[NULL] problem

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cloneknight
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[NULL] problem

Post by cloneknight »

i munge my game and start to play it when everythinh is [NULL] or like inf_rep_ep2_sniper

when i run my map in the select box it says DRD%s_%s

PC_mungelog
ERROR[localizemunge uk_english.cfg]:Text file syntax error. (No matching bracket)ERROR[localizemunge uk_english.cfg]:Text file syntax error. (No matching bracket) [continuing]
2 Errors 0 Warnings

ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\uk_english.loc.req(1)...

ucft <--
ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\uk_english.loc.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

bf2_modtools
Opened logfile BFront2.log 2007-04-07 1212
ingame stream movies\crawl.mvs

Message Severity: 3
.\Source\LoadUtil.cpp(1010)
Data in data\_lvl_pc\..\..\addon\DRD\data\_LVL_PC\core.lvl is not a binary UCF file.
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
prev = texture iLastPage = 4
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA494C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie cor1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly

EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA494C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 2
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie cor1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 3
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 4
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 5
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 4
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 3
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 2
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA494C
play movie cor1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly

EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA494C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 2
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = 1 bEra_Galactic = 1
clonewar_visable = true galactic_visable = true
Adding map: DRDc_con idx: 1
Adding map: DRDg_con idx: 2
play movie cor1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly

num, Selection = 1 table: 03CA494C
num, Selection = 1 table: 03CA494C
play movie cor1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly

this.CurButton = _map_remove
cur_button = nil
num, Selection = 1 table: 03CA494C
play movie cor1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly

this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\StatusDisplay.cpp(489)
StatusDisplay::SetSquadCommand: can't find localize string for 0x276fbf4

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string common.victoryin for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string common.defeatin for HUD text element

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.weaponOverheat for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.popup.hintTitle for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.popup.pressToContinue for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.popup.pressToContinue for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.popup.objectiveTitle for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.popup.pressToContinue for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.objectives.updated for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.objectives.showdetails for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.objectives.showhints for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.mapdisplay.pressToReturn for HUD text element

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string ifs.controls.presets.A for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string ifs.controls.presets.B for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.missilelock for HUD text element

Message Severity: 2
.\Source\HUDElementText.cpp(509)
Unable to find localization string game.spawndisplay.commandpost for HUD text element

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9691cdf9)!

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'prop_steamgrate' not found

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "gt1_prop_box_broken_exp" missing effect "small_explosion"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "rep_walk_atte_exp"

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [kas2_bldg_oilrefinery]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [kas2_bldg_oilrefinery]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [kam_bldg_podroom_console_01_des]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [kam_bldg_podroom_console_01_des]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [tan4_prop_Console]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [tan4_prop_Console]

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'dag1_mist' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'fireflies' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'fireflies' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'fireflies' not found

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [kas2_prop_pipes]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [kas2_prop_pipes]

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "spa_prop_frigate_destruct_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(642)
Building "spa1_prop_correliancruiser" missing destroyed geometry "spa1_prop_correliancruiser_dest"

Message Severity: 2
.\Source\AttachedEffects.cpp(130)
AttachEffects: odf 'spa1_prop_engine_light' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'spa1_sfx_engineheatshimmer_18diam' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'spa1_sfx_engineheatshimmer_12diam' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'spa1_sfx_engineheatshimmer_12diam' not found

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a16dc2ed: trying to replace "cis_prop_droidgunship" with "cis_prop_droidgunship2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7740f346: trying to replace "kas2_prop_sea_wall_l" with "kas2_prop_sea_wall_l4"

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_beam' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'turret_cannon' is not localized for stats page

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2f6fca47: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=53c1b074: trying to replace "kas_prop_treegroup" with "kas_prop_treegroup2"

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser' is not localized for stats page

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7beac5eb: trying to replace "fel1_prop_supply_box" with "fel1_prop_supply_box2"

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_hoth_dishturret' is not localized for stats page

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7ceac77e: trying to replace "fel1_prop_supply_box" with "fel1_prop_supply_box1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fba1448c: trying to replace "rep_prop_gunship" with "rep_prop_gunship3"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7c40fb25: trying to replace "kas2_prop_sea_wall_l" with "kas2_prop_sea_wall_l1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fda147b2: trying to replace "rep_prop_gunship" with "rep_prop_gunship1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=9b6db97b: trying to replace "cis_prop_droidgunship" with "cis_prop_droidgunship4"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7931ebe2: trying to replace "kas2_prop_sea_wall_r" with "kas2_prop_sea_wall_r2"

