WIP: Arnatra

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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AQT
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Re: WIP: Arnatra

Post by AQT »

hammythepig wrote:I looked there and there is nothing titles "error log" or anything even close to that.
The FAQ / Everything You Need Thread Version 2.0 wrote:Answer - Copy the BF2_modtools.exe from the main BF2_modtools folder and paste it in the same folder as your battlefront2.exe, usually:
\LucasArts\Star Wars Battlefront II\GameData
then you can launch BF2_modtools.exe and play your map to get a BFront2.log located in that same folder.
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CCO!
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Re: WIP: Arnatra

Post by CCO! »

I examined your screenie and figured out what was wrong, I put objects in but my ZE defaults to wire view when I start it. Nice maps by the way.
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hammythepig
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Re: WIP: Arnatra

Post by hammythepig »

CCO! wrote:I examined your screenie and figured out what was wrong, I put objects in but my ZE defaults to wire view when I start it. Nice maps by the way.
thanks :D
AQT wrote:
hammythepig wrote:I looked there and there is nothing titles "error log" or anything even close to that.
The FAQ / Everything You Need Thread Version 2.0 wrote:Answer - Copy the BF2_modtools.exe from the main BF2_modtools folder and paste it in the same folder as your battlefront2.exe, usually:
\LucasArts\Star Wars Battlefront II\GameData
then you can launch BF2_modtools.exe and play your map to get a BFront2.log located in that same folder.
The 'and play you map' part is going to be hard, seeing as I get a crash to desktop. Thanks for the advice though, I don't mean to sound mean or sarcastic. I just dont know how to play the map if it CTDs.
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Maveritchell
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Re: WIP: Arnatra

Post by Maveritchell »

hammythepig wrote:The 'and play you map' part is going to be hard, seeing as I get a crash to desktop. Thanks for the advice though, I don't mean to sound mean or sarcastic. I just dont know how to play the map if it CTDs.
Bfront2.log is a continuously generated feedback log of whatever you run in Battlefront. If you have an error that crashes, it will almost always generate the error in the log right before the crash. That's why it's what we use to figure out crashes.
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