Water layers
Posted: Tue Aug 02, 2005 5:52 pm
I have 2 water layers but water layer 1 isn't showing up!
These are my req en sfx file:
req:
These are my req en sfx file:
req:
fx:ucft
{
REQN
{
"config"
}
REQN
{
"class"
}
REQN
{
"texture"
"Nab4_map"
}
REQN
{
"texture"
"platform=pc"
"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"
"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"
"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"
"nab2_water"
}
REQN
{
"texture"
"platform=pc"
}
REQN
{
"path"
"Nab4"
}
REQN
{
"congraph"
"Nab4"
}
REQN
{
"envfx"
"Nab4"
}
REQN
{
"world"
"Nab4"
}
REQN
{
"prop"
"Nab4"
}
REQN
{
"boundary"
"Nab4"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
"dustwake"
}
}
Effect("Water")
{
// general parameters
PatchDivisions(3,3);
// ocean parameters
OceanEnable(0);
// water event parameters
WaterRingColor(148, 170, 192,255);
WaterWakeColor(192, 192, 192,255);
WaterSplashColor((192, 192, 192,255);
// PS2 parameters
PS2()
{
Tile(2.0,2.0);
Velocity(0.05,0.05);
LODDecimation(3);
MainTexture("nab2_water");
MinDiffuseColor(32, 40, 32, 128);
MaxDiffuseColor(128, 130, 128, 128);
BorderDiffuseColor(160, 160, 160, 255);
SpecularColor(192, 192, 192, 102);
SpeckleSpecularColor(200, 200, 200, 100);
SpeckleAmbientColor(50, 50, 50, 50);
SpeckleTextures("water_specularmask_",25, 4.0);
SpeckleTile(2.0, 2.0);
SpeckleScrollSpeed(0.02,0.02);
SpeckleCoordShift(10.0,10.0);
LightAzimAndElev(1.0,0.0);
}
// XBOX parameters
XBOX()
{
Tile(2.0,2.0);
Velocity(0.04,0.008);
LODDecimation(1);
RefractionColor(90 112, 90, 150);
ReflectionColor(200,200,200,200);
UnderwaterColor(32, 40, 32, 180);
FresnelMinMax(0.2,0.5)
NormalMapTextures("water_normalmap_",16,8.0);
}
// PC parameters
PC()
{
Tile(2.0,2.0);
Velocity(0.05,0.05);
LODDecimation(1);
MainTexture("nab2_water.tga");
RefractionColor(90 112, 90, 150);
ReflectionColor(200,200,200,200);
UnderwaterColor(32, 40, 32, 180);
FresnelMinMax(0.2,0.5)
NormalMapTextures("water_normalmap_",16,8.0);
BumpMapTextures("water_bumpmap_",16,8.0);
SpecularMaskTextures("water_specularmask_",25, 4);
SpecularMaskTile(2.0,2.0);
SpecularMaskScrollSpeed(0.02,0.02);
}
}