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=56c1b52d: trying to replace "kas_prop_treegroup" with "kas_prop_treegroup1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d9fee2d6: trying to replace "com_item_healthrecharge" with "com_item_healthrecharge0"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=af1494df: trying to replace "kas2_prop_holotable" with "kas2_prop_holotable2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7831ea4f: trying to replace "kas2_prop_sea_wall_r" with "kas2_prop_sea_wall_r1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=faa142f9: trying to replace "rep_prop_gunship" with "rep_prop_gunship4"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=17927508: trying to replace "tan4_bldg_engine_a" with "tan4_bldg_engine_a10"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7840f4d9: trying to replace "kas2_prop_sea_wall_l" with "kas2_prop_sea_wall_l5"

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_geoturret' is not localized for stats page

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7a40f7ff: trying to replace "kas2_prop_sea_wall_l" with "kas2_prop_sea_wall_l3"

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [b92433ae] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [b92433ae] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_hoth_lasermortar_laser' is not localized for stats page

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=cd4c6721: trying to replace "hoth_prop_command_console_c" with "hoth_prop_command_console_c1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=9a6db7e8: trying to replace "cis_prop_droidgunship" with "cis_prop_droidgunship5"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=26a2fd7b: trying to replace "tan4_bldg_engine_a" with "tan4_bldg_engine_a0"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=1892769b: trying to replace "tan4_bldg_engine_a" with "tan4_bldg_engine_a11"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7940f66c: trying to replace "kas2_prop_sea_wall_l" with "kas2_prop_sea_wall_l2"

Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "cp8_controlzone"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "deathstar_turrent"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "deathstar_turrent"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 33

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 34

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 35

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 37

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 38

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=50117f4e: trying to replace "hoth_bldg_tunnel_exit" with "hoth_bldg_tunnel_exit0"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 39

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 40

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=64a97ec8: trying to replace "fel1_bld_post" with "fel1_bld_post1"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 41

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 42

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 43

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7aeac458: trying to replace "fel1_prop_supply_box" with "fel1_prop_supply_box3"

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [b92433ae] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [b92433ae] has no hardpoint '' [f83941d9]

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "com_item_vehiclerecharge"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, com_item_vehiclerecharge, that does not have an .odf file associated with it

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f1bb7ab7]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [74cc16ab] has no hardpoint '' [f83941d9]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=9e6dbe34: trying to replace "cis_prop_droidgunship" with "cis_prop_droidgunship1"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 44

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b0149672: trying to replace "kas2_prop_holotable" with "kas2_prop_holotable1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a06dc15a: trying to replace "cis_prop_droidgunship" with "cis_prop_droidgunship3"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7a31ed75: trying to replace "kas2_prop_sea_wall_r" with "kas2_prop_sea_wall_r3"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=9d6dbca1: trying to replace "cis_prop_droidgunship" with "cis_prop_droidgunship6"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=25a2fbe8: trying to replace "tan4_bldg_engine_a" with "tan4_bldg_engine_a1"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 45

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 46

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376

Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_upper)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_lower)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_upper)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_lower)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_upper)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_lower)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_upper)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_lower)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_upper)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_lower)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_upper)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2035)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_lower)


Message Severity: 2
.\Source\SoldierAnimatorClass.cpp(2062)
Can't find (POSSIBLY unused) soldier animation grevious_sabre_dishcannon_9pose


Message Severity: 2
.\Source\Team.cpp(391)
common.sides.rep.name not localized

Message Severity: 2
.\Source\Team.cpp(398)
common.sides.cis.name not localized

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_commando_pistol' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_fusioncutter' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_timebomb' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_pistol' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_rocket_launcher' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_pistol' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_thermaldetonator' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_mine_dispenser' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_award_pistol' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_award_rocket_launcher' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_emp_launcher' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_thermaldetonator' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_commando_pistol' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_fusioncutter' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_timebomb' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_rocket_launcher' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_pistol' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_mine_dispenser' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_rocket_launcher' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_sniper_rifle' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_autoturret_dispens' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_award_sniper_rifle' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_sniper_rifle' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_rifle' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_award_rifle' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_rifle' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_rifle' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_bulldog' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_mortar_launcher' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_debuff_poison' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_remotedroid' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_repeater' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_walk_droideka_shield' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_autoturret_dispens' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_sniper_rifle' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_shotgun' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_detpack' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_powerup_dispenser' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_award_shotgun' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_chaingun' is not localized for stats page
and, also, i cant run editlocalize

please help.
Last edited by cloneknight on Sat Apr 07, 2007 12:23 pm, edited 1 time in total.
cloneknight
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Post by cloneknight »

