Page 1 of 1

Odd Crash Error

Posted: Fri Dec 28, 2007 11:09 pm
by NullCommando
I had recently made an AT-TE that replaces the AT-AT's odf file but it crashed and here is the error log:
Hidden/Spoiler:
[code]Opened logfile BFront2.log 2007-12-28 2205
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 04103E68
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
play movie JN1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

EraSelection.subst = c era_c
num, Selection = 1 table: 04103E68
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 4
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 44
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 43
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie JN1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 44
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 45
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 47
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 48
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 49
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 50
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 51
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 52
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 53
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 04103E68
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 64
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 63
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie JN1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 62
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 61
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 60
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 59
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 58
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 56
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 55
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 54
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 53
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 52
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 51
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 50
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 49
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 48
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 47
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 04103E68
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 48
EraSelection.subst = g era_g
play movie JN1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

this.CurButton = check_mode6
cur_button = nil
EraSelection.subst = g era_g
num, Selection = 1 table: 04103E68
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = 1 bEra_Galactic = 1
clonewar_visable = false galactic_visable = true
Adding map: KUPg_con idx: 1
play movie JN1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (87abf4c1)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9e59f92b)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (87abf4c1)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9e59f92b)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (2e48181b)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (87abf4c1)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9e59f92b)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (87abf4c1)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9e59f92b)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (87abf4c1)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9e59f92b)!

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (87abf4c1)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9e59f92b)!

Message Severity: 2
.\Source\Combo.cpp(3380)
Combo[99276cd7]: unexpected data [fa7a2903]

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1540

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1542

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1544

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1546

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1548

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1550

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1552

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1554

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1556

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1558

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c42b8278)!

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1560

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1562

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1564

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1566

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (4955bd1b)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1568

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1570

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 3
.\Source\EntityWalker.cpp(4241)
Walker 'imp_walk_atat' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4255)
Walker 'imp_walk_atat' has LegBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4269)
Walker 'imp_walk_atat' has LegBoneTopLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4282)
Walker 'imp_walk_atat' has LegBoneTopRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4207)
Walker 'imp_walk_atat' has FootBoneLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4216)
Walker 'imp_walk_atat' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4241)
Walker 'imp_walk_atat' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4255)
Walker 'imp_walk_atat' has LegBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4269)
Walker 'imp_walk_atat' has LegBoneTopLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4282)
Walker 'imp_walk_atat' has LegBoneTopRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4207)
Walker 'imp_walk_atat' has FootBoneLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4216)
Walker 'imp_walk_atat' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1572

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1574

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1576

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1578

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1580

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1582

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1584

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1586

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1588

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1590

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1069

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1592

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1594

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1596

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1072

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1598

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1600

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (4955bd1b)!

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1075

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1602

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1604

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1606

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1078

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1608

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1610

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1081

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1612

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1084

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1614

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1616

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1087

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1618

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1620

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1622

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1090

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1624

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1626

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1628

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1093

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1630

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1096

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1632

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1634

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1099

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1636

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1638

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1102

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1640

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1642

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1644

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1646

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1105

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1648

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1650

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1652

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1654

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1111

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1656

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1658

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1114

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1660

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1662

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1664

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1666

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1117

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1668

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1670

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1672

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1674

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1123

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1676

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1678

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1680

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1126

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1682

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1684

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1129

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1686

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9e59f92b)!

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1688

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1690

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1692

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1026

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1135

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1694

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (87abf4c1)!

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1696

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1028

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1138

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1698

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1030

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1700

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9e59f92b)!

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1032

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1141

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1702

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1704

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1034

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1706

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1036

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1708

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (87abf4c1)!

