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Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Sun Nov 09, 2008 10:24 pm
by Null_1138
What, you mean the see-through thing? Yeah, I figured that would be the lazy way out. Even with custom tunnels, the 1-side-to-a-model-leaving-thew-other-side-see-through thing would be cheap, I agree with you there.

Then I have have no idea how to do what you're proposing.
Fluffy_the_ic wrote:[/sheepish look]

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Mon Nov 10, 2008 11:05 am
by (502)GEN.york
Looks great Rep um what do you mean the toggle button? the one to change from 1st person to 3rd? anyhow keep up the great work!.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Mon Nov 10, 2008 4:19 pm
by Null_1138
(502)GEN.york wrote:Looks great Rep um what do you mean the toggle button? the one to change from 1st person to 3rd? anyhow keep up the great work!.
The toggle button switches between different arenas, he has like 6.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Mon Nov 10, 2008 9:52 pm
by Fluffy_the_ic
Null_1138 wrote: Then I have have no idea how to do what you're proposing.
Fluffy_the_ic wrote:[/sheepish look]
You could model a tuynnel system, texture the inside with a non-transparent texture, and the oputside with a transparent texture, and hexedit transparency.[/offtopic discussion]

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Nov 11, 2008 5:02 pm
by RepSharpshooter
Null_1138 wrote:
(502)GEN.york wrote:Looks great Rep um what do you mean the toggle button? the one to change from 1st person to 3rd? anyhow keep up the great work!.
The toggle button switches between different arenas, he has like 6.
Looks similar to these, but will be upstairs:
Image

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Nov 11, 2008 6:36 pm
by Null_1138
Fluffy_the_ic wrote:
Null_1138 wrote: Then I have have no idea how to do what you're proposing.
Fluffy_the_ic wrote:[/sheepish look]
You could model a tuynnel system, texture the inside with a non-transparent texture, and the oputside with a transparent texture, and hexedit transparency.[/offtopic discussion]
:Q___ Oh, OK... Yeah that makes sense. Like a one-way window.

Rep: did you use any shipped objects in this map? Everything looks custom-made, lol.

The toggler, that's the blue panels, right?

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Nov 11, 2008 7:13 pm
by Maveritchell
Null_1138 wrote:Rep: did you use any shipped objects in this map? Everything looks custom-made, lol.
He did, off the top of my head I know he used some Tatooine props and a stock turretchair, and you can see the dea1_prop_panel in his screenshots. But he did do a fantastic job of having the vast majority of objects be custom.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Nov 11, 2008 9:39 pm
by Null_1138
Maveritchell wrote:
Null_1138 wrote:Rep: did you use any shipped objects in this map? Everything looks custom-made, lol.
He did, off the top of my head I know he used some Tatooine props and a stock turretchair, and you can see the dea1_prop_panel in his screenshots. But he did do a fantastic job of having the vast majority of objects be custom.
I agree, Mav, I like his custom stuff. The sound system sounds awesome. dea1_prop_panel, doh! Why didn't I notice the panels? I'm not too sharp today, lol.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 3:49 pm
by RepSharpshooter
Ok I better post some updates before this falls into oblivion.

Image
A look at the new status monitor. Its messages dynamically change according to the state of the system (It lets you know when it's ready, registering players, when the battle commences, and more).

Image
Another major addition is the scoreboard, showing how many players are on each team. It also is dynamic, updating the scores when people register or die.

Image
A view of the new observation deck.

Image
Another look at the lobby.

Notice in the last two pictures that doors have been added. These doors are controllable via panels on the wall. They even include a panel on the left to lock them, so people on the outside can't get in. This enables those participators in the battle to be sequestered from the general audience. What does this mean? It means that you could have an epic clan match going on with a dozen spectators and the 2 groups would not interfere.

Perhaps turning SWBF2 into a spectator sport? Somehow I don't think it will be THAT popular, but it's worth a shot :)

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 4:05 pm
by Null_1138
:bowdown: :eek: :bowdown: The English language has many words, but none to describe the brilliance and ingenuity of this map. You can't even call it an arena map, its a mini-DMI! Excellent work on this, Rep! This will be in my addon folder forever, as soon as I reinstall BF2.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 4:24 pm
by Eggman
Now that is some pretty nifty stuff.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 4:31 pm
by GangsterJawa
:eek: :bowdown: :eek: How do you figure out this stuff?! Amazing, that's all I can say.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 4:54 pm
by Fluffy_the_ic
:eek: Nice!

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 5:01 pm
by Blade
It is pretty amazing. Once again, sweet job Rep', and this map isn't even done yet :D.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 5:43 pm
by Commander_Fett
W.O.W. I'm rendered speachle... :eek:

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 7:40 pm
by Ping
One word: Awesome!!!!!!!

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 7:45 pm
by Darth Revan
:faint: Wow

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 9:13 pm
by RepSharpshooter
Thanks everyone for the support!

Had some time left today to model some new registration portals:
Image
100% original design, model and texture.

Also got a good idea for a minigame: a shooting gallery.

Another idea: a button that changes the channel on the tv.

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 9:20 pm
by Fluffy_the_ic
RepSharpshooter wrote:Another idea: a button that changes the channel on the tv.
:eek: DOOOOO EEEEEEET!!!! No seriously, do it. But are the channels just gonna be simple images, or are they gonna be animated?

Re: Battle Arena 2.0 (hunt mode) and Hoth King of the Hill

Posted: Tue Dec 30, 2008 10:44 pm
by RepSharpshooter
Scrolling images like before. I'm thinking of putting some web comics in there, or real comics. Maybe some more funny pictures. If anyone has any suggestions just throw them out and I'll put them in. :)