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Re: Kamino part 1:Orbital Attack

Posted: Sun Apr 03, 2011 11:22 am
by CressAlbane
on the bottom of the model, I'll try to get a picture if I can.

Re: Kamino part 1:Orbital Attack

Posted: Wed Apr 06, 2011 10:22 pm
by Evman
CressAlbane wrote:on the bottom of the model, I'll try to get a picture if I can.
Nope, there is just the same thing as there is on the top. and i plan to put a turrent there.

Re: Kamino part 1:Orbital Attack

Posted: Mon Apr 25, 2011 7:12 am
by Alpha347
You had very good ideas, and with "good ideas" I mean "space station".

Why nobody ever think to space stations? :D

Seriously, great work, still need to improve though. Expecially textures. (Kamino ones?)


Do we can land on it and destroy its systems or destroy it with a bomber?

Good work.

Re: Kamino part 1:Orbital Attack

Posted: Wed May 04, 2011 7:53 pm
by Evman
Alpha347 wrote: Do we can land on it and destroy its systems or destroy it with a bomber?
It will have the REP life support systems. The entire station is not destroyable, but it is capturable.
Here is an overview of the space battle. NOTE: ship positions not final.
Hidden/Spoiler:
Image
Update. Well, sorta

I will also be giving the CIS their own space station that will also be capturable. Pics coming soon.


Fixed image, you must put the image url between the [img] tags and NOT the page url -Staff

Re: Kamino part 1:Orbital Attack

Posted: Wed May 04, 2011 8:00 pm
by sim-al2
Evman wrote:Here is an overview of the space battle. NOTE: ship positions not final.
Hidden/Spoiler:
Image
Posted the pic wrong:
Hidden/Spoiler:
Image

Re: Kamino part 1:Orbital Attack

Posted: Wed May 04, 2011 9:23 pm
by THEWULFMAN
It looks like the CIS is vastly outgunned. I suggest more Frigates.

Re: Kamino part 1:Orbital Attack

Posted: Thu May 05, 2011 12:38 pm
by Alpha347
^what TWM said^

Evman wrote:
Alpha347 wrote: Do we can land on it and destroy its systems or destroy it with a bomber?
It will have the REP life support systems. The entire station is not destroyable, but it is capturable.

I will also be giving the CIS their own space station that will also be capturable.

Excellent idea. :thumbs:


I have some new proposals:


do can stations spawn fighters? And once captured, its own faction ones?

Can stations have turrets? Maybe with command consolle & auto terminal like the Capitals...

Can you put in a command module, external sensors and comms, and similar?


It would allow for more tactical usefulness, a valid incentive to assault/capture them, more fire in game and way long more things to do...


Anyway, great work. Can't wait until release :wink:

Re: Kamino part 1:Orbital Attack

Posted: Mon May 09, 2011 10:43 am
by Anakin
sounds great

Re: Kamino part 1:Orbital Attack

Posted: Thu May 19, 2011 8:55 pm
by modmaster13
This map has a possibility of being a great one... :thumbs:

Re: Kamino part 1:Orbital Attack

Posted: Thu May 19, 2011 9:39 pm
by Darth_Squoobus
I would suggest something to cover the pads of the space station, so that way it would look more believable that clones can run out into the vacuum of space and do some dogfightin'. Just as well, a second hub for the station wouldn't hurt, and if you're going for accuracy, the Invisible Hand-esque ships could be removed in favor of the special gutted core ships, which would also reduce the need for extra cis ships since they have two hangars and a massive surface are for adding turrets. Getting interiors on them would be a pain, since they'd either have to be built into the back of the hangars or accessible via teleport, but they're otherwise perfectly sound as a place to launch fighters from. You can find 'em here , if you haven't already.