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "" (check the side's .req file)

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "" not found for team 1 (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x0" (check the side's .req file)

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1932)
Memory pool "ParticleTransformer" not found

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_fly_gunship_wing' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_fly_gunship_ball' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_fly_gunship_cannon' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'imp_weap_fly_gunship_missile' is not localized for stats page
[/code]

These are the errors that bug me:
Hidden/Spoiler:
[code]Message Severity: 3
.\Source\EntityWalker.cpp(4241)
Walker 'imp_walk_atat' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4255)
Walker 'imp_walk_atat' has LegBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4269)
Walker 'imp_walk_atat' has LegBoneTopLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4282)
Walker 'imp_walk_atat' has LegBoneTopRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4207)
Walker 'imp_walk_atat' has FootBoneLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4216)
Walker 'imp_walk_atat' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4241)
Walker 'imp_walk_atat' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4255)
Walker 'imp_walk_atat' has LegBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4269)
Walker 'imp_walk_atat' has LegBoneTopLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4282)
Walker 'imp_walk_atat' has LegBoneTopRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4207)
Walker 'imp_walk_atat' has FootBoneLeft tag before AnimationName or SkeletonName[/code]
What does that mean?

Re: Odd Crash Error

Posted: Sat Dec 29, 2007 12:13 am
by AceMastermind
It looks like you modified the order of some odf properties, lets see your imp_walk_atat odf.

Re: Odd Crash Error

Posted: Sat Dec 29, 2007 1:15 pm
by NullCommando
Here is my imp_walk_atat.odf:

Code: Select all

[GameObjectClass]
ClassLabel          = "commandwalker"
GeometryName            = "rep_walk_atte.msh"

[Properties]

WALKERSECTION           = "BODY"

VehicleType             = "heavy"
AISizeType          = "Huge"
NoCombatInterrupt       = "1"
ReserveOneForPlayer     = "0"

CockpitTension              = 15
//ForceMode             = "2"
EyePointOffset              = "0.0 4.0 8.0"

DeathDustEffect         = "ginormousdustcloud"
DeathDustDelay          = "5.1"
DeathDustOffset         = "0.0 0.0 0.0"

MapTexture          = "atte_icon"
HealthTexture           = "HUD_rep_atte_icon"
VehiclePosition         = "common.vehiclepositions.pilot"
MapScale            = "2.2"

GeometryName            = "rep_walk_atte"
AnimationName           = "rep_walk_atte"
FirstPerson             = "REP\repatted;rep_1st_cockpit_ATTE"
FirstPersonFOV          = "43"
ThirdPersonFOV          = "60"
MaxHealth               = "40000.0"
Healthtype          = "vehicle"
HitLocation           = "p_crithit 4.0"


SpawnPointCount         = "6"
SpawnPointLocation      = "-6.0 0.0 4.0 0"
SpawnPointLocation      = "6.0 0.0 4.0 0"
SpawnPointLocation      = "-7.0 0.0 0.0 0"
SpawnPointLocation      = "7.0 0.0 0.0 0"
SpawnPointLocation      = "-6.0 0.0 -4.0 0"
SpawnPointLocation      = "6.0 0.0 -4.0 0"
AllyCount           = 65536
Radius              = 0.0
ValueBleed          = 10
Value_ATK_Alliance      = 10
Value_ATK_CIS           = 10
Value_ATK_Empire        = 10
Value_ATK_Republic      = 10
Value_ATK_Locals        = 0
Value_DEF_Alliance      = 0
Value_DEF_CIS           = 0
Value_DEF_Empire        = 0
Value_DEF_Republic      = 0
Value_DEF_Locals        = 0
HUDIndexDisplay     = 0


DamageStartPercent      = 60.0
DamageStopPercent       = 30.0
DamageEffect            = "com_sfx_vehiclespark"
DamageAttachPoint       = "hp_damage_3"

DamageStartPercent      = 60.0
DamageStopPercent       = 30.0
DamageEffect            = "com_sfx_vehiclespark"
DamageAttachPoint       = "bone_mr_thigh"

DamageStartPercent      = 60.0
DamageStopPercent       = 30.0
DamageEffect            = "com_sfx_vehiclespark"
DamageAttachPoint       = "bone_ml_thigh"

DamageStartPercent      = 50.0
DamageStopPercent       = 30.0
DamageEffect            = "com_sfx_vehiclespark"
DamageAttachPoint       = "bone_mr_calf"

