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Weapons

Posted: Thu Jun 14, 2007 11:58 am
by Master Fionwë
I was wondering if it is possible to maybe make the recon droid a self piloted weapon. I saw something to that effect in a document, but it was talking about only mines and detpacks. Could it be made so that when you release it, you know, use it, instead of staying there and driving it around yourself, could you make it so that it will go around on it's own? If so, I intend to do that with the republic's recon.

RE: Weapons

Posted: Thu Jun 14, 2007 12:53 pm
by Xavious
Try adding this line to the remote droid ODF under [Properties].

Code: Select all

PilotType = "Self"

RE: Weapons

Posted: Thu Jun 14, 2007 1:09 pm
by Caleb1117
That should do it, you can do it with vehicles too, including the turret.

RE: Weapons

Posted: Thu Jun 14, 2007 5:34 pm
by Master Fionwë
So then I could make the droid fighter a self piloted craft? Cool! Thanks!
Another question, I found a document that had some new weapon values on it. One of them was a disable time for a weapon. It's supposed to disable a vehicle that it hits, but it didn't work for me. Any ideas?

RE: Weapons

Posted: Thu Jun 14, 2007 5:49 pm
by Snork
hmm dunno. I guess thats used for the Fusion Cutter. I'll check it out

RE: Weapons

Posted: Sun Jun 17, 2007 8:54 am
by Master Fionwë
Didn't work. I still wind up piloting the recon. Is there something else in the odf that makes you control it? Maybe if I deleted that it would work, but I don't know what to look for.

RE: Weapons

Posted: Sun Jun 17, 2007 9:42 am
by Caleb1117
wait, what is the recon droids gametypeclass or whatever?

Posted: Sun Jun 17, 2007 3:48 pm
by broomfighter
did you put PilotType = "Self" in blah_weap_inf_remotedroid or blah_weap_inf_remotedroid_ord?

Posted: Sun Jun 17, 2007 7:16 pm
by Master Fionwë
rep_weap_inf_remotedroid
Right under [Properties].

Posted: Mon Jun 18, 2007 6:46 pm
by broomfighter
PilotType = "Remote" is in the ordinance file so you'll have to put it in rep_weap_inf_remotedroid_ord

Posted: Tue Jun 19, 2007 4:13 am
by Master Fionwë
I tried it, but it didn't work very well. It just stayed where it was and didn't move, and if I switched my secondary weapon and tried releasing another one, it made me take control of the first, plus it constantly crashed the game even though that was the only thing I had touched. So I'm not going to use it.