Decreasing the size of the collision primitives on a...
Posted: Sun Sep 23, 2007 6:18 pm
tank.msh
That is my intention, then I plan to use a msh.option file to scale the rest of it. I also want to change the primitives' positions to reflect the new model size (6.25% of the original size) I tried using bconstructor but the mini tank in game collides correctly but it looks like a floating scrap heap. I don't mind if the moving parts get stuck in their default positions.
Thanks in advance.
p.s. this is for new weapons 2 (go to http://hosted.filefront.com/somen00b to get it.)
That is my intention, then I plan to use a msh.option file to scale the rest of it. I also want to change the primitives' positions to reflect the new model size (6.25% of the original size) I tried using bconstructor but the mini tank in game collides correctly but it looks like a floating scrap heap. I don't mind if the moving parts get stuck in their default positions.
Thanks in advance.
p.s. this is for new weapons 2 (go to http://hosted.filefront.com/somen00b to get it.)