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Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Sep 03, 2009 4:04 pm
by DarthD.U.C.K.
and a msh.option file with "-keepmaterial override_texture" in it
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 5:03 am
by CodaRez
Obviously the model wasn't made by me. But the pose was. And I wasn't sure where to post this.
Cookie to who can make the connection on the pose subject.
And anyone know how to import/export skeletal branches like this to preserve the pose for other models?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 8:03 am
by kinetosimpetus
those guys who signal its ok to launch your fighter?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 8:12 am
by Delta-1035
kinetosimpetus wrote:those guys who signal its ok to launch your fighter?

Anyway that's a nice idea.

Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 8:19 am
by CodaRez
kinetosimpetus wrote:those guys who signal its ok to launch your fighter?
No signaller is as exotic as the one I pictured.
Keep trying though.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 10:52 am
by ANDEWEGET
a few hours of work:
Tris: 2862
only hands are missing. the parts of the body without armor began as a little cube as big as all your toes together...
With Wire:
and my guess for codas thingy:

Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 11:01 am
by Maveritchell
ANDEWEGET wrote:a few hours of work:
Tris: 2862
only hands are missing. the parts of the body without armor began as a little cube as big as all your toes together...
With Wire:
I'm not experienced enough to say whether that's a really efficient model (although it looks that way to me), but it does look like you did a good job on proportions. Of course a good texture is what really sells it, but you're off to a great start.
Edit:

What could CodaRez's pose possibly be?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 11:06 am
by CodaRez
ANDEWEGET wrote:
and my guess for codas thingy:

Ahahaha!
Nice one! But unfortunately it ain't correct. Still nice idea
*throws jawa juice*
....*which is in a closed jar tub thing with a lid so it won't spill*
Nice model you made, who is it actually?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 12:25 pm
by ANDEWEGET
CodaRez wrote:who is it actually?
no idea..a bounty hunter i think
Maveritchell wrote:I'm not experienced enough to say whether that's a really efficient model (although it looks that way to me), but it does look like you did a good job on proportions. Of course a good texture is what really sells it, but you're off to a great start.
thanx
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 12:41 pm
by CodaRez
Maveritchell wrote:
Edit:
What could CodaRez's pose possibly be?
Is that a guess? Or are u jsut surprised to see me?
ANDEWEGET wrote:CodaRez wrote:who is it actually?
no idea..a bounty hunter i think
Ok, hint #1, if you are looking in the direction of Star Wars relation, you are probably wrong.(wow that rhymed)
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 3:15 pm
by IndianaJoe
FA-3 Flechette Launcher:
used by the EVO Troopers in TFU
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 4:02 pm
by Null_1138
That's pretty cool, but I think some of faces near the muzzle are backwards.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 6:06 pm
by FragMe!
Something silly to do, the model took maybe an hour to do. Making it working in game took a wee bit longer. The idea came to me when I drove the buggy under the water, didn't die and could still fire the weapon.

Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 6:59 pm
by Null_1138
OMG!!! That is so epic Frag!
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 7:13 pm
by Wonderboy
CodaRez wrote:
Obviously the model wasn't made by me. But the pose was. And I wasn't sure where to post this.
Cookie to who can make the connection on the pose subject.
And anyone know how to import/export skeletal branches like this to preserve the pose for other models?
Uhh I'm gonna guess Pete Townshend of The Who?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 7:29 pm
by RogueKnight
Maveritchell wrote:
Edit:
What could CodaRez's pose possibly be?
That was my first guess, but I ruled it out as too strange.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 7:38 pm
by IndianaJoe
I fixed the one-face cuff on the front of the barrel:
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 8:22 pm
by Null_1138
IndianaJoe wrote:I fixed the one-face cuff on the front of the barrel:
Much better now. Looks more professional (actually Pandemic was professional and they came out with pretty crappy models so... lol).

Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 8:43 pm
by RogueKnight
IndianaJoe wrote:I fixed the one-face cuff on the front of the barrel:
Just curious, where did you get TFU reference pictures for that?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Sep 04, 2009 9:41 pm
by Labj
ANDEWEGET wrote:a few hours of work:
Tris: 2862
only hands are missing. the parts of the body without armor began as a little cube as big as all your toes together...
With Wire:
and my guess for codas thingy:

HAAAAAAAAAAAAAAAAAHAHA, that was really funny, OK DRK, post...