I played a few hours on this mod now and I can say that much that this mod gets better and better. While playing I wrote down the things I liked and disliked and some bugs (wich I think to be bugs

). And although there are more cons than pros let me tell you in advance the pros and cons don´t need to be right they just represent my opinion. Ok now here we go
Pro
-fast gameplay (no overheat for the weapons)
-looks of the DC-17m blaster system (one word: AWESOME)
-Bulldog RLR model
-AT-TE moves faster (YEEEEEEEEEESSSSSSSSSSS)
-new classes (droid commando, officier etc.)
-new weapons (shotgun etc.)
-nice skins (especially the Galactic Marines)
-new mps or modified maps/ new looks for old maps)
-nice new sounds for weapons (chaingun, shotgun etc.)
- nice new animations (327th Commander holding his pistol!!!!)
Con
Clone Commando (dual laser)
-overpowered (thanks to the dual laser)
-shots of the dual laser
TX-130S and AAT
-rockets look like laser
Clone Comando (RC)
- in some cases unlimited ammo for DC-17 blaster (it detroys in my opinion one of the RCs)
- in some cases unlimited ammo for the sniper attachment + no overheat make it too overpowered
- mortar attachment funtions like rocket launcher (intended?)
-LAAT/i doors should open after take off
-Order 66 modea bit too hard (jedis too powerful in this mode)
-different or missing weapons for some units in different modes or on different maps (RC Clone Commando, equipment varies and ammo limit is often different (300, 400, unlimited))
-sometimes the dark underground doesn´t fit the maps (Hoth: Prison Break + Rhen Var: Harbor)
Bugs
- strange shadows (Clone officer)
-you can´t see the weapons of the Clone Commando (RC) in the ego perspective (for example on Hoth: Prison Break, 50th Gamma Legion)
Grievous
- I just press Mouse1 (attack) one time and he attacks with his full combo (intended?)
- sprinting then jumping and then pressing mouse1 (attack) causes him to repeat the jump attack several times (intended?)
- I don´t know if this is a bug, but you sure get a lot of points for conquering a CP
This is it! Most of the cons are just minor things (except for the things concerning the RC, you knwo I LOVE SWRC) but the rest is awesome, fantastic, great whatever, THIS MOD ROCKS
I think it would be a good idea to give some units a melee attack as a secondary weapon. You can vary the strength of it by the classes (for example, the rocket trooper can kill an enemy with one mighty hit and the recon trooper has to attack several times). Well this is just an idea.
And now for all those guys who haven´t played this AWESOME (and I mean AWESOME) mod yet:
DOWNLAOD IT NOW!!!!!!!!!!!