Collision Boxes
Posted: Mon May 28, 2007 3:34 pm
I'm trying to create collision boxes that only block certain objects and units. I've looked at the hangar shields on the space maps, but I can't seem to find out how they work. I decided to try something like this.
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "com_inv_col_64ed.msh"
[Properties]
GeometryName = "com_inv_col_64"
OrdnanceCollision = "none"
SoldierCollision = "none"
I hoped that this would block vehicles, but allow soldiers to pass through. It seems as if nothing happened, vehicles and soldiers are still blocked, and ordinance still passes through. Anyone have a better method, or the answer as to how the hangar shields work?
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "com_inv_col_64ed.msh"
[Properties]
GeometryName = "com_inv_col_64"
OrdnanceCollision = "none"
SoldierCollision = "none"
I hoped that this would block vehicles, but allow soldiers to pass through. It seems as if nothing happened, vehicles and soldiers are still blocked, and ordinance still passes through. Anyone have a better method, or the answer as to how the hangar shields work?