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The Exile's Voyage

Posted: Mon Jan 04, 2010 3:52 pm
by AQT
If you all remember several months ago, I had this test map out featuring Imperials fighting Death Watch guys on an Endor setting map. It has now become a mediocre era mod. This adds Extended Civil War Conquest to the stock Endor and Naboo map. Endor features extensively updated sides from the test map and Naboo is something new.

Here are some screenshots (courtesy of Nova Hawk):
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The Readme:
Hidden/Spoiler:
THE EXILE'S VOYAGE - by AQT

What it is:
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This is an era mod that adds the "Extended Civil War" era to the stock Naboo and Endor maps. Both play under Conquest mode.

Information:
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XCW Endor Conquest: Jedi General Karag Drakas leads the ambiguous Imperial 514th Pathfinders Regiment on an assault on the Death Watch Bunker on Endor.
XCW Naboo Conquest: Jedi General Karag Drakas assist 'Rebel Terrorists' as they attempt to capture Theed. Imperial forces defend to wipe out the insurgents.

Based on quests from Star Wars Galaxies.

Features:
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- Customs sides
- New effects
- New sounds
- New weapons
- Fun units
- Custom tips and tricks on the loading screen (be sure to read those)

and many more!

Installation:
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Extract the TEV folder from the archive into your Star Wars Battlefront II\GameData\addon folder. Deleted it to uninstall.

Credits:
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Beta Testers: Nihillo, CodaRez, icemember, Nova Hawk

]v[ - Phase III Dark Trooper ODF & animations base files
AceMasterMind - OOM droid model
ARC_Commander - various weapon skins, concussion rifle explosion effect
broken_hope - lightsaber hilt
CodaRez - SWG-Style Rocket Launcher model, backpack antenna addon, DLT-20 model, Bowcaster model, ion rifle model, DC-15s sidearm model
Commander_Keller - SFOR Republic carbine Rebel face skin
commanderbertie - DC-17 Hand Blaster, WESTAR-M5 models
The Conversion Pack Team - heroes assets, Rebel Officer
DarthD.U.C.K. - Snow Trooper & Republic Commando backpack addons, remapped EP3 Clone Trooper, Death Watch CP icon, improved Felucia trooper
DEVISS-REX - hex edited Clone Commander, sniper fire sound, caped Jedi, Stormtrooper with Sith head, Scout model, Storm-Clone, Backpacked Bothan, E-11 carbine model
fai222 - SFOR Republic carbine model
Fragme! - floating icons & scaling up animations tutorial, EMP grenade HUD icon
Gametoast - modding help & support
icemember - Death Watch Mandalorian skins, battle droid skins, new Mandalorian models, Rebel SpecOps model
kinetosimpetus - Imperial Heavy Repeater model
MasterSaitek009 - melee attack ODFs
Neomarz - Republic Commando backpack & visor addons
OOM-9 - DC-15s carbine model
Pandemic - stock assets
psych0fred - flash speeder & ODF base
RepSharpshooter - EE-3 model, A280 model, flechette launcher model, manned drop turret setup, pauldron addon, jetpack effect, DC-15ex model
RevanSithLord - ideas, lots of it
Skyhammer_216 - Phase III Dark Trooper jetpack effect, red & blue laser impact effects, blue rocket trail effect base
Syth - DLT-19 Marine model, DH-17 model, fixed grenade launcher model, gunner animation set, backpack addon
Taivyx - Stouker concussion rifle model
trainmaster611 - manned drop turret setup
VF501 - underhand chaingun model
Vyse - Republic Commando backpack addon
wazmol - visor addon, rocket launcher model

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
DOWNLOAD

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 4:08 pm
by TK432
Looks like some really nice sides, good work.

I got a feeling that this is my mod :wink:

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 4:10 pm
by genaral_mitch
Matches your avatar!

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 4:21 pm
by Delta-1035
I think I'll try this out, i liked the endor sides preview. :)

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 4:27 pm
by Nova Hawk
Hey AQT, is this any different from the beta u gave me?