DRDc_com (scripts)
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")

-- REP Attacking (attacker is always #1)
local REP = 1;
local CIS = 2;
-- These variables do not change
local ATT = REP;
local DEF = CIS;


function ScriptPostLoad()


--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp5 = CommandPost:New{name = "cp5"}
cp6 = CommandPost:New{name = "cp6"}
cp7 = CommandPost:New{name = "cp7"}
cp8 = CommandPost:New{name = "cp8"}



--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}

--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:AddCommandPost(cp6)
conquest:AddCommandPost(cp7)
conquest:AddCommandPost(cp8)

conquest:Start()

EnableSPHeroRules()

end


---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()

ReadDataFile("ingame.lvl")


SetMaxFlyHeight(6000)
SetMaxPlayerFlyHeight (6000)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep2_marine",
"rep_inf_ep2_rocketeer",
"rep_inf_ep2_engineer",
"rep_inf_ep2_pilot",
"rep_inf_ep2_sniper",
"rep_inf_ep2_rocketeer_chaingun",
"rep_inf_ep2_jettrooper_sniper",
"rep_inf_ep2_jettrooper",
"rep_hover_fightertank",
"rep_hero_obiwan",
"rep_hover_barcspeeder")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_marine",
"cis_inf_rocketeer",
"cis_inf_pilot",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_grievous",
"cis_hover_aat")


ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
rep = {
team = REP,
units = 65,
reinforcements = 500,
soldier = { "rep_inf_ep2_marine",15, 20},
assault = { "rep_inf_ep2_rocketeer",3, 5},
engineer = { "rep_inf_ep2_engineer",3, 5},
pilot = { "rep_inf_ep2_pilot",3, 5},
sniper = { "rep_inf_ep2_sniper",3, 5},
marine = {"rep_inf_ep2_rocketeer_chaingun",3, 5},
officer = {"rep_inf_ep2_jettrooper_sniper",3, 5},
special = { "rep_inf_ep2_jettrooper",3, 5},

},
cis = {
team = CIS,
units = 30,
reinforcements = 600,
soldier = { "cis_inf_marine",10, 11},
assault = { "cis_inf_rocketeer",3, 4},
engineer = { "cis_inf_pilot",7, 4},
sniper = { "cis_inf_sniper",3, 4},
officer = {"cis_inf_officer",3, 4},
special = { "cis_inf_droideka",3, 3},
}
}

SetHeroClass(CIS, "cis_hero_grievous")
SetHeroClass(REP, "rep_hero_obiwan")


-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:DRD\\DRD.lvl", "DRD_conquest")
ReadDataFile("dc:DRD\\DRD.lvl", "DRD_conquest")
SetDenseEnvironment("false")




-- Sound

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")

SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)

SetVictoryMusic(REP, "rep_yav_amb_victory")
SetDefeatMusic (REP, "rep_yav_amb_defeat")
SetVictoryMusic(CIS, "cis_yav_amb_victory")
SetDefeatMusic (CIS, "cis_yav_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);

AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end
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squipple
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Post by squipple »

I also don't have a direct answer, but would like to second what psychofred said. Keen troubleshooting skills are invaluable. Knowing to take it one step at a time and not getting overwhelmed, and knowing what youre doing and why. I work with a few people who don't have these skills and I feel much like I do their job for them most of the time. Darn me and my good naturedness.

Anyway, as a guess, I'd check any script files you changed. The "Expecting bracket" error message usually means you forgot a comma, bracket, quote, etc somewhere, but not always. Could be something in a model you made that exported wrong or something. Make a backup of what you currently have, restart with the default, and slowly start introducing pieces you altered.

Good luck.
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