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Lehon: Islands (WIP Name)

Posted: Sat Feb 24, 2007 5:02 pm
by Darth_Z13
Well it's been a bit since I posted a WIP map so here it is...

Lehon: Islands

A Galactic Republic fleet evading CIS ships has crashed on an island on Lehon. The CIS have landed nearby to destroy the remnant...

No Custom Sides Yet.... Need Suggestions.

Current Bugs: UT-AT main blasters have no sound

Screenies:
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Thanks to Qdin for his clone bodies and trying to help me come up with a name (ROFL).

RE: Lehon: Islands

Posted: Sat Feb 24, 2007 5:04 pm
by RevanSithLord
Ok. That's sexy! :D Nice work!


Yes, Sexy is my word of the week. lmao

RE: Lehon: Islands

Posted: Sat Feb 24, 2007 5:07 pm
by Qdin
I still think my first suggestion was best... ._.'

looks good ;P I still want more dead clones.

Isn't that right, people? We want death :D

RE: Lehon: Islands

Posted: Sat Feb 24, 2007 5:12 pm
by FOOLIS
nah poor poor clones...^^
but you could add some more small islands on the sea ....and more at-xt´s :twisted: ....

RE: Lehon: Islands

Posted: Sat Feb 24, 2007 5:19 pm
by Rekubot
That looks pretty nice. What I suggest you do is either change the side to Phase I clone troopers, or wait for someone to model some Phase II ones. With that new converter out they'll probably be here pretty soon. A couple more things you could do is make the water less blue and change the grass texture to something that's a bit darker green. A little foliage wouldn't go amiss either. Or some flame and smoke from the crashed ships. I'll shutup now.

Posted: Sat Feb 24, 2007 5:19 pm
by squipple
If you want a temple (the one in your first pic) that has decent collision geometry, let me know...I've got a version of that model that I fixed.

Posted: Sat Feb 24, 2007 5:56 pm
by Xavious
Nice to see you're back to mapping. Looks good so far, but a little... plain. It could use foliage and rocks.

Posted: Sat Feb 24, 2007 6:08 pm
by Shadow_Cat
Its cool, as always: can't wait to play map! It would be nice if people came out with some different skins and infantry.

Posted: Sat Feb 24, 2007 8:55 pm
by Darth_Z13
I added a couple more dead clones and some other random objects and stuff. I need some ideas for sides though...

Posted: Sat Feb 24, 2007 9:03 pm
by Ipodzanyman
always remember shadows :wink: It look entirely different when you mess with the lighting....

Posted: Sat Feb 24, 2007 9:05 pm
by -Yock-
do you really need sides? I'm sick of edited sides...

Posted: Sat Feb 24, 2007 9:28 pm
by Ateas
Me too. Side mods dont work with side- edited maps. :(

Posted: Sat Feb 24, 2007 10:22 pm
by RevanSithLord
It's more fun with something new though. 3/4 people here like edited sides. Would you rather want the ol boring 501st on every single darned map?

Posted: Sat Feb 24, 2007 10:48 pm
by Darth_Z13
Yay! Lookee what I got!
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I got the hovering sound working but the blasters don't...

And lighting doesn't work for me for unknown reasons...

Posted: Sat Feb 24, 2007 10:50 pm
by -Yock-
Yeah, I know I'm strange, but yes. I would prefer the ol boring 501st on every single darned map. As ateas stated, we like to use our own sides on every map, so changing the sides will [word not allowed] everything up.

Posted: Sun Feb 25, 2007 12:50 am
by Schizo
No offense, but it doesn't really look like Rakata Prime/Lehon. Rakata Prime was a tropical planet. With beaches, palm trees, etc. covering the whole surface. This looks more like a fusion between Yavin and Kashyyyk. I mean, it looks pretty good so far, but just not like Rakata Prime should. Maybe you could get away with it, but me, personally, I'd rather keep it true to KotOR. Not to say that a planet can't change in 4000 years, but still... I don't know... do what you must. Just making a suggestion. I was actually going to do a Rakata Prime map completely accurate to KotOR, but I kinda got sidetracked and stuff, so yeah...

I did have a really good sky texture that I made based off of screens from KotOR, but it was lost when I wiped my computer a few days ago. If I still had it I'd send it to you... maybe I can try remaking it for you... I don't know, I'll have to see. Though one thing I do recommend you do, is download Bandu's palm tree models from the downloads section and use those instead of those regular trees. And maybe use some of the textures from the shipped Kashyyyk; they've got some really good beach and grass textures you could use. And maybe use some reskinned rock formations and stones from Tatooine: Dune Sea, since Rakata Prime had a lot of rocks and stuff like that. Those are my suggestions.

Posted: Sun Feb 25, 2007 10:23 am
by Darth_Z13
Thanks for the suggestions. I know it doesn't really look like Lehon but I will try and make it more accurate. Unfortunately, I haven't reached Lehon in KotOR yet (still on Korriban). Does anyone know where I can get the save game editor (I think that's what its called)?

And ya I am going to try and make it more Rakata-y.

Posted: Sun Feb 25, 2007 12:48 pm
by Schizo
Well, I'd suggest maybe try getting a little further into the game so as you can actually see Rakata Prime as it is in the game. It's never a good idea to make a map when you have no idea what the planet looks like. You should always try to get a very good idea of what the world you're designing should look like before you go and make it.

It took me a long time just to get Saleucami looking just right, and it's a pretty barren and simple planet to do. Rakata Prime is going to be a lot more complicated. While playing through, definitely take the time to go around and take very meticulous and detailed screenshots of every square inch you possibly can. I guarantee you it'll help a lot.

The problem with Saleucami was that I only had a 10-second scene in the movie that flew by at 100 kph. You have a much more detailed and convenient level to use as reference for Rakata Prime, so I just suggest to try and use it to it's fullest extent. Just making a suggestion though. It's your map; you can design it however you want. But the closer you get it to the game, the easier it'll be for people to recognize the planet they're playing on. My number one goal when designing my maps is to get people to feel like they're actually there on the planet that they're playing on.

One thing you may want to do is try and ask around for someone who's willing to make you some custom models, or maybe try making some yourself. I'm not sure whether or not you know how to use XSI, but having some custom models would really make the map better, since there is a lot of stuff on the KotOR level that you can't really make using just shipped assets. The Temple of the Ancients is a perfect example. Or the Rakata enclave. But, maybe you want to do it on a different area of the planet. In that case you could probably get away with making up some stuff. Though I would still suggest to try and get your hands on some custom models anyway, since the style of architecture on Rakata is much different from that of Yavin or Naboo.

Posted: Sun Feb 25, 2007 9:28 pm
by Darth_Z13
Wow... just got to Rakata and you're right, I'm gonna either rename my map or remake it...

Lehon was only the temporary name anyway...

Posted: Sun Feb 25, 2007 9:41 pm
by Galactic_Marine
RevanSithLord wrote:It's more fun with something new though. 3/4 people here like edited sides. Would you rather want the ol boring 501st on every single darned map?
I don't think most maps do have the same boring old 501st troopers...they always make new sides. So, technically, we really don't get enough of the 501st. Plus, the way the units were set up with their different weapons really worked out gameplay wise, and sometimes, it doesn't with edited sides.