DamageStartPercent      = 50.0
DamageStopPercent       = 30.0
DamageEffect            = "com_sfx_vehiclespark"
DamageAttachPoint       = "bone_ml_calf"

DamageStartPercent      = 40.0
DamageStopPercent       = 20.0
DamageEffect            = "com_sfx_vehiclesmoke"
DamageEffectScale       = 2.0
DamageInheritVelocity       = 0.0
DamageAttachPoint       = "hp_damage_1"

DamageStartPercent      = 19.0
DamageStopPercent       = 0.0000001
DamageEffect            = "com_sfx_vehicleflame"
DamageEffectScale       = 2.0
DamageInheritVelocity       = 0.0
DamageAttachPoint       = "hp_damage_1"

DamageStartPercent      = 40.0
DamageStopPercent       = 20.0
DamageEffect            = "com_sfx_vehiclesmoke"
DamageEffectScale       = 2.5
DamageInheritVelocity       = 0.0
DamageAttachPoint       = "hp_damage_2"

DamageStartPercent      = 19.0
DamageStopPercent       = 0.0000001
DamageEffect            = "com_sfx_vehicleflame"
DamageEffectScale       = 2.5
DamageInheritVelocity       = 0.0
DamageAttachPoint       = "hp_damage_2"

//ExplosionCritical     = "rep_walk_atte_exp"
ExplosionDestruct       = "rep_walk_atte_exp"
ExplosionName           = "rep_walk_atte_exp"
ExplosionOffset             = "0.0 0.0 0.0"
DeathAnimationExplosion     = "atat_explosion"
DeathAnimationExplosionTime = "1.5"
FinalExplosion          = "rep_walk_atte_exp"
FinalExplosionOffset        = "0.0 0.0 0.0"

// PILOT CONTROLS

PitchRate                   = "0.75"
PitchFilter                 = "3.75"

SteerAtYawLimit         = "1"
SteerAtStrafeLimit      = "0"
CorrectAimForSteering   = "1"
SteerTowardAimFactor    = "0.0"
ReverseBackwardSteering = "1"       //steer in reverse like a car - ThrustAngleToStrafe works more intuitively this way
ThrustAngleToStrafe     = "87"    //should match yaw limit or 0.0
ThrustAngleToTurn       = "88"    //thrust angle to reach full forward turn speed
ThrustAngleToStop       = "89"    //thrust angle to turn in place

Acceleraton             = "1.5"

MaxSpeed            = "2.5"
MaxStrafeSpeed          = "3.5"
MaxTurnSpeed            = "1.0"


PCPitchRate             = 15.0
PCSpinRate          = 15.0
PCTurnRate          = 25.0

StoppedTurnSpeed        = "0.13"
ForwardTurnSpeed        = "0.13"
TurnThreshold           = "0.35"

TrackCenter         = "0.0 11.0 0.0"
TrackOffset             = "0.0 -3.0 20.0"
TiltValue           = "10"
AimValue            = "0.8"
AutoAimYLimits          = "-0.9 0.9"

WEAPONSECTION = "1"
WeaponName          = "rep_weap_walk_atte_laser"
WeaponAmmo          = "0"


YawLimits           = "-20.0 20.0"
PitchLimits         = "-20.0 20.0"

AimerYawLimits          = "-32.0 32.0"
AimerPitchLimits        = "-15.0 20.0"
AimerNodeName           = "aimer_Fgun_1"
FirePointName           = "hp_fire_fgun_1"

FireOutsideLimits       = "1"

NextAimer           = "-"

AimerYawLimits          = "-32.0 32.0"
AimerPitchLimits        = "-15.0 20.0"
AimerNodeName           = "aimer_Fgun_2"
FirePointName           = "hp_fire_fgun_2"

FireOutsideLimits       = "1"

WEAPONSECTION = "2"

WeaponName          = "rep_weap_walk_atte_recoilless"
WeaponAmmo          = "0"

AimerYawLimits          = "-32.0 32.0"
AimerPitchLimits        = "-15.0 25.0"
AimerNodeName           = "aimer_Fgun_3"
FirePointName           = "hp_fire_fgun_3"

