Objects/props out of place in map? Please Help [SOLVED]

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newguy99
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Objects/props out of place in map? Please Help [SOLVED]

Post by newguy99 »

I know there is a topic from three or so months back on a similar problem, but this problems is different so I'll explain: I have objects in ze like crates, platforms, rocks, walkways, CPs, etc... and have them placed in my map, then after Cleaning, Mudging, Copy/Pasting to AddOn I run the map and Some not all of my objects are rotated about 180 Plus the same rotated objects are moved a seeming random distance anywhere from maybe 3 grid square up to maybe 10 grid squares! As you can guess this is very annoying so does anyone know how I can fix this?

p.s. my map is a power of two, it is 256by256

Please Help
Help Desperately Needed
TY
Last edited by newguy99 on Wed Jul 01, 2009 9:13 am, edited 2 times in total.
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ANDEWEGET
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Re: Objects out of place!?(Please Help)

Post by ANDEWEGET »

was your map all the time 256x256 or did you change it?
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Re: Objects out of place!?(Please Help)

Post by newguy99 »

Yes, size was always the same. I never changed it, although the odf and msh files of the reversed objects were added after putting the other objects that are not reversed into the map and saving. Could adding the odf and msh files in small batches after saving create this problem?
TY
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Re: Objects out of place!?(Please Help)

Post by ANDEWEGET »

maybe, no idea
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Re: Objects out of place!?(Please Help)

Post by newguy99 »

Ok, this happened again! My objects are turned/moved around all funny and I could sure use some help!!
here's my BFront.log
Hidden/Spoiler:
Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\movie\RedMovie.cpp(467)
Segment 0xf1a6822a does not exist in movie 0xb86e8e36

Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Platform\PC\pcFirstPerson.cpp(60)
FirstPerson::LoadLVLFile: Could not open FPM\CIS\cisbdrd.lvl
I don't see anything weird that would have to do with objects being moved around?
I would appreciate any help that can be given!
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Re: Objects out of place!?(Please Help)

Post by ANDEWEGET »

nothing of the errors in your log has to do with the objects, have you tried to make a new map and add the obejects there to see if they still move? what are these for objects?
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Re: Objects out of place!?(Please Help)

Post by newguy99 »

I'll try with a new map as you suggested.

The objects are almost anything you happen to have in a map some examples are:
geonosis:
"textnounion hull"
"large rock formations and cliffs"

rhen var:
"stairways"
"pillars"
"certain floor tiles"
"large temple building pieces"
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Re: Objects out of place!?(Please Help)

Post by Teancum »

You also need to fix that terrain texture. It was saved with RLE compression on. I know that sounds unrelated, but when you can't figure something out, the first step is to eliminate as many errors as you can in the error log, then to work backwards with whatever you still think caused the problem.
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newguy99
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Re: Objects out of place!?(Please Help)

Post by newguy99 »

How do I fix RLE compression since the texture is stock and came with the mod tools?

And my main problem is objects being moved out of place either after saving
( should my ModID folder be readonly or not readonly when I save ze? )
and reopening ze or when actually testing after compiling. I am hoping to fix the following errors as Teancum has said to help narrow what is wrong with the map.
p.s. for those who have not seen it, here's my BFront.log
Hidden/Spoiler:
Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\movie\RedMovie.cpp(467)
Segment 0xf1a6822a does not exist in movie 0xb86e8e36

Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Platform\PC\pcFirstPerson.cpp(60)
FirstPerson::LoadLVLFile: Could not open FPM\CIS\cisbdrd.lvl
and my MungeLog
Hidden/Spoiler:
soundflmunge.exe : Warning : No files in file list LS1 - while munging C:\BFBuilder\DataLS1\Sound\worlds\LS1\LS1.asfx
TY for any help that can be spared as this problem has put me out of SWBF 1 modding
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Re: Objects out of place!?(Please Help)

Post by AQT »

newguy99 wrote:should my ModID folder be readonly or not readonly when I save ze?
It shouldn't be Read-Only. Are you sure your map's dimensions were always 256x256? Was it ever changed in anyway? Because your problem fits the description of a map's whose dimensions are not a power of two value. Can you confirm it isn't 265x265?
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Re: Objects/props out of place in map? Please Help [SOLVED]

Post by newguy99 »

TY AQT
I've been changing it to non-read only so that might have been part of the problem
and Yes I can confirm that my maps are 256 by 256
I don't have visual proof of my map size at the moment, but I'm very sure of it

I think it was my changing the whole map folder to non-read only every time I saved it that made the problem, so hopefully when I test a new map it will be fine if I don't change the read only thing.

Thanks for responding!

EDIT: I made a new map without read only on and it worked fine so thanks for the help everyone!
This topic is now SOLVED
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