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Re: Battlefront: Unleashed
Posted: Mon Feb 23, 2009 5:09 pm
by Ping
Wow, nice work. Can't wait for the next update. And congrats on being promoted to admin.

Re: Battlefront: Unleashed
Posted: Mon Feb 23, 2009 7:47 pm
by H_BOMB
I just got home from school, and look what was waiting for me! The mod continues to look better and better, Mav.
Re: Battlefront: Unleashed
Posted: Mon Feb 23, 2009 8:02 pm
by Null_1138
Those Yavin and Naboo shots are incredible. Even more realistic than the shipped skies. And... It is online compatible (?). Too beautiful for Thesaurus.com to describe.
Re: Battlefront: Unleashed
Posted: Mon Feb 23, 2009 10:13 pm
by Lord Bardar
On-Topic: Cool skins. The random AI heroes thing will be interesting.
Off-Topic: Mav was just promoted to admin? I thought he already was lol. Seemed like it.
Re: Battlefront: Unleashed
Posted: Mon Feb 23, 2009 10:34 pm
by GangsterJawa
Nope, he was just a moderator. Congratz on the promotion Mav!
Re: Battlefront: Unleashed
Posted: Mon Feb 23, 2009 10:34 pm
by Nova Hawk
I am reminded of the old saying that a Dark Lord used once: "Impressive. Most impressive."
Re: Battlefront: Unleashed
Posted: Tue Feb 24, 2009 10:40 pm
by 666rulerofclones
Nova Hawk wrote:I am reminded of the old saying that a Dark Lord used once: "Impressive. Most impressive."
Man this looks good.
Darth Vader wrote:Impressive, most impressive.
Can't wait to try this out!
Re: Battlefront: Unleashed
Posted: Tue Feb 24, 2009 10:42 pm
by Maveritchell
Hot off the presses, some info and video about the Battlefront Unleashed space:
First, the video:
Low Quality Video
High Quality Video
HD Video
Since there's video, no pictures this time- but here's the pertinent information on the spacecraft:
Z-95 Headhunter
Light attack fighter
Equipment: Laser Cannons, Concussion Missiles (x12)
T-65 X-Wing Fighter
Multirole fighter
Equipment: Laser Cannons, Proton Torpedoes (x10), Shielding (non-regenerative)
BTL-B Y-Wing Fighter
Heavy attack fighter
Equipment: Laser Cannons/Ion Cannon (Laser cannon charges up to ion cannon), Proton Torpedoes (x24)
Second seat: Laser Cannon turret
Modified RM-09 Shuttle
Modified light shuttle
Equipment: Laser Cannons, Proton Torpedoes (x18), Shielding (non-regenerative)
Second seat: Heavy Laser Cannon turret
Third seat: Heavy Laser Cannon turret
TIE Vanguard
Light reconnaissance fighter
Equipment: Laser Cannons, Prototype shielding (regenerative, toggled on/off)
TIE Fighter
Multirole fighter
Equipment: Laser Cannons (double)
TIE Bomber
Bomber
Equipment: Laser Cannons, Proton Torpedoes (x10)
Second seat: Proton Bombs (x20)
Sentinel-class Shuttle
Attack shuttle
Equipment: Laser Cannons, Heavy Laser Cannons, Shielding (non-regenerative)
Second seat: Laser Cannon turret
Third seat: Concussion missiles
Fourth-Sixth seat: N/A
Edit: Just kidding about not having screenshots, here are some of some new warhead models:

Note that you will probably not ever get close enough to actually see these, and if you do you will not be happy about it.
Re: Battlefront: Unleashed
Posted: Tue Feb 24, 2009 10:54 pm
by Blade
This is most likely going to sound really cheesy, (especially since I've toyed in only minor ways with any custom scripting) but that
(
Maveritchell wrote:I added in extra scripting that, if it's a multiplayer game, uses predefined heroes (just like normal) and doesn't have AI heroes. AI heroes and random heroes is a singleplayer-only feature.
)
is brilliant. I really appreciate how much time you put into simply making it online compatible.
Re: Battlefront: Unleashed
Posted: Tue Feb 24, 2009 10:56 pm
by Ping
Wow! That's alot of vehicles. I didn't even know that the RM-09 shuttle or the TIE Vanguard existed. Makes me wonder what kind of TIE fighters their going to come up with next...
Re: Battlefront: Unleashed
Posted: Tue Feb 24, 2009 11:19 pm
by Taivyx
Perhaps I'm not familiar enough with Star Wars technology, but what's with the holographic sort of effect on the TIE Vanguard?
Re: Battlefront: Unleashed
Posted: Wed Feb 25, 2009 12:02 am
by Maveritchell
Taivyx wrote:Perhaps I'm not familiar enough with Star Wars technology, but what's with the holographic sort of effect on the TIE Vanguard?
TIE Vanguard
Light reconnaissance fighter
Equipment: Laser Cannons, Prototype shielding (regenerative, toggled on/off)
The rest is just me being artsy about how it looks.
Re: Battlefront: Unleashed
Posted: Wed Feb 25, 2009 12:04 am
by Nova Hawk
Wow, very cool, Mav! Will be seeing pics of the new vehicles soon?
Re: Battlefront: Unleashed
Posted: Wed Feb 25, 2009 12:08 am
by Maveritchell
Nova Hawk wrote:Wow, very cool, Mav! Will be seeing pics of the new vehicles soon?
Re: Battlefront: Unleashed
Posted: Wed Feb 25, 2009 12:15 am
by Sky_216
Maveritchell wrote:Nova Hawk wrote:Wow, very cool, Mav! Will be seeing pics of the new vehicles soon?
Think he means
land vehicles.
Re: Battlefront: Unleashed
Posted: Wed Feb 25, 2009 4:09 am
by Guest
I think you could replace VSD's with Acclamators. I know VSD's were already in use by that time, but still it would make it more different. And btw. they dont look like actual VSD's at all, more like Jerec's Venegeance that was scaled down.
Re: Battlefront: Unleashed
Posted: Wed Feb 25, 2009 7:32 am
by Delta-1035
amazing... the "
Clone Wars" Y-Wing is super.
Maveritchell wrote:Note that you will probably not ever get close enough to actually see these, and if you do you will not be happy about it.

Re: Battlefront: Unleashed
Posted: Wed Feb 25, 2009 1:41 pm
by Nova Hawk
Hey Mav, I know this is probably a stupid question since this mode is based around the Force Unleashed game, but will Starkiller's ship the Rogue Shadow be included?
Re: Battlefront: Unleashed
Posted: Wed Feb 25, 2009 2:42 pm
by Teancum
revanshan wrote:-Historical accuracy: In Galen Mareks time rebel's didn't have x-wings or Mon Calamari. I don't think you can change the Mon Calamari, as it's a whole capital ship, but you can solve the x-wing thing.
Note: love the Z-95
Personally I'd love it if you kept the X-Wings in Mav, unless someone has a better 'canon' suggestion.
Re: Battlefront: Unleashed
Posted: Wed Feb 25, 2009 2:59 pm
by Maveritchell
revanshan wrote:Woa! Very good. Just a pair of things Maveritchel (constructive criticism):
-Try not to leave imperial ships firing blue lasers.
-Historical accuracy: In Galen Mareks time rebel's didn't have x-wings or Mon Calamari. I don't think you can change the Mon Calamari, as it's a whole capital ship, but you can solve the x-wing thing.
Note: love the Z-95
I personally like X-Wings, the time period is sort've a nebulous "before Battle of Yavin," not specifically during the events of "Force Unleashed," and frankly, some allowances have to be made to make sure that there is a good fighter complement for each faction. I don't think there's any better answer for the Alliance's multirole fighter, so the X-Wing it is.
And re: other "canonical" inconsistencies in space maps:
A lot of that kind of fixing would require entirely new space maps (which was why I likewise didn't create a full-blown space mode for the KotOR era), and I'm not going to do that kind of extra work or add that kind of extra size to this mod.
Nova Hawk wrote:Hey Mav, I know this is probably a stupid question since this mode is based around the Force Unleashed game, but will Starkiller's ship the Rogue Shadow be included?
Nope, there's no really good place for "hero" flyers with stock space maps.