fusion, and u led us all on a wild goose chase. :? So it Wasn'r from this map?

Posted: Mon Oct 23, 2006 12:19 am
by Protector_Pulch
I think It can't be because Vyse always said "No" to an LAAT. But If you scan the pages with an included LAAT in mind, you'll find some interesting spots. But why riddle ? The release isn't a year away.

Posted: Mon Oct 23, 2006 1:13 am
by Vyse
Thanks fusion and Epena for the bugs! I'm a little confused on the weapon awards part. (Had this prob with my Hyrule Field map) Where am I supposed to reference the award weapon.

Been busy trying to spice up the map with more vareity. I made a unit that has 2 double blades, which is pretty cool. Also, making a complete new animation set for duel lightsabers thats well.... Think Anakin cutting off a certain counts head....

People might be a little upset with the unit that I made for the new animations, because it isn't exactly "Movie Accurate" at all. But it will pwn. ;)

Oh ya, I took the flyer out because I had it as a self flyer and if you try to enter it, the map crashes. :(

Still struggle with the redscene crash error as well. :(

Until I get some screens, just think this.
Image

Posted: Mon Oct 23, 2006 1:20 am
by Linus
Sounds good, Vyse !...

- Linus

Posted: Mon Oct 23, 2006 3:09 am
by DeathRow
That pic has nothing to do with the Jedi Temple. But hey, its still a cool pic -*Stares*- :shock:

Posted: Mon Oct 23, 2006 7:41 am
by Murdocr
it will have something to do with the map when the new animation is made :D
vyse wrote:Where am I supposed to reference the award weapon.
the award weapon is referenced in the soldiers odf. eg: rep_inf_default_rocketeer.odf contains th lines
WEAPONSECTION = 6
WeaponName = "rep_weap_award_rocket_launcher"
WeaponAmmo = 4

sorry if that isn't what you wanted. :?

Posted: Mon Oct 23, 2006 7:42 am
by Linus
Did you read Vyse's post, 'DeathRow?

- Linus

Posted: Mon Oct 23, 2006 4:17 pm
by Hebes24
Off-topic: Timusafa, did you get my PM (about the icons).

On-topic: Looking great Vyse, can't wait! :D

Posted: Mon Oct 23, 2006 9:51 pm
by Vyse
Unfortunetly there has to be some major changes to this map. :(

CW era was supposed to be setup like the movie but due to crashing errors and glitches it's completely unsalvagable. For weird reason. :( So, it's going to be the standard droid vs clones with some special units. I rly wanted it to be like the movie but Zero just can't handle it :( and it's rly messed up! Fear not!!! I still believe this map will be very enjoyable! :)

I'm going to try and salvage as much as I can but CW era is rly curropted! I think I can redo the whole LUA and make it work a little but I'm not sure about that. There seems to be some munge errors aswell. It's taken 20 mins to munge simple shipped blasters?? 0_o

The new animations will stay and the new unit I put together, which is totally out of line with the Jedi Temple story but to me it doesn't really matter at this point! The map falls more and more apart every time I munge, I'm nervous to take him out for fear of it becoming even more messed up!!!

I'm Saddened that it turned out this way but I still enjoy playing it and I hope everyone else will to. I’d rather have it this way than crashing every 5 mins to the desktop! :?

Who is the new unit? What do the new animatoins look like? Screens below!

Revan was going to be just another Jedi in the scene but now he is the only thing working, so he will be one of the special units.

(left to right) Block and Idle Animation
Image

Attack 1
Image

Attack 2 ....coming soon

Posted: Mon Oct 23, 2006 11:22 pm
by t551
I've had that feeling before, with everything going down in flames and breaking into pieces, and yourself in the middle trying to hold it together MacGyver-style with spit and chewing gum...

Yeah, it sucks, doesn't it.

Nice work on the anims though, very nice looking.

Posted: Mon Oct 23, 2006 11:28 pm
by Vyse
t551t551 wrote:I've had that feeling before, with everything going down in flames and breaking into pieces, and yourself in the middle trying to hold it together MacGyver-style with spit and chewing gum...
Seriously, if we didn't have BF2_modtools.exe, no maps would ever get completed. But then again you can't always make sense of what BF2_modtools.exe is telling you.

It will still be a great map! ;) Hopfully I can do some other cool animations.

Posted: Tue Oct 24, 2006 12:27 am
by Droideka88
Woah. Revan slicing like Anakin (with his and Dooku's lightsaber). Nice job Vyse. Will the jump animation attacks be different or default??

Posted: Tue Oct 24, 2006 12:32 am
by Protector_Pulch
:( argh, no CW era.

But, hey the screens look better than ever, and once you're down to the worst point, everything can only get better^^

I just hope this kewl Revan will be included in the final version, and that this final is a bit brighter.

Posted: Tue Oct 24, 2006 10:55 am
by The_Emperor
:D sweet anims Vyse! The only 2 saber anims we had were those aayla ones, and I don't really like that one :P

Posted: Tue Oct 24, 2006 12:29 pm
by Epena
Dang dude...Sucks about CW. If worst comes to worst you can always just take out CW and then add it back in manually. Then all you'd need to do is re-set up the unit selections....right? Unless the falling apart temple is only in CW, which would kinda suck to have to re-do. Anyways, I love that sith!! Planning on releasing i t to the public after Temple is finished? I can see it looking very pwn in other maps as well.

Posted: Tue Oct 24, 2006 10:04 pm
by Vyse
>> If worst comes to worst you can always just take out CW and then add it back in manually. Then all you'd need to do is re-set up the unit selections....right?

Tried that twice. I think its the munge that's messed up because that should of worked. :?

Ok, this is probably the last update to the map besides fixes and texture changes. This is the other unit that's working. The blaster will have several attachments for other types of weapons. I don't have a name for it though... I guess spike will work. :P

EDIT: I did some neat edit flag stuff on the blaster but you'll have to wait till you play it to see that.
Image

Posted: Tue Oct 24, 2006 10:11 pm
by PvtParts
Hahah dont ask me how I know this but did you get the idea for that gun from some stick figure game online?

I feel like a retard so I'll tell you, my brother plays those games 24/7, and I watched him once and recognized that skin.