All-Purpose Request Thread (Mk. IV)

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
bobfinkl
Rebel Colonel
Rebel Colonel
Posts: 593
Joined: Sun Jul 13, 2008 9:01 am
Projects :: Lots of unreleased stuff
Games I'm Playing :: Life
xbox live or psn: No gamertag set
Location: The quaint little city gametoast.

Re: All-Purpose Request Thread (Mk. IV)

Post by bobfinkl »

Dakota wrote:i had looked already on the assets links thread but couldn't find anything that was a box or crate or even a cube... (maybe i just am not good at finding stuff)
You do realize there are dozens of crate/cube objects in the stock assets right? Anything you can find in the stock levels can be used in your mod map.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: All-Purpose Request Thread (Mk. IV)

Post by Dakota »

thats why i asked for one, i tested the stock ones but nothing really works well for me.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: All-Purpose Request Thread (Mk. IV)

Post by AQT »

Dakota wrote:thats why i asked for one, i tested the stock ones but nothing really works well for me.
i had looked already on the assets links thread but couldn't find anything that was a box or crate or even a cube... (maybe i just am not good at finding stuff)
Right... so what would be the difference between a newly-made-just-for-you box/crate and a preexisting custom or stock box/crate? The description you gave regarding the box that you tried making in Blender doesn't sound really special at all compared to what is already out there.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: All-Purpose Request Thread (Mk. IV)

Post by Dakota »

the boxes all had rounded edges and i needed one that i could make into a box dispenser for building. i had tried using a kamino box and it wouldn't work for some reason even when i added it to the folders.

this was the topic on it

http://www.gametoast.com/forums/viewtop ... 27&t=25874
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: All-Purpose Request Thread (Mk. IV)

Post by AQT »

Squeddie's Model Pack contains several "lego" models that are perfect cubes and various crates/boxes. You may want to scale the cubes down, though.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: All-Purpose Request Thread (Mk. IV)

Post by Dakota »

thanks
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: All-Purpose Request Thread (Mk. IV)

Post by kinetosimpetus »

Hey, I have a request for a kitbash. Can someone put the head of the rebel vanguard on the body of the imperial atst pilot? (the imperial with the grey suit, helmet, but no armor: imp_inf_atstpilot.msh)
User avatar
Herrmann
Private Third Class
Posts: 49
Joined: Sat May 28, 2011 2:43 pm
Games I'm Playing :: SWBF BF2 BFBC2
xbox live or psn: No gamertag set

Re: All-Purpose Request Thread (Mk. IV)

Post by Herrmann »

I have a similar request. Could someone make a model of the Imperial Medic? Here's a reference pic: http://starwars.wikia.com/wiki/Imperial_medic
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: All-Purpose Request Thread (Mk. IV)

Post by CressAlbane »

Could somebody link me to a small, narrow (1/4m x 1/4m) 1 meter high wooden beam?
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Did anyone ever make one of these:
Hidden/Spoiler:
Image
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

when you asked two months ago, there was none and there still is none.
User avatar
Ashley
Private
Posts: 34
Joined: Thu Jun 23, 2011 7:23 pm
Projects :: swbf2 assets 4 girls

Re: All-Purpose Request Thread (Mk. IV)

Post by Ashley »

Hi all, Im Ashley. I host an rpg server everynow and then, and i keep haven to use fc to make it right. my friend fasty <3 has helped me get modded and led me to this place, and i need ur healp. (:

This is wat i need:

1.3 assets

I cant edit scripts cus ingame fake consol doesnt work, and i use fc for making ai friendly so i can rp.
if i could get som general assitance thta would be great <3

if u can, add me on xfire, its "impgirl"

Cheers! :amidala:
User avatar
1FGR1NightGhost
Don't feed the troll (that's me)
Posts: 85
Joined: Wed Jun 08, 2011 12:01 pm
Projects :: Bornesia Kastarian Docks
Games I'm Playing :: swbf2
xbox live or psn: No gamertag set

Re: All-Purpose Request Thread (Mk. IV)

Post by 1FGR1NightGhost »

K, i cant figure how to convert to .msh format, and im lazy

Here are some Sketchup files from my current map. It would be much appreciated if somone could convert these to .msh format. I also included the necessary textures if they're needed (IDK).

http://www.gamefront.com/files/20475449 ... models.zip


This would be a BIG help, thanx alot! :D
CalvaryCptMike
Captain
Captain
Posts: 476
Joined: Sat Feb 19, 2011 3:10 pm
Projects :: Nothing--absolutely nothing
Location: Freed by alien robots, now living on Mars
Contact:

Re: All-Purpose Request Thread (Mk. IV)

Post by CalvaryCptMike »

@impgirl
My understanding is, Zerted lost all the v1.3 assets, I'm actually 100% sure he did. Which in short means they no longer exist. :(
Executer94
Major
Major
Posts: 504
Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina

Re: All-Purpose Request Thread (Mk. IV)

Post by Executer94 »

Could someone mod a cis turret (the small one) so that it shoots, even if it is flipped over (standing on his head)
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: All-Purpose Request Thread (Mk. IV)

Post by naru1305 »

Executer94 wrote:Could someone mod a cis turret (the small one) so that it shoots, even if it is flipped over (standing on his head)
pm me, then i can do this, describe it alittle bit more please
baumerindustries
Lance Corporal
Posts: 96
Joined: Mon Apr 11, 2011 8:24 am
Games I'm Playing :: Bf2 EAW EAWFOC[SI]
xbox live or psn: No gamertag set
Location: In front of my english vocab and translating my confused thinkings into English....

were the bfx assets released

Post by baumerindustries »

one simple question:
Were the bfx assets released if yes where can I download them and may I use them for my own map?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: were the bfx assets released

Post by DarthD.U.C.K. »

Assets Links Thread wrote:Assets Packs
...
yes, you can use them in your map, you have to give proper credits of course. you can find more detailed info on the permissions on the top if the releasethread.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: were the bfx assets released

Post by AQT »

@baumerindustries: The next time you're looking for an asset, post in this topic, but only do that after you have unsuccessfully followed the stipulations in the first post of that topic.
User avatar
Snork
Lieutenant General
Lieutenant General
Posts: 669
Joined: Thu Jun 07, 2007 3:34 pm
Games I'm Playing :: SWBF2 and Minecraft
xbox live or psn: No gamertag set
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Snork »

I really don't mean to pester but I need to get these player models exported or else my map can't really move forward :S Does anyone know who is capable of exporting player models?
Post Reply