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Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 1:42 pm
by YouJediJunkie
Scrap the old idea. Me and MasterSkywalker will be doing a Star Wars-y disco!

Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 1:56 pm
by Fluffy_the_ic
I have an idea that is VERY basic. Lot'sa boxes put together, and with stairs and such to get around, with some not-so realistic touches.
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 4:02 pm
by RepSharpshooter
Xavious wrote:So are there going to be areas outside the city blocks that will eventually be available?
Yeah, I suppose, shouldn't be too many though, trying to keep it in the city so it looks like we have a lot
Requests:
Caleb1117 - B1
Master Saitek - F4 (D2 if makes scripting system)
Fluffy_the_ic - J2
Grev - G3
tsurugi13 - K4
Fingerfood - M2
Maveritchell- B2
I stuck these people in a slot:
[RDH]Zerted - B4
YJJ - A4
Taivyx - D1
Teancum - B3
Syth - ?? (do you wish to make a building?)
Mercurynoodles - Anything in A (only if I finish mshex, which I worked all day on)
MshEx status:
Worked all day starting at 7:00 am.
It exports materials, plus texture names. It also iterates through modl chunks, not quite to the point where it exports them all yet. It'll take some more rambling in the new morn hay, but I'll get there (
play track 2 of this to understand allusion).
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 4:18 pm
by Maveritchell
I'll go ahead and grab B2, just to finish up the "B" block.
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 4:18 pm
by Teancum
Nice, B3 will be perfect for me.
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 4:31 pm
by Caleb1117
Wow, I'm on a good block, right next to Zerted, Maveritchell, and Teancum.
Edit: heres what's left, Red = Occupied.
Edit: updated to include Taivyx's plot, and the bar
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 4:34 pm
by RepSharpshooter
Well here's the world
http://files.filefront.com/data+DMIzip/ ... einfo.html
- Make a new world with the modtools (run from start menu), called DMI, with it's only mode being Hero Assault.
- Paste in the World and Common folder from the file you downloaded.
- In ZE, go to the Change: next to layers and it'll open the layer dialog box.
- Hit the "new" button.
- Right click on the new layer and rename it to your name.
- Always work in this layer, not the BASE layer, make sure you change it everytime you start up.
When you're done, send me a zipped folder that contains:
- a msh folder including any new mesh you added
- an odf folder including any new odf you added
- world1 including your .lyr file
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 5:00 pm
by Taivyx
I'll take A2 I suppose
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 5:11 pm
by Grev
How do we know where to place our house? Does the layer have our region?
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 6:03 pm
by SlyCoopersButt
What's the difference between the lots with and without numbers?
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 6:19 pm
by Syth
I might make one but the 14th im going to get wisdom teeth out and after that im doing vacationy stuff so i dont know if id get one done
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 6:23 pm
by Caleb1117
SlyCoopersButt wrote:What's the difference between the lots with and without numbers?
No difference, same number pattern applies to them all.
Syth wrote:I might make one but the 14th im going to get wisdom teeth out and after that im doing vacationy stuff so i dont know if id get one done
You could still take a spot, I guess, and we could give you a prefab, till you make one of your own.
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 6:34 pm
by SlyCoopersButt
Edit: Just stick me anywhere you want that's the most convienient if you need any empty slot filled that goes unclaimed. as I'm confused by who's supposed to get what depending on what they are going to do. I'll just take a default building. I know nothing about anything except odf's.
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 6:37 pm
by RepSharpshooter
The difference is that I was too lazy to copy the numbers. I guess I have a programmer's sense of avoid redundancy.
Grev wrote:How do we know where to place our house? Does the layer have our region?
It's pretty easy to tell. I made regions for A-D in the world, but then I cringed at doing a ton more for the outer part.
Just use the map:
Given that my building is occupying C1 and C2, and that both the map and the city are aligned to north, it shouldn't be too hard to find you square. The squares A through O are all outlined by streets. For the individual plots (1-4), just divide that square into fourths. Shouldn't be hard to do at all.
EDIT: Also, you need to make your own layer. Follow the instructions on the post with the download link and you should be fine.
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 8:07 pm
by Fingerfood
Okay, well, moved to D3!
Anyway, does anyone have a simple rectangula sign to post pictures on?
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 8:29 pm
by RepSharpshooter
I'm going to model some for my building. If you're patient, when I'm done, I'll release them. I plan on releasing a lot of my assets as I'm making my stuff, so people can benefit from them/have them as a reference tool. I know it's always hard to figure out how big to make a door way, or how tall a ceiling should be. Hopefully my examples will expedite anyone's attempts if they so wish.
But it's going to take me a while to get to doing all that. I need mshex. It's coming nicely, but I have a golf tournament in the morning, so I won't have the entire day to devote to it. I guess writing the whole darn thing once-over in a day is too much to ask of myself xD.
Yep my agenda:
-mshex
-building
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 9:38 pm
by Fluffy_the_ic
Rep, do you mind if we post requsts for exports, as well as a link to the objects?
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 9:52 pm
by Fingerfood
Here's some pics I took while going to check my house out, but What's this? My house wasn't there!
Anyway...
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 10:11 pm
by Fluffy_the_ic
Okay, to make life a little easier than guessing where everyone is, I edited the layourt Rep made and Caleb edited to include a name on all of the red spots except A2. I also put in the water (sort of) for those who want near-water spots.
Here it is:

Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Thu Jun 12, 2008 11:07 pm
by Fingerfood
Ah, but see, I moved! If you could change that to D3, that would make it almost perfect.