Page 1 of 2

Cerea: Savage Hunt

Posted: Wed Jul 14, 2010 12:25 pm
by AgentSmith_#27
Well, here it is, my second complete map, Cerea: Savage Hunt.

I don't know what much extra to say, so I'll just post the documentation and link, Hope you enjoy playing it, it took me far longer than I expected but in my opinion, it was worth it.

The Story: Though a peaceful race, some Cereans rebelled against their government and began to expirement with technology they couldn't control, now Ki-Adi-Mundi and his Cerean Soldiers must eliminate some savage, creatures that have escaped a nearby Research facility, nested in the Forest of Brethil and are posing a threat to the people of Cerea.

Readme:
Hidden/Spoiler:
Cerea: Savage Hunt

By AgentSmith_#27

----------------------------------------------------------------------------------------------


Table of Contents:

1: Introduction
2: Installation
3: Uninstallation
4: The Story
5: Known bugs
6: Author's Notes
7: Credits


1: Introduction-

This is my second complete map, so of course it's not perfect and I still have some learning to do.


2: Installation-

To Install "Cerea: Savage Hunt" unzip the Folder this readme is in (Cerea: Savage Hunt),(If you have NO programs on your PC to unzip it, I highly recommend 7zip, you can find it via google)
copy/cut the folder CSH and paste it into c:\Program Files\Lucasarts\Gamedata\addon (Note: If you customized the location when you installed Battlefront 2 it may be different) If the folder addon does not exist, create one. (It IS case sensitive) Then start up Battlefront 2 and Cerea: Savage Hunt should appear with the other maps under instant action.

3: Uninstallation-

To Remove Cerea: Savage Hunt, Delete the folder CSH from c:\Program Files\Lucasarts\Gamedata\addon (Note: If you customized the location when you installed Battlefront 2 it may be different)



4: The Story-

Though a peaceful race, some Cereans rebelled against their government and began to expirement with technology they couldn't control, now Ki-Adi-Mundi and his Cerean Soldiers must eliminate some savage, creatures that have escaped a nearby Research facility, nested in the Forest of Brethil and are posing a threat to the people of Cerea.




5: Known bugs:
As the Mercenary, when stealth is equipped if you try to run with it your character will appear to do half of each, like he can't decide between the two of them.

If you find any other bugs aside from this, please contact [email protected], PM me, or post in the release thread on Gametoast.com



6: Author's Notes:
Cerea: Savage Hunt is a fairly hard map, Included in this folder is a "Strategy Guide" that should help considerably, I highly recommend taking a look, if not before you try it out, then after you get frustrated a few times (IF you get frustrated)

The lighting may vary depending on your monitor and its settings.

The flashlight only affects terrain when lighting detail is set to Medium or High and affects objects when lighting detail is set to High.

7: Credits-
AgentSmith_#38 Research Facility Model, Turret model, Pulse Rifle Model,Flashlight model, Additional weapon models, Night Ops skins, Insane Tusken Raider skin.

Fiodis- Teaching me a ton of things, and being the go-to-guy for ANY problems I had.

AgentSmith_#44 HUGE amount of beta testing, writing up the "Strategy Guide" and for an unending amount of ideas.

Vyse- vibrosword assets (and for making that awesome zelda map)
Maveritchell- Help with texturing problems, Koltotank assets
Computergeek/tsurugi13-plasma grenade assets
Silas- Battle Rifle
DarthD.u.C.K. Arkanian blaster rifle
Codarez- Fallann Hyper Rifle/DC-15 Side-arm
RogueKnight- DP-23 Tactical Shotgun/RI-21 Blaster Rifle


GameToast and secretsociety for the abundance of information and assets I have at my disposal, I would've probably given up by now if it weren't for that.

Pandemic- Stock assets, making a wonderful game.

Lucasarts- Making alot of really cool entertainment to enjoy.

Anyone else I've forgotten to credit, please let me know. (I can be ever so forgetful!)

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & © LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image

Great Map

Posted: Wed Jul 14, 2010 1:12 pm
by agentsmith38
This has to be one of the best maps i've ever played. So much content. Its all very dynamic. The features are great, especially online. Its like being in the movie, Aliens. Its that epic. The Facility is a fun place, especially with that turret which gives that Aliens feel. Honestly, i really love this map. It can get very, very intense with the alien swarms, i know i've gotten surrounded a few times by the aliens (thats what i call em) only to be rescued by the predators (Yep, i call em that too, their real names are "Unknown Alien") Or my own teammates.

The custom models are really good, who ever made the Pulse Rifle should be given 100$ and a cookie just for his epic efforts :P im sure he'd like a cookie, alot.


A round of applause for 27's great efforts.

GREAT MAP


-AgentSmith_#38

Re: Cerea: Savage Hunt

Posted: Wed Jul 14, 2010 2:15 pm
by Darth_Squoobus
Looks nice, but is the lighting meant to be that dark?

Re: Cerea: Savage Hunt

Posted: Wed Jul 14, 2010 3:13 pm
by agentsmith38
Darth_Squoobus wrote:Looks nice, but is the lighting meant to be that dark?
Aye mate, it is, thats why theres a Flash light to help.

