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Re: Geonosis: Coastline
Posted: Thu Nov 25, 2010 11:00 pm
by commandoCC-9811
(1) Make a drivable Geonosian Fighter and MTT! (LOL)
(2) Add more weapons on each rack (It just doesn't look like they have any weapons).
(3) The *Updated* Heavy Super Battledroid (just saying) is called a B2-HA (I do NOT mean to be rude AT ALL).
Offtopic: if anyone could make the rack like a command center that where you can switch the characters weapons (like have it like a normal spawn point, but have each have a different weapon[s]), that would be great!
Re: Geonosis: Coastline
Posted: Thu Nov 25, 2010 11:03 pm
by SAMofBIA
i dont think that would be very possible, but to answer 1 and 2 for Acryptozoo:
1. i believe he stated that they would all be props
2. The clones are in battle so of course the weapon rack wouldnt be filled much
Re: Geonosis: Coastline
Posted: Thu Nov 25, 2010 11:11 pm
by acryptozoo
SAMofBIA wrote:i dont think that would be very possible, but to answer 1 and 2 for Acryptozoo:
1. i believe he stated that they would all be props+the map is too small
2. The clones are in battle so of course the weapon rack wouldnt be filled much
and i can only fit so much and its only a small rack they gave more in the base
3.) okay thanks ( didnt know that was real)
4.) would bee really complex coding if even possible
Re: Geonosis: Coastline
Posted: Thu Nov 25, 2010 11:15 pm
by SAMofBIA
ow, that red hurts my eyes XD
Re: Geonosis: Coastline
Posted: Thu Nov 25, 2010 11:15 pm
by commandoCC-9811
acryptozoo wrote:SAMofBIA wrote:i dont think that would be very possible, but to answer 1 and 2 for Acryptozoo:
1. i believe he stated that they would all be props+the map is too small[/color]
2. The clones are in battle so of course the weapon rack wouldnt be filled much
and i can only fit so much and its only a small rack they gave more in the base[/color]
3.) okay thanks ( didnt know that was real)
4.) would bee really complex coding if even possible
Happy to contribute!
And, yes, I know it would be complex coding, but it would still be interesting if you could do that.
@SAMofBIA: Oops, sorry (fixed) [LOL]
Re: Geonosis: Coastline
Posted: Thu Nov 25, 2010 11:21 pm
by SAMofBIA
lol the red didnt really matter XD, it was half a joke but it was sort of blinding XD
Re: Geonosis: Coastline
Posted: Thu Nov 25, 2010 11:32 pm
by acryptozoo
added Geonisan locals:
working on one with an axe but i phail at wep odfs so thats delays
Re: Geonosis: Coastline
Posted: Fri Nov 26, 2010 2:42 pm
by [Padawan]Helkaan
Re: Geonosis: Coastline
Posted: Fri Nov 26, 2010 4:47 pm
by Redline
Lol i know these dead clone models and nice to see that someone can need them.
I'm happy someone uses them.
In addition, the map looks nice.

Re: Geonosis: Coastline
Posted: Fri Nov 26, 2010 6:07 pm
by acryptozoo
Redline wrote:Lol i know these dead clone models and nice to see that someone can need them.
I'm happy someone uses them.
In addition, the map looks nice.

thanks
as for updates added
this and another
which isnt uploaded yet
Re: Geonosis: Coastline
Posted: Fri Nov 26, 2010 7:29 pm
by commander501stappo
nice

Re: Geonosis: Coastline
Posted: Sat Nov 27, 2010 1:26 am
by acryptozoo
commander501stappo wrote:nice

thx
UPDATE agian--------------------
added a hyena bomber squadron to fly out of the recusent
some gunships too
soon to come a squadron of scarabs to escort them
EDIT2: here comes the calvary
Re: Geonosis: Coastline
Posted: Sat Nov 27, 2010 7:52 am
by Darth_Spiderpig
Cool, so are they just animated, or real fighters in squadron formation?
Re: Geonosis: Coastline
Posted: Sat Nov 27, 2010 10:43 am
by Anakin
love the combination of space and planet battle maybe you can add an venator, too
Re: Geonosis: Coastline
Posted: Sat Nov 27, 2010 11:41 am
by acryptozoo
Yep there just animated
thanks, a ventaor might be abit big ... mabye an acclamator
or could scale the ventaor down and put it in the distance
ill think about it
added venators
still working out soem kinks since you have to be really close ro zoom in to see em
but here are some pics for now
Re: Geonosis: Coastline
Posted: Sat Nov 27, 2010 2:27 pm
by SAMofBIA
EPICNESS, glad to know youve got animation down pat!
Re: Geonosis: Coastline
Posted: Sat Nov 27, 2010 4:26 pm
by Anakin

would be awesome if some star fighters exploder by anomie fire and fall down. also a console after you place some starfighters come down and give an airstrike.
Re: Geonosis: Coastline
Posted: Sat Nov 27, 2010 5:53 pm
by acryptozoo
Anakin wrote:
would be awesome if some star fighters exploder by anomie fire and fall down. also a console after you place some starfighters come down and give an airstrike.
not sure if i can currently do that
UPDATE:========================
worked on venators abit more
arc formation soon to be changed
some more venators
laatc that fly down from the venators bottom hanger and flys across the map ( working on texture )
also added another way to get up the cliffs just hop on the command shuttle and it will slowly take you up to the cliff (and you can shoot people on the way) this textures not working either not sure whats wrong
Re: Geonosis: Coastline
Posted: Sat Nov 27, 2010 5:59 pm
by THEWULFMAN
its been a little while since i last checked this thread, and WOW, great job, where did you gert those scarabs, Are they in the convo pack vehicle assets?
Re: Geonosis: Coastline
Posted: Sat Nov 27, 2010 7:51 pm
by acryptozoo
THEWULFMAN wrote:its been a little while since i last checked this thread, and WOW, great job, where did you gert those scarabs, Are they in the convo pack vehicle assets?
thanks
and yep there from the convo pack vehicles
UPDATE-------------------------------------------------
added cave system under the map, soon to have geonosians in there