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 5:27 pm
by Knightfire2201
That's pretty awsome. The Death Watch Wraith was a lot of fun. :lol: :lol: :lol:

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 5:32 pm
by RevanSithLord
Please do note, EV is my story. ;) Until I am able to map/mod again, this is what you get. AQT worked hard with the material, so be sure to thank him. As such, I will certainly thank him a lot for doing this. Not only is my RP character's story from SWG involved, but I'm sure AQT had a blast putting it together.

I only take credit for my story.

Due to a recent hard drive crash on the gaming comp, I've been paranoid on what goes on my computer. I only have one game on that one and it's Fallout 3.

When I get back to be able to do stuff, I'll let you guys know. And while this computer can't handle much, I could still map and transfer anything over if I need to.

Exile's Voyage. Hopefully this appeals to everyone. Great work, AQT! I'll be sure to play it as soon as I can.

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 6:39 pm
by AQT
Nova Hawk wrote:Hey AQT, is this any different from the beta u gave me?
You bet. With the detailed feedback Nihillo and CodaRez gave me there were bound to be some significant changes. :wink:

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 6:54 pm
by Nova Hawk
AQT wrote:
Nova Hawk wrote:Hey AQT, is this any different from the beta u gave me?
You bet. With the detailed feedback Nihillo and CodaRez gave me there were bound to be some significant changes. :wink:
Cool. I've always liked the sides so I'm gonna give this a download. :thumbs:

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 7:08 pm
by CodaRez
Lol, guess I was done reporting then.

Sry I didn't immediately reply back to u saying so.

But, like everyone else, Nice Job! :thumbs:

(will be looking for kinks in this one)

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 7:26 pm
by Nihillo
I made a mistake. When I told you in my report "the Wraith lacks the proper durability to survive in combat", I, uh, actually meant... the Ghost... :? That was stupid of me, I did not pay attention to the unit names and now the Wraith may be a bit overpowered (Death Watch had almost all of the Command Posts in Endor), I'm sorry.

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 7:58 pm
by AQT
That's alright. I did do some testing though and the Wraith didn't seem too powerful when the AI uses it. As for the Ghost, he and his Imperial counterpart should balance out just fine since they basically have same everything (health included).

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 9:50 pm
by Ping
Looks cool, I'll play when I get the free time. Exile's Voyage...how did you get a name like that?

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 11:03 pm
by Nova Hawk
Ping wrote:Exile's Voyage...how did you get a name like that?
RevanSithLord wrote:Please do note, EV is my story. ;) Until I am able to map/mod again, this is what you get. AQT worked hard with the material, so be sure to thank him. As such, I will certainly thank him a lot for doing this. Not only is my RP character's story from SWG involved, but I'm sure AQT had a blast putting it together.

I only take credit for my story.

Re: The Exile's Voyage

Posted: Mon Jan 04, 2010 11:22 pm
by Ping
^That's what happens when you skim. :P

Re: The Exile's Voyage

Posted: Tue Jan 05, 2010 6:02 am
by Anakin
lokks god what have you changed on the naboo map

Re: The Exile's Voyage

Posted: Tue Jan 05, 2010 7:55 am
by mswf
He changed nothing, just the sides.

And sorry about not replying to you, AQT. I must say that I've really enjoyed this and I think you've expertly managed to have an overpowered unit like the Inquisitor Dark Trooper by inserting a small rock-paper-scissor mechanic.
Beautifull custom sounds, you've created a great flow in the gameplay and all the small detail work you've done shows off. You may describe this as "mediocre" yourself, but I must say that this is even better than some/most of the "bigger" side mods.

The only small note I have is that the green rebel elite doesn't seem like a complete unit too me, the green isn't reflected in his helmet and why I understand why, I still think it could look better. (One other thing about that unit; his belly parts stretches a lot, just like the trooper he's based off, while your skin/the shiny map make it look like regular armor, which make it look a bit artificial.)

Re: The Exile's Voyage

Posted: Tue Jan 05, 2010 9:17 am
by [Skirata]Darman[M]
Very nice, guy. I'm a Skirata, so I don't like the Death Watch that much but they're well made, I have to say. Cool Skins, cool sounds, cool effects.
Is this gunner animation available??? I hate it when a trooper helds his minigun as high like a rifle when he shoots.