Re: Cerea: Savage Hunt

Posted: Wed Jul 14, 2010 3:19 pm
by AgentSmith_#27
Hehe, thanks for the positive reviews 38
Darth_Squoobus wrote:Looks nice, but is the lighting meant to be that dark?
As dark as in the pictures? No, I'm pretty sure it's lighter in-game, it IS an (IMO) accurate night-time environment, though it might be a bit too dark for some peoples' tastes. You can always make it bright by adjusting your in-game options if it's too dark, I believe the flashlight should also come in useful in finding your way :thumbs:

Re: Cerea: Savage Hunt

Posted: Wed Jul 14, 2010 8:06 pm
by Fiodis
You may want to add that the flashlight only affects terrain when lighting detail is set to Medium or High and affects objects when lighting detail is set to High.

(Or is that the other way around, terrain at High and objects at Med/High?)

Re: Cerea: Savage Hunt

Posted: Wed Jul 14, 2010 8:16 pm
by AgentSmith_#27
Added to this readme, afraid it won't be on swbffiles as I've eagerly already submitted it :P

Re: Cerea: Savage Hunt

Posted: Wed Jul 14, 2010 8:48 pm
by StarkillerMarek
This looks very intresting.

Re: Cerea: Savage Hunt

Posted: Wed Jul 14, 2010 10:49 pm
by Obi-Wan Kenobi
Excellent map as far as I can tell. :yes: The gameplay is very well balenced, and the story line is well done.

Re: Cerea: Savage Hunt

Posted: Thu Jul 15, 2010 9:35 am
by [Skirata]Darman[M]
Map is a little... dark but nice made. All in all I hate your Avatar and like your map.

Re: Cerea: Savage Hunt

Posted: Thu Jul 15, 2010 9:54 am
by AgentSmith_#27
[Skirata]Darman[M] wrote:Map is a little... dark but nice made. All in all I hate your Avatar and like your map.
:lol: I knew I was gonna make someone mad with a Star Trek avatar on a Star Wars site :P

If it's too dark just increase the in-game lighting, I've had to do that on rare occasions for other maps (not my own mind you)


Thanks for the positive reviews guys, it's good to know I'm not the only one who enjoyed it :D

Re: Cerea: Savage Hunt

Posted: Thu Jul 15, 2010 4:57 pm
by SAMofBIA
its fun, but i do find it rather dark, and when i turn lighting up, it just gets blurier. and i didnt seem to find flashlights either.

Re: Cerea: Savage Hunt

Posted: Thu Jul 15, 2010 5:12 pm
by AgentSmith_#27
SAMofBIA wrote:its fun, but i do find it rather dark, and when i turn lighting up, it just gets blurier. and i didnt seem to find flashlights either.
Thanks for playing. I was unaware of this before someone pointed it out, but the Flashlight does not appear if you are playing on an awards weapons-on profile, and have earned certain awards that begin when the map does.

Also, I don't know if you knew this but if you turn up your contrast with the brightness it isn't "as bad." You only have to kick it up a few notches to make quite a bit of difference.

Sorry if you still can't see very well, I had two different computers I could beta on and it seemed just fine to me. (I use 3.75 contacts and never eat carrots too!)

Re: Cerea: Savage Hunt

Posted: Fri Jul 16, 2010 10:04 pm
by SAMofBIA
never mind, its lighter now, great map, a lot of new and inginuitive models and the like, plus i have no freakin idea what mav was talking about when he said there was no way out of the room. its pretty simple. anyway, the door does need a slightly longer shut time, cause i got all the way to it, rolled under it and got stuck! it was funny though. :funny2:

Re: Cerea: Savage Hunt

Posted: Sat Jul 17, 2010 2:19 pm
by genaral_mitch
One Question: Why is the U.S. in the sky???

Re: Cerea: Savage Hunt

Posted: Sat Jul 17, 2010 3:00 pm
by AgentSmith_#27
There's also the Starship Enterprise up there, they just happen to be two things I love and two things I thought would make good easter eggs :P

Re: Cerea: Savage Hunt

Posted: Sat Jul 17, 2010 10:05 pm
by MrCrayon
how the heck did you add the fire? Your map looks great btw!

Re: Cerea: Savage Hunt

Posted: Sun Jul 18, 2010 6:02 pm
by AgentSmith_#27
Thanks, fire was simple to add, I just used the stock campfire/torches from endor, made sure I included the effect in my effects folder, and then I added lighting in Zero editor for it.

Re: Cerea: Savage Hunt

Posted: Mon Jul 19, 2010 6:22 pm
by Sky_216
AgentSmith_#27 wrote:There's also the Starship Enterprise up there, they just happen to be two things I love and two things I thought would make good easter eggs :P
Easter eggs are meant to be discrete and/or hidden, not things that are stuck to the sky and insta-kill any sense of imersion the player feels.

Re: Cerea: Savage Hunt

Posted: Mon Jul 19, 2010 11:16 pm
by AgentSmith_#27
Sky_216 wrote:
AgentSmith_#27 wrote:There's also the Starship Enterprise up there, they just happen to be two things I love and two things I thought would make good easter eggs :P
Easter eggs are meant to be discrete and/or hidden, not things that are stuck to the sky and insta-kill any sense of imersion the player feels.
Sorry I don't mean to be rude, but have you played the map? I *meant* for them to be in the sky, not discrete and/or hidden, use whatever term you like but I figured "Easter egg" was the easiest to describe it. I also don't see how it can kill immersion unless you spend the entire time staring at the sky.