FireOutsideLimits       = "1"

NextAimer           = "-"

AimerYawLimits          = "-32.0 32.0"
AimerPitchLimits        = "-15.0 25.0"
AimerNodeName           = "aimer_Fgun_4"
FirePointName           = "hp_fire_fgun_4"

FireOutsideLimits       = "1"

TEMP_AnimationSpeed         = "1.5"
TEMP_Type           = "0"

WaterDamageInterval     = "1.0"
WaterDamageAmount       = "10.0"


// MAIN GUN TURRET
//----------------------
WALKERSECTION           = "TURRET1"

VehiclePosition         = "common.vehiclepositions.gunner"

WEAPONSECTION           = "1"
//FirstPerson             = "rep\repsccam;rep_1st_cockpit_securitycam"
//ForceMode             = "2"
ThirdPersonFOV          = "55"

PitchLimits             = "-15 15"

EyePointOffset          = "0.0 2.0 5.0"
TrackCenter         = "0.0 3.0 -7.0"
TrackOffset             = "0.0 0.0 0.0"
TiltValue           = "0.0"
NormalDirection         = "-0.8"
AimValue            = "0.8"
AutoAimYLimits          = "-0.9 0.9"

ForceMode				=	1

TurretNodeName          = "aimer_maincannon_y"

PitchTurnFactor         = "0.0"

WeaponName          = "rep_weap_walk_atte_turret_cannon"
WeaponAmmo          = "0"

AimerNodeName           = "aimer_maincannon_x"
AimerPitchLimits        = "-0.0 0.0"
AimerYawLimits          = "-0.0 0.0"
FirePointName           = "hp_fire_maincannon"

PitchRate                   = "0.75"
//PitchFilter                 = "3.75"
TurnRate                    = "1.25"
//TurnFilter                  = "3.75"

PilotPosition           = "hp_main_gunner"
PilotAnimation          = "drive"

TurretYawSound         = "turret_whir_yaw_lp"
TurretYawSoundPitch    = "0.7"
TurretPitchSound       = "turret_whir_pitch_lp"
TurretPitchSoundPitch   = "0.7"
TurretAmbientSound     = ""
TurretActivateSound    = "vehicle_equip"
TurretDeactivateSound  = ""
TurretStartSound       = ""
TurretStopSound        = ""


PCPitchTurnFactor   = "20.0"
PCYawTurnFactor     = "20.0"

// CO-PILOT GUNNER
//----------------------
WALKERSECTION           = "TURRET2"

//FirstPerson             = "rep\repsccam;rep_1st_cockpit_securitycam"
//ForceMode             = "2"
ThirdPersonFOV          = "55"

VehiclePosition         = "common.vehiclepositions.copilot"

EyePointOffset          = "0.0 8.0 0.0"
TrackCenter         = "0.0 10.0 0.0"
TrackOffset             = "0.0 0.0 7.0"
TiltValue           = "0.0"

ForceMode				=	1

PitchRate                   = "1"
PitchFilter                 = "3.75"
TurnRate                    = "1"
TurnFilter                  = "3.75"

WeaponName          = "rep_weap_walk_atte_rear_gun"
WeaponAmmo          = "0"

YawLimits           = "120 240"
PitchLimits         = "-17.0 20.0"

AimerNodeName           = "aimer_Rgun_1"
AimerYawLimits          = "-35 110"
AimerPitchLimits        = "-15 25"
FirePointName           = "hp_fire_rgun_1"

NextAimer           = "-"

AimerNodeName           = "aimer_Rgun_2"
AimerYawLimits          = "-110 35"
AimerPitchLimits        = "-15 25"
FirePointName           = "hp_fire_rgun_2"

TurretYawSound         = "turret_whir_yaw_lp"
TurretYawSoundPitch    = "0.7"
TurretPitchSound       = "turret_whir_pitch_lp"
TurretPitchSoundPitch   = "0.7"
TurretAmbientSound     = ""
TurretActivateSound    = "vehicle_equip"
TurretDeactivateSound  = ""
TurretStartSound       = ""
TurretStopSound        = ""


