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Re: Space Bothawui TCW

Posted: Fri Feb 19, 2010 5:13 am
by Darth_Spiderpig
JadenWolf32 wrote:Awesome!!! Congrats again Darth
Thanks. :D

JadenWolf32 wrote:So there's only one more problem to solve!?
If you mean the shield, then no. Solved. :wink: :thumbs:

Re: Space Bothawui TCW

Posted: Fri Feb 19, 2010 5:53 am
by Lagomorphia II
So does that mean it's almost done?

Re: Space Bothawui TCW

Posted: Fri Feb 19, 2010 9:26 am
by Darth_Squoobus
Lagomorphia II wrote:So does that mean it's almost done?
Not likely.

Re: Space Bothawui TCW

Posted: Fri Feb 19, 2010 12:55 pm
by acryptozoo
Looks really nice :bowdown: 10/10

Re: Space Bothawui TCW

Posted: Sat Feb 20, 2010 10:58 am
by JadenWolf32
Well if the shield is not a porblem anymore :) , what's keeping you up from realising it :P ?

Re: Space Bothawui TCW

Posted: Sat Feb 20, 2010 11:05 am
by Darth_Spiderpig
acryptozoo wrote:Looks really nice :bowdown: 10/10
Thanks buddy.
JadenWolf32 wrote:Well if the shield is not a porblem anymore :) , what's keeping you up from realising it :P ?
A few details, like the positioning of the planet, , more asteroids, bigger asteroids, destructable Munificents, At-TEs on the bigger asteroids...

Re: Space Bothawui TCW

Posted: Sat Feb 20, 2010 11:44 am
by Revan-Shan
Is it possible for destroyed cruiser pieces to, instead of disappearing, stay floating like space crap or falling to the planet?

Re: Space Bothawui TCW

Posted: Sat Feb 20, 2010 11:56 am
by Darth_Spiderpig
I think that part is hardcoded, so I can't change this....but I have an other idea, hang on.

Re: Space Bothawui TCW

Posted: Sat Feb 20, 2010 11:56 am
by CodaRez
Nope, but it is possible to have floating around STATIC space debris. Those can even then be destructable(and a deadly obstacle)

Re: Space Bothawui TCW

Posted: Sun Feb 21, 2010 4:27 pm
by Lagomorphia
AT-TEs on the bigger asteroids
Player and bot driven or completely AI (nobody has to get in them)?

If they aren't completely AI maybe you could have them controlled from the Venator like the playable exterior turrets?

Re: Space Bothawui TCW

Posted: Sun Feb 21, 2010 4:57 pm
by Darth_Spiderpig
:mad:
My evil plan has been enlighted then.

Yeah, I wanted to be remote controlled.

Re: Space Bothawui TCW

Posted: Sun Feb 21, 2010 5:17 pm
by Lagomorphia
Does that work at the moment or is it just an idea? I've got this picture in my head of the AI driving the AT-TEs off the edge of the asteroids.

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 8:51 am
by Darth_Spiderpig
Lagomorphia wrote:Does that work at the moment or is it just an idea?
At the moment just an idea.
I need to fix my crash, it can't find the turret odfs anymore. :?
Lagomorphia wrote:I've got this picture in my head of the AI driving the AT-TEs off the edge of the asteroids.
:lol:

Exactly why I want them to be turrets actually. (only the main cannon is usable, and the At-Te is stationary)

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 9:09 am
by Revan-Shan
I've just got an idea.

Is it possible to make drivable cruisers (munificents, etc)? WHit hangar I mean... Being able to gt to the hangar, get to the control room and drive it!

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 9:22 am
by Darth_Spiderpig
Revan-Shan wrote:Is it possible to make drivable cruisers (munificents, etc)?
Yes.
Revan-Shan wrote:WHit hangar I mean...
No.
Revan-Shan wrote:Being able to gt to the hangar, get to the control room and drive it!
No.

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 12:06 pm
by Anakin
i don't know who the idea had to make the main ships to move and someone said "this doesn't work." but i thought about this and came to the question why not i mean it also works with the AT-TEs and the AT-ATs. so why not with a ship in space. only the area where the clones/droids apears musst be chnged from outside to inside. Or isn't this possible?

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 12:42 pm
by Eggman
Anakin wrote:i don't know who the idea had to make the main ships to move and someone said "this doesn't work." but i thought about this and came to the question why not i mean it also works with the AT-TEs and the AT-ATs. so why not with a ship in space. only the area where the clones/droids apears musst be chnged from outside to inside. Or isn't this possible?
The reason it won't work is the the units won't move with the ship. Sure, you can set the ship up to be mobile, but the units running around inside won't move with it. People need to understand that the game doesn't have any kind of physics system that would allow that. This has been discussed and tested since the time the mod tools came out, and it just can't happen.

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 1:29 pm
by Revan-Shan
Isn't it possible to let the character spawn as a driver of a spaceship like that?

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 1:33 pm
by sampip
Yes, but - as Eggman has already pointed out - the ship moves. The people inside it don't. You can see the problems this would cause, and to add to that it would look pretty silly.

Re: Space Bothawui TCW

Posted: Mon Feb 22, 2010 1:38 pm
by Revan-Shan
sampip wrote:Yes, but - as Eggman has already pointed out - the ship moves. The people inside it don't. You can see the problems this would cause, and to add to that it would look pretty silly.
And what about no hangar? Just being able to spawn as a pilot of a large ship.