// COLLISION VALUES
//----------------------
TerrainCollision    = "p_foot_fr"
TerrainCollision    = "p_foot_fl"
//TerrainCollision  = "p_foot_mr"
//TerrainCollision  = "p_foot_ml"
TerrainCollision    = "p_foot_br"
TerrainCollision    = "p_foot_bl"

VehicleCollision    = "p_vehiclesphere1"
VehicleCollision    = "p_vehiclesphere2"
VehicleCollision    = "p_main_barrel"

SoldierCollision    = "p_foot_fr"
SoldierCollision    = "p_foot_fl"
SoldierCollision    = "p_foot_mr"
SoldierCollision    = "p_foot_ml"
SoldierCollision    = "p_foot_br"
SoldierCollision    = "p_foot_bl"
SoldierCollision    = "p_arm_fr"
SoldierCollision    = "p_arm_fl"
SoldierCollision    = "p_arm_mr"
SoldierCollision    = "p_arm_ml"
SoldierCollision    = "p_arm_br"
SoldierCollision    = "p_arm_bl"
SoldierCollision    = "p_main"
SoldierCollision    = "p_main1"
SoldierCollision    = "p_main2"
SoldierCollision    = "p_main3"
SoldierCollision    = "p_main4"
SoldierCollision    = "p_main_barrel"
SoldierCollision    = "p_main_gun_y"

OrdnanceCollision   = "p_foot_fr"
OrdnanceCollision   = "p_foot_fl"
OrdnanceCollision   = "p_foot_mr"
OrdnanceCollision   = "p_foot_ml"
OrdnanceCollision   = "p_foot_br"
OrdnanceCollision   = "p_foot_bl"
OrdnanceCollision   = "p_arm_fr"
OrdnanceCollision   = "p_arm_fl"
OrdnanceCollision   = "p_arm_mr"
OrdnanceCollision   = "p_arm_ml"
OrdnanceCollision   = "p_arm_br"
OrdnanceCollision   = "p_arm_bl"
OrdnanceCollision   = "p_main"
OrdnanceCollision   = "p_main1"
OrdnanceCollision   = "p_main2"
OrdnanceCollision   = "p_main3"
OrdnanceCollision   = "p_main4"
OrdnanceCollision   = "p_main_barrel"
OrdnanceCollision   = "p_main_gun_y"
OrdnanceCollision   = "p_crithit"

BuildingCollision   = "p_vehiclesphere1"
BuildingCollision   = "p_sphere_lm_foot"
BuildingCollision   = "p_vehiclesphere2"
BuildingCollision   = "p_sphere_rm_foot"

CargoNodeName       = "hp_link_1"

StompEffect = "com_sfx_walkerstomp"



WalkerOrientRoll    = "1"
LegRayHitLength     = "5.0"
WalkerWidth     = "10.0"

LegPairCount        = "2"

WalkerLegPair       = "front_legs"

LegBoneLeft     = "bone_fl_foot"
LegBoneRight        = "bone_fr_foot"

LegBoneTopLeft      = "bone_fl_shoulder"
LegBoneTopRight     = "bone_fr_shoulder"

TerrainLeft     = "p_foot_fl"
TerrainRight        = "p_foot_fr"

FootBoneLeft        = "bone_l_toe"
FootBoneRight       = "bone_r_toe"

WalkerLegPair       = "back_legs"

LegBoneLeft     = "bone_bl_foot"
LegBoneRight        = "bone_br_foot"

LegBoneTopLeft      = "bone_bl_shoulder"
LegBoneTopRight     = "bone_br_shoulder"

TerrainLeft     = "p_foot_bl"
TerrainRight        = "p_foot_br"

FootBoneLeft        = "bone_l_toe"
FootBoneRight       = "bone_r_toe"

CHUNKSECTION        = "CHUNK1"
ChunkGeometryName   = "rep_walk_atte_chunk1"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = "com_sfx_explosion_lg"
ChunkPhysics        = "FULL"
ChunkOmega      = "1.0 4.0 0.5"
ChunkBounciness     = 0.45
ChunkStickiness     = 0.25
ChunkSpeed      = "11.0"
ChunkUpFactor       = "14.00"
ChunkTrailEffect    = "com_sfx_chunktrail_sm"

CHUNKSECTION        = "CHUNK2"
ChunkGeometryName   = "rep_walk_atte_chunk2"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "6"
ChunkTerrainEffect  = "dirtspray"
ChunkPhysics        = "FULL"
ChunkOmega      = "2.0 1.5 3.0"
ChunkBounciness     = 0.45
ChunkStickiness     = 0.25
ChunkSpeed      = "10.0"
ChunkUpFactor       = "2.00"
ChunkTrailEffect    = "com_sfx_chunktrail_sm"

CHUNKSECTION        = "CHUNK3"
ChunkGeometryName   = "rep_walk_atte_chunk3"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "5"
ChunkTerrainEffect  = "dirtspray"
ChunkTrailEffect    = "com_sfx_chunktrail_sm"
ChunkPhysics        = "FULL"
ChunkOmega      = "2.0 2.0 2.0"
ChunkSpeed      = "14.0"
ChunkUpFactor       = "5.00"

CHUNKSECTION        = "CHUNK4"
ChunkGeometryName   = "rep_walk_atte_chunk4"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "3"
ChunkTerrainEffect  = "dirtspray"
ChunkPhysics        = "FULL"
ChunkOmega      = "2.0 2.0 1.5"
ChunkBounciness     = 0.55
ChunkStickiness     = 0.25
ChunkSpeed      = "10.0"
ChunkUpFactor       = "1.00"
ChunkTrailEffect    = "com_sfx_chunktrail_sm"

CHUNKSECTION        = "CHUNK5"
ChunkGeometryName   = "rep_walk_atte_chunk5"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "3"
ChunkTerrainEffect  = "dirtspray"
ChunkPhysics        = "FULL"
ChunkOmega      = "2.0 0.5 2.0"
ChunkBounciness     = 0.45
ChunkStickiness     = 0.25
ChunkSpeed      = "6.0"
ChunkUpFactor       = "2.00"
ChunkTrailEffect    = "com_sfx_chunktrail_sm"

ChunkSmokeEffect    = "com_sfx_smokeplume"
ChunkSmokeNodeName  = "hp_smoke1"


CHUNKSECTION        = "CHUNK6"
ChunkGeometryName   = "rep_walk_atte_chunk6"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "3"
ChunkTerrainEffect  = "com_sfx_explosion_lg"
ChunkTrailEffect    = "com_sfx_chunktrail_sm"
ChunkPhysics        = "FULL"
ChunkOmega      = "1.0 5.0 1.0"
ChunkSpeed      = "12.0"

//PassengerSlots          = "4"
//PassengerEyePoint       = "hp_passenger"
//EyePointOffset        = "5.0 3.0 -10.0"

VOUnitType              = 127
StompDetectionType = "1"
FootstepSound0 = "com_weap_layered_at_step"
FootstepSound1 = "com_weap_layered_at_step"
FootstepSound4 = "com_weap_layered_at_step"
FootstepSound5 = "com_weap_layered_at_step"
//HydraulicSound    = "walkerservo"
//HydraulicSoundHeight  = "0.5"
DeathSound      = "imp_weap_ord_exp_lg"
VehicleCollisionSound   ="com_veh_collision_lg"
CISMusic                ="cis_vehicle"
RepMusic                ="rep_vehicle"
MusicSpeed              = "0.3"
MusicDelay              = "3.0"


FoleyFXGroup    = "metal_foley"

Re: Odd Crash Error

Posted: Sat Dec 29, 2007 1:16 pm
by trainmaster611
Why did you replace the ODF? Why not just change the vehicle?

Re: Odd Crash Error

Posted: Sat Dec 29, 2007 7:26 pm
by NullCommando
I wanted the AT-TE to overight the AT-AT for a